public static System_SendLocalTimeProto GetProto(byte[] buffer) { System_SendLocalTimeProto proto = new System_SendLocalTimeProto(); using (MMO_MemoryStream ms = new MMO_MemoryStream(buffer)) { proto.LocalTime = ms.ReadFloat(); } return(proto); }
public static System_SendLocalTimeProto GetProto(byte[] buffer) { System_SendLocalTimeProto proto = new System_SendLocalTimeProto(); MMO_MemoryStream ms = GameEntry.Socket.SocketReceiveMS; ms.SetLength(0); ms.Write(buffer, 0, buffer.Length); ms.Position = 0; proto.LocalTime = ms.ReadFloat(); return(proto); }