public System.Action <int> System_Action_int(LuaFunction func, LuaTable self, bool flag) { if (func == null) { System.Action <int> fn = delegate(int param0) { }; return(fn); } if (!flag) { System_Action_int_Event target = new System_Action_int_Event(func); System.Action <int> d = target.Call; target.method = d.Method; return(d); } else { System_Action_int_Event target = new System_Action_int_Event(func, self); System.Action <int> d = target.CallWithSelf; target.method = d.Method; return(d); } }
public static Delegate System_Action_int(LuaFunction func, LuaTable self, bool flag) { if (func == null) { System.Action<int> fn = delegate(int param0) { }; return fn; } if(!flag) { System_Action_int_Event target = new System_Action_int_Event(func); System.Action<int> d = target.Call; target.method = d.Method; return d; } else { System_Action_int_Event target = new System_Action_int_Event(func, self); System.Action<int> d = target.CallWithSelf; target.method = d.Method; return d; } }