Exemple #1
0
    public static System_SendLocalTimeProto GetProto(byte[] buffer)
    {
        System_SendLocalTimeProto proto = new System_SendLocalTimeProto();

        using (MMO_MemoryStream ms = new MMO_MemoryStream(buffer))
        {
            proto.LocalTime = ms.ReadFloat();
        }
        return(proto);
    }
    public static System_SendLocalTimeProto GetProto(byte[] buffer)
    {
        System_SendLocalTimeProto proto = new System_SendLocalTimeProto();
        MMO_MemoryStream          ms    = GameEntry.Socket.SocketReceiveMS;

        ms.SetLength(0);
        ms.Write(buffer, 0, buffer.Length);
        ms.Position = 0;

        proto.LocalTime = ms.ReadFloat();

        return(proto);
    }