Exemple #1
0
        /// <summary>
        /// 限制类物品检测是否可以使用
        /// </summary>
        /// <param name="client">GameClient</param>
        /// <param name="goodsID">物品ID</param>
        /// <param name="failedMsg">[out]不可使用的信息提示</param>
        /// <returns>可以使用返回True,同时failedMsg为NULL。否则返回False,failedMsg指示不可使用原因</returns>
        public bool CheckCanUse_ByToType(GameClient client, int goodsID, out string failedMsg)
        {
            failedMsg = "";

            SystemXmlItem systemGoodsItem = null;

            if (!GameManager.SystemGoods.SystemXmlItemDict.TryGetValue(goodsID, out systemGoodsItem))
            {
                return(false);
            }

            string condIdx = systemGoodsItem.GetStringValue("ToType");
            string condArg = systemGoodsItem.GetStringValue("ToTypeProperty");

            // 未配置限制条件,认为可以使用
            if (string.IsNullOrEmpty(condIdx) || condIdx == "-1")
            {
                return(true);
            }

            condIdx = condIdx.ToLower();

            ICondJudger judger = null;

            if (!canUseDict.TryGetValue(condIdx, out judger))
            {
                // 没有找到限制处理程序,默认可以使用
                return(true);
            }

            return(judger.Judge(client, condArg, out failedMsg));
        }
Exemple #2
0
        public bool CheckCanUse_ByToType(GameClient client, int goodsID, out string failedMsg)
        {
            failedMsg = "";
            SystemXmlItem systemGoodsItem = null;
            bool          result;

            if (!GameManager.SystemGoods.SystemXmlItemDict.TryGetValue(goodsID, out systemGoodsItem))
            {
                result = false;
            }
            else
            {
                string condIdx = systemGoodsItem.GetStringValue("ToType");
                string condArg = systemGoodsItem.GetStringValue("ToTypeProperty");
                if (string.IsNullOrEmpty(condIdx) || condIdx == "-1")
                {
                    result = true;
                }
                else
                {
                    condIdx = condIdx.ToLower();
                    ICondJudger judger = null;
                    result = (!this.canUseDict.TryGetValue(condIdx, out judger) || judger.Judge(client, condArg, out failedMsg));
                }
            }
            return(result);
        }
 private static ExtensionPropItem ParseCachingItem(SystemXmlItem systemXmlItem)
 {
     return(new ExtensionPropItem
     {
         ID = systemXmlItem.GetIntValue("ID", -1),
         PrevTuoZhanShuXing = ExtensionPropsMgr.ParseDict(systemXmlItem.GetStringValue("PrevTuoZhanShuXing")),
         TargetType = systemXmlItem.GetIntValue("TargetTyp", -1),
         ActionType = systemXmlItem.GetIntValue("ActionType", -1),
         Probability = (int)(systemXmlItem.GetDoubleValue("Probability") * 100.0),
         NeedSkill = ExtensionPropsMgr.ParseDict(systemXmlItem.GetStringValue("NeedSkill")),
         Icon = systemXmlItem.GetIntValue("Icon", -1),
         TargetDecoration = systemXmlItem.GetIntValue("TargetDecoration", -1),
         DelayDecoration = systemXmlItem.GetIntValue("DelayDecoration", -1)
     });
 }
Exemple #4
0
        private static BossAIItem ParseBossAICachingItem(SystemXmlItem systemXmlItem)
        {
            BossAIItem bossAIItem = new BossAIItem
            {
                ID          = systemXmlItem.GetIntValue("ID", -1),
                AIID        = systemXmlItem.GetIntValue("AIID", -1),
                TriggerNum  = systemXmlItem.GetIntValue("TriggerNum", -1),
                TriggerCD   = systemXmlItem.GetIntValue("TriggerCD", -1),
                TriggerType = systemXmlItem.GetIntValue("TriggerType", -1),
                Desc        = systemXmlItem.GetStringValue("Description")
            };

            bossAIItem.Condition = BossAICachingMgr.ParseCondition(bossAIItem.ID, bossAIItem.TriggerType, systemXmlItem.GetStringValue("Condition"));
            BossAIItem result;

            if (null == bossAIItem.Condition)
            {
                result = null;
            }
            else
            {
                result = bossAIItem;
            }
            return(result);
        }
Exemple #5
0
        /// <summary>
        /// 从xml项中解析缓存项
        /// </summary>
        /// <param name="systemXmlItem"></param>
        private static ExtensionPropItem ParseCachingItem(SystemXmlItem systemXmlItem)
        {
            ExtensionPropItem extensionPropItem = new ExtensionPropItem()
            {
                ID = systemXmlItem.GetIntValue("ID"),
                PrevTuoZhanShuXing = ParseDict(systemXmlItem.GetStringValue("PrevTuoZhanShuXing")),
                TargetType         = systemXmlItem.GetIntValue("TargetTyp"),
                ActionType         = systemXmlItem.GetIntValue("ActionType"),
                Probability        = (int)(systemXmlItem.GetDoubleValue("Probability") * 100),
                NeedSkill          = ParseDict(systemXmlItem.GetStringValue("NeedSkill")),
                Icon             = systemXmlItem.GetIntValue("Icon"),
                TargetDecoration = systemXmlItem.GetIntValue("TargetDecoration"),
                DelayDecoration  = systemXmlItem.GetIntValue("DelayDecoration"),
            };

            return(extensionPropItem);
        }
Exemple #6
0
        /// <summary>
        /// 从xml项中解析Boss AI缓存项
        /// </summary>
        /// <param name="systemXmlItem"></param>
        private static BossAIItem ParseBossAICachingItem(SystemXmlItem systemXmlItem)
        {
            BossAIItem bossAIItem = new BossAIItem()
            {
                ID          = systemXmlItem.GetIntValue("ID"),
                AIID        = systemXmlItem.GetIntValue("AIID"),
                TriggerNum  = systemXmlItem.GetIntValue("TriggerNum"),
                TriggerCD   = systemXmlItem.GetIntValue("TriggerCD"),
                TriggerType = systemXmlItem.GetIntValue("TriggerType"),
                Desc        = systemXmlItem.GetStringValue("Description"),
            };

            bossAIItem.Condition = ParseCondition(bossAIItem.ID, bossAIItem.TriggerType, systemXmlItem.GetStringValue("Condition"));
            if (null == bossAIItem.Condition)
            {
                return(null);
            }

            return(bossAIItem);
        }
        public bool processCmd(Logic.GameClient client, string[] cmdParams)
        {
            int nID         = (int)TCPGameServerCmds.CMD_SPR_WINGUPGRADE;
            int nRoleID     = Global.SafeConvertToInt32(cmdParams[0]);
            int nUpWingMode = Global.SafeConvertToInt32(cmdParams[1]); //0: 道具进阶, 1: 钻石进阶

            string strCmd = "";

            if (null == client.ClientData.MyWingData)
            {
                strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                client.sendCmd(nID, strCmd);
                return(true);
            }

            // 已到最高级
            if (client.ClientData.MyWingData.WingID >= MUWingsManager.MaxWingID)
            {
                strCmd = string.Format("{0}:{1}:{2}:{3}", -8, nRoleID, 0, 0);
                client.sendCmd(nID, strCmd);
                return(true);
            }

            // 获取进阶信息表
            SystemXmlItem upStarXmlItem = MUWingsManager.GetWingUPCacheItem(client.ClientData.MyWingData.WingID + 1);

            if (null == upStarXmlItem)
            {
                strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                client.sendCmd(nID, strCmd);
                return(true);
            }

            if (0 == nUpWingMode)
            {
                // 获取进阶需要的道具的物品信息
                string strReqItemID = upStarXmlItem.GetStringValue("NeedGoods");

                // 解析物品ID与数量
                string[] itemParams = strReqItemID.Split(',');
                if (null == itemParams || itemParams.Length != 2)
                {
                    strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                    client.sendCmd(nID, strCmd);
                    return(true);
                }

                int originGoodsID  = Convert.ToInt32(itemParams[0]);
                int originGoodsNum = Convert.ToInt32(itemParams[1]);
                if (originGoodsID <= 0 || originGoodsNum <= 0)
                {
                    strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                    client.sendCmd(nID, strCmd);
                    return(true);
                }

                GoodsReplaceResult replaceRet = GoodsReplaceManager.Instance().GetReplaceResult(client, originGoodsID);
                if (replaceRet == null || replaceRet.TotalGoodsCnt() < originGoodsNum)
                {
                    // 物品数量不够
                    strCmd = string.Format("{0}:{1}:{2}:{3}", -4, nRoleID, 0, 0);
                    client.sendCmd(nID, strCmd);
                    return(true);
                }

                List <GoodsReplaceResult.ReplaceItem> realCostList = new List <GoodsReplaceResult.ReplaceItem>();
                // 1:替换后的绑定材料
                // 2:替换后的非绑定材料
                // 3:原始绑定材料
                // 4:原始非绑定材料
                realCostList.AddRange(replaceRet.BindList);
                realCostList.AddRange(replaceRet.UnBindList);
                realCostList.Add(replaceRet.OriginBindGoods);
                realCostList.Add(replaceRet.OriginUnBindGoods);

                int hasUseCnt    = 0;
                int stillNeedCnt = originGoodsNum;
                foreach (var item in realCostList)
                {
                    if (item.GoodsCnt <= 0)
                    {
                        continue;
                    }

                    int realCostCnt = Math.Min(stillNeedCnt, item.GoodsCnt);
                    if (realCostCnt <= 0)
                    {
                        break;
                    }

                    bool bUsedBinding     = false;
                    bool bUsedTimeLimited = false;
                    bool bFailed          = false;
                    if (item.IsBind)
                    {
                        if (!GameManager.ClientMgr.NotifyUseBindGoods(Global._TCPManager.MySocketListener, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool,
                                                                      client, item.GoodsID, realCostCnt, false, out bUsedBinding, out bUsedTimeLimited))
                        {
                            bFailed = true;
                        }
                    }
                    else
                    {
                        if (!GameManager.ClientMgr.NotifyUseNotBindGoods(Global._TCPManager.MySocketListener, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool,
                                                                         client, item.GoodsID, realCostCnt, false, out bUsedBinding, out bUsedTimeLimited))
                        {
                            bFailed = true;
                        }
                    }

                    stillNeedCnt -= realCostCnt;

                    if (bFailed)
                    {
                        strCmd = string.Format("{0}:{1}:{2}:{3}", -5, nRoleID, 0, 0);
                        client.sendCmd(nID, strCmd);
                        return(true);
                    }
                }
            }
            else
            {
                // 获取进阶需要的钻石数量
                int nReqZuanShi = upStarXmlItem.GetIntValue("NeedZuanShi");
                if (nReqZuanShi <= 0)
                {
                    strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                    client.sendCmd(nID, strCmd);
                    return(true);
                }
                // 判断用户点卷额是否不足【钻石】
                if (client.ClientData.UserMoney < nReqZuanShi)
                {
                    //用户点卷额不足【钻石】
                    strCmd = string.Format("{0}:{1}:{2}:{3}", -6, nRoleID, 0, 0);
                    client.sendCmd(nID, strCmd);
                    return(true);
                }

                //先DBServer请求扣费
                //扣除用户点卷
                if (!GameManager.ClientMgr.SubUserMoney(Global._TCPManager.MySocketListener, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, client, nReqZuanShi, "翅膀进阶"))
                {
                    //扣除用户点卷失败
                    strCmd = string.Format("{0}:{1}:{2}:{3}", -7, nRoleID, 0, 0);
                    client.sendCmd(nID, strCmd);
                    return(true);
                }
            }

            int nLuckOne     = upStarXmlItem.GetIntValue("LuckyOne");
            int nLuckyTwo    = upStarXmlItem.GetIntValue("LuckyTwo");
            int nLuckTwoRate = (int)(upStarXmlItem.GetDoubleValue("LuckyTwoRate") * 100.0);

            int nNextWingID          = client.ClientData.MyWingData.WingID;
            int nNextJinJieFailedNum = client.ClientData.MyWingData.JinJieFailedNum;
            int nNextStarLevel       = client.ClientData.MyWingData.ForgeLevel;
            int nNextStarExp         = client.ClientData.MyWingData.StarExp;


            // LuckyOne+提升获得幸运点 < LuckyTwo;必定不会提升成功
            if (nLuckOne + client.ClientData.MyWingData.JinJieFailedNum < nLuckyTwo)
            {
                // 幸运点加1
                nNextJinJieFailedNum++;
            }
            // LuckyOne+提升获得幸运点>= LuckyTwo,则根据配置得到LuckyTwoRate概率判定是否能够完成进阶操作
            else if (nLuckOne + client.ClientData.MyWingData.JinJieFailedNum < 110000)
            {
                //
                int nRandNum = Global.GetRandomNumber(0, 100);
                if (nRandNum < nLuckTwoRate)
                {
                    // 进阶成功
                    nNextWingID++;

                    // 幸运点清0
                    nNextJinJieFailedNum = 0;

                    // 星级清0
                    nNextStarLevel = 0;

                    // 星级经验清0
                    nNextStarExp = 0;
                }
                else
                {
                    // 幸运点加1
                    nNextJinJieFailedNum++;
                }
            }
            // LuckyOne+提升获得幸运点>=110000时,进阶必定成功
            else
            {
                // 进阶成功
                nNextWingID++;

                // 幸运点清0
                nNextJinJieFailedNum = 0;

                // 星级清0
                nNextStarLevel = 0;

                // 星级经验清0
                nNextStarExp = 0;
            }

            // 七日活动
            // 翅膀升级和升阶次数,成功失败都算
            GlobalEventSource.getInstance().fireEvent(SevenDayGoalEvPool.Alloc(client, ESevenDayGoalFuncType.WingSuitStarTimes));

            // 将改变保存到数据库
            int iRet = MUWingsManager.WingUpDBCommand(client, client.ClientData.MyWingData.DbID, nNextWingID, nNextJinJieFailedNum, nNextStarLevel, nNextStarExp, client.ClientData.MyWingData.ZhuLingNum, client.ClientData.MyWingData.ZhuHunNum);

            if (iRet < 0)
            {
                strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                client.sendCmd(nID, strCmd);
                return(true);
            }
            else
            {
                strCmd = string.Format("{0}:{1}:{2}:{3}", 0, nRoleID, nNextWingID, nNextJinJieFailedNum);
                client.sendCmd(nID, strCmd);

                client.ClientData.MyWingData.JinJieFailedNum = nNextJinJieFailedNum;
                if (client.ClientData.MyWingData.WingID != nNextWingID)
                {
                    // 先移除原来的属性
                    if (1 == client.ClientData.MyWingData.Using)
                    {
                        MUWingsManager.UpdateWingDataProps(client, false);
                    }

                    bool oldWingLingYuOpened = GlobalNew.IsGongNengOpened(client, GongNengIDs.WingLingYu);

                    // 更新翅膀的新等级,星数
                    client.ClientData.MyWingData.WingID     = nNextWingID;
                    client.ClientData.MyWingData.ForgeLevel = 0;
                    client.ClientData.MyWingData.StarExp    = 0;

                    // 七日活动
                    GlobalEventSource.getInstance().fireEvent(SevenDayGoalEvPool.Alloc(client, ESevenDayGoalFuncType.WingLevel));

                    bool newWingLingYuOpened = GlobalNew.IsGongNengOpened(client, GongNengIDs.WingLingYu);
                    if (!oldWingLingYuOpened && newWingLingYuOpened)
                    {
                        //翎羽功能开启了,初始化
                        LingYuManager.InitAsOpened(client);
                    }

                    // 按新等级增加属性
                    if (1 == client.ClientData.MyWingData.Using)
                    {
                        MUWingsManager.UpdateWingDataProps(client, true);
                        //升阶时候,翅膀的基础属性的改变会影响注魂加成
                        ZhuLingZhuHunManager.UpdateZhuLingZhuHunProps(client);

                        // 通知客户端属性变化
                        GameManager.ClientMgr.NotifyUpdateEquipProps(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, client);

                        // 总生命值和魔法值变化通知(同一个地图才需要通知)
                        GameManager.ClientMgr.NotifyOthersLifeChanged(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, client);
                    }

                    //[bing] 刷新客户端活动叹号
                    if (client._IconStateMgr.CheckJieRiFanLi(client, ActivityTypes.JieriWing))
                    {
                        client._IconStateMgr.AddFlushIconState((ushort)ActivityTipTypes.JieRiActivity, client._IconStateMgr.IsAnyJieRiTipActived());
                        client._IconStateMgr.SendIconStateToClient(client);
                    }
                }
            }

            return(true);
        }
        /// <summary>
        /// 翅膀升星处理
        /// </summary>
        public bool processCmd(Logic.GameClient client, string[] cmdParams)
        {
            int nID         = (int)TCPGameServerCmds.CMD_SPR_WINGUPSTAR;
            int nRoleID     = Global.SafeConvertToInt32(cmdParams[0]);
            int nUpStarMode = Global.SafeConvertToInt32(cmdParams[1]); //0: 道具升星, 1: 钻石升星

            string strCmd = "";

            if (null == client.ClientData.MyWingData)
            {
                strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                client.sendCmd(nID, strCmd);
                return(true);
            }

            // 获取升星信息表
            SystemXmlItem upStarXmlItem = WingStarCacheManager.GetWingStarCacheItem(Global.CalcOriginalOccupationID(client), client.ClientData.MyWingData.WingID, client.ClientData.MyWingData.ForgeLevel + 1);

            if (null == upStarXmlItem)
            {
                strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                client.sendCmd(nID, strCmd);
                return(true);
            }

            string strWingShengXing = GameManager.systemParamsList.GetParamValueByName("WingShengXing");

            if ("" == strWingShengXing)
            {
                strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                client.sendCmd(nID, strCmd);
                return(true);
            }

            // 解析升级暴率
            string[] wingShengXing = strWingShengXing.Split(',');
            if (3 != wingShengXing.Length)
            {
                strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                client.sendCmd(nID, strCmd);
                return(true);
            }

            // 暴率
            int nPowRate = 0;
            // 增加的星经验
            int nAddExp = 0;

            if (0 == nUpStarMode)
            {
                nPowRate = (int)(Convert.ToDouble(wingShengXing[0]) * 100.0);
                nAddExp  = Convert.ToInt32(upStarXmlItem.GetIntValue("GoodsExp"));
            }
            else
            {
                nPowRate = (int)(Convert.ToDouble(wingShengXing[1]) * 100.0);
                nAddExp  = Convert.ToInt32(upStarXmlItem.GetIntValue("ZuanShiExp"));
            }

            // 暴升,乘以经验倍数
            int nRandNum = Global.GetRandomNumber(0, 100);

            if (nRandNum < nPowRate)
            {
                nAddExp *= Convert.ToInt32(wingShengXing[2]);
            }

            int nUpStarReqExp  = upStarXmlItem.GetIntValue("StarExp");
            int nNextStarLevel = client.ClientData.MyWingData.ForgeLevel;
            int nNextStarExp   = 0;

            if (client.ClientData.MyWingData.StarExp + nAddExp >= nUpStarReqExp)
            {
                if (nNextStarLevel < MUWingsManager.MaxWingEnchanceLevel)
                {
                    // 改变星级,剩余的经验改到下级
                    nNextStarLevel += 1;
                    nNextStarExp    = client.ClientData.MyWingData.StarExp + nAddExp - nUpStarReqExp;

                    // 连续升星
                    while (true)
                    {
                        if (nNextStarLevel >= MUWingsManager.MaxWingEnchanceLevel)
                        {
                            break;
                        }

                        SystemXmlItem nextStarXmlItem = WingStarCacheManager.GetWingStarCacheItem(Global.CalcOriginalOccupationID(client), client.ClientData.MyWingData.WingID, nNextStarLevel + 1);
                        if (null == upStarXmlItem)
                        {
                            break;
                        }

                        int nNextUpStarReqExp = nextStarXmlItem.GetIntValue("StarExp");
                        if (nNextStarExp >= nNextUpStarReqExp)
                        {
                            nNextStarLevel += 1;
                            nNextStarExp    = nNextStarExp - nNextUpStarReqExp;
                        }
                        else
                        {
                            break;
                        }
                    }
                }
                else
                {
                    // 已经达到最高星
                    nNextStarExp = nUpStarReqExp;
                }
            }
            else
            {
                nNextStarExp = client.ClientData.MyWingData.StarExp + nAddExp;
            }

            if (0 == nUpStarMode)
            {
                //获取强化需要的道具的物品ID
                string strReqItemID = upStarXmlItem.GetStringValue("NeedGoods");

                // 解析物品ID与数量
                string[] itemParams = strReqItemID.Split(',');
                if (null == itemParams || itemParams.Length != 2)
                {
                    strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                    client.sendCmd(nID, strCmd);
                    return(true);
                }

                //获取强化需要的道具的物品ID
                int nEnchanceNeedGoodsID = Convert.ToInt32(itemParams[0]);
                //获取强化需要的道具的物品数量
                int nEnchanceNeedGoodsNum = Convert.ToInt32(itemParams[1]);

                if (nEnchanceNeedGoodsID <= 0 || nEnchanceNeedGoodsNum <= 0)
                {
                    strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                    client.sendCmd(nID, strCmd);
                    return(true);
                }

                // 判断数量是否够
                if (Global.GetTotalGoodsCountByID(client, nEnchanceNeedGoodsID) < nEnchanceNeedGoodsNum)
                {
                    // 物品数量不够
                    strCmd = string.Format("{0}:{1}:{2}:{3}", -4, nRoleID, 0, 0);
                    client.sendCmd(nID, strCmd);
                    return(true);
                }

                //自动扣除物品
                if (nEnchanceNeedGoodsNum > 0)
                {
                    bool bUsedBinding     = false;
                    bool bUsedTimeLimited = false;

                    //扣除物品
                    if (!GameManager.ClientMgr.NotifyUseGoods(Global._TCPManager.MySocketListener,
                                                              Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, client, nEnchanceNeedGoodsID, nEnchanceNeedGoodsNum, false, out bUsedBinding, out bUsedTimeLimited))
                    {
                        strCmd = string.Format("{0}:{1}:{2}:{3}", -5, nRoleID, 0, 0);
                        client.sendCmd(nID, strCmd);
                        return(true);
                    }
                }
            }
            else
            {
                // 获取强化需要的钻石数量
                int nReqZuanShi = upStarXmlItem.GetIntValue("NeedZuanShi");
                if (nReqZuanShi <= 0)
                {
                    strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                    client.sendCmd(nID, strCmd);
                    return(true);
                }
                //判断用户点卷额是否不足【钻石】
                if (client.ClientData.UserMoney < nReqZuanShi)
                {
                    //用户点卷额不足【钻石】
                    strCmd = string.Format("{0}:{1}:{2}:{3}", -6, nRoleID, 0, 0);
                    client.sendCmd(nID, strCmd);
                    return(true);
                }

                //先DBServer请求扣费
                //扣除用户点卷
                if (!GameManager.ClientMgr.SubUserMoney(Global._TCPManager.MySocketListener, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, client, nReqZuanShi, "翅膀升星"))
                {
                    //扣除用户点卷失败
                    strCmd = string.Format("{0}:{1}:{2}:{3}", -7, nRoleID, 0, 0);
                    client.sendCmd(nID, strCmd);
                    return(true);
                }
            }

            // 将改变保存到数据库
            int iRet = MUWingsManager.WingUpStarDBCommand(client, client.ClientData.MyWingData.DbID, nNextStarLevel, nNextStarExp);

            if (iRet < 0)
            {
                strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                client.sendCmd(nID, strCmd);
                return(true);
            }
            else
            {
                strCmd = string.Format("{0}:{1}:{2}:{3}", 0, nRoleID, nNextStarLevel, nNextStarExp);
                client.sendCmd(nID, strCmd);

                client.ClientData.MyWingData.StarExp = nNextStarExp;
                if (client.ClientData.MyWingData.ForgeLevel != nNextStarLevel)
                {
                    // 先移除原来的属性
                    if (1 == client.ClientData.MyWingData.Using)
                    {
                        MUWingsManager.UpdateWingDataProps(client, false);
                    }

                    client.ClientData.MyWingData.ForgeLevel = nNextStarLevel;

                    // 按新等级增加属性
                    if (1 == client.ClientData.MyWingData.Using)
                    {
                        MUWingsManager.UpdateWingDataProps(client, true);

                        // 通知客户端属性变化
                        GameManager.ClientMgr.NotifyUpdateEquipProps(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, client);

                        // 总生命值和魔法值变化通知(同一个地图才需要通知)
                        GameManager.ClientMgr.NotifyOthersLifeChanged(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, client);
                    }
                }
            }

            return(true);
        }
        public bool processCmd(GameClient client, string[] cmdParams)
        {
            int  roleID    = Global.SafeConvertToInt32(cmdParams[0]);
            int  bhid      = Global.SafeConvertToInt32(cmdParams[1]);
            int  buildType = Global.SafeConvertToInt32(cmdParams[2]);
            int  toLevel   = Math.Max(2, Global.SafeConvertToInt32(cmdParams[3]));
            int  nID       = 601;
            bool result;

            if (client.ClientData.Faction != bhid)
            {
                string strcmd = string.Format("{0}:{1}:{2}:{3}:{4}", new object[]
                {
                    -1,
                    roleID,
                    bhid,
                    buildType,
                    0
                });
                client.sendCmd(nID, strcmd, false);
                result = true;
            }
            else if (toLevel > Global.MaxBangHuiFlagLevel)
            {
                string strcmd = string.Format("{0}:{1}:{2}:{3}:{4}", new object[]
                {
                    -2,
                    roleID,
                    bhid,
                    buildType,
                    0
                });
                client.sendCmd(nID, strcmd, false);
                result = true;
            }
            else
            {
                SystemXmlItem systemZhanMengBuildItem = Global.GetZhanMengBuildItem(buildType, toLevel);
                if (null == systemZhanMengBuildItem)
                {
                    string strcmd = string.Format("{0}:{1}:{2}:{3}:{4}", new object[]
                    {
                        -3,
                        roleID,
                        bhid,
                        buildType,
                        0
                    });
                    client.sendCmd(nID, strcmd, false);
                    result = true;
                }
                else
                {
                    BangHuiDetailData bangHuiDetailData = Global.GetBangHuiDetailData(roleID, bhid, 0);
                    int    oldBanHuiMoney = bangHuiDetailData.TotalMoney;
                    int    levelupCost    = systemZhanMengBuildItem.GetIntValue("LevelupCost", -1);
                    string strReqGoods    = systemZhanMengBuildItem.GetStringValue("NeedGoods");
                    string dbcmd          = string.Format("{0}:{1}:{2}:{3}:{4}:{5}:{6}", new object[]
                    {
                        roleID,
                        bhid,
                        buildType,
                        levelupCost,
                        toLevel,
                        Global.GetZhanMengInitCoin(),
                        strReqGoods
                    });
                    string[] fields = Global.ExecuteDBCmd(nID, dbcmd, client.ServerId);
                    if (fields == null || fields.Length != 1)
                    {
                        LogManager.WriteLog(LogTypes.Error, string.Format("升级帮旗等级时失败, CMD={0}, Client={1}, RoleID={2}", (TCPGameServerCmds)nID, Global.GetSocketRemoteEndPoint(client.ClientSocket, false), roleID), null, true);
                        result = false;
                    }
                    else
                    {
                        int    retCode = Global.SafeConvertToInt32(fields[0]);
                        string strcmd;
                        if (retCode >= 0)
                        {
                            Global.BroadcastZhanMengBuildUpLevelHint(client, buildType, toLevel);
                            strcmd = string.Format("{0}:{1}:{2}:{3}:{4}", new object[]
                            {
                                toLevel,
                                roleID,
                                bhid,
                                buildType,
                                levelupCost
                            });
                            JunQiManager.NotifySyncBangHuiJunQiItemsDict(client);
                            GameManager.ClientMgr.NotifyBangHuiUpLevel(bhid, client.ServerId, toLevel, client.ClientSocket.IsKuaFuLogin);
                            BangHuiDetailData bangHuiDetailDataNew = Global.GetBangHuiDetailData(roleID, bhid, 0);
                            int    newBanHuiMoney = bangHuiDetailDataNew.TotalMoney;
                            string strCostList    = EventLogManager.NewResPropString(ResLogType.BangHuiMoney, new object[]
                            {
                                -levelupCost,
                                oldBanHuiMoney,
                                newBanHuiMoney
                            });
                            EventLogManager.AddBangHuiBuildUpEvent(client, bhid, buildType, toLevel, strCostList);
                        }
                        else
                        {
                            strcmd = string.Format("{0}:{1}:{2}:{3}:{4}", new object[]
                            {
                                retCode,
                                roleID,
                                bhid,
                                buildType,
                                0
                            });
                        }
                        client.sendCmd(nID, strcmd, false);
                        result = true;
                    }
                }
            }
            return(result);
        }
Exemple #10
0
        /// <summary>
        /// 检测目标是否在攻击范围内
        /// </summary>
        /// <param name="direction"></param>
        /// <returns></returns>
        private bool testAttackDistance(out int direction)
        {
            direction = 0;

            SystemXmlItem systemMagic = null;

            if (!GameManager.SystemMagicsMgr.SystemXmlItemDict.TryGetValue(skillId, out systemMagic))
            {
                return(false);
            }

            // 扫描类型 [11/27/2013 LiaoWei]
            List <MagicActionItem> magicScanTypeItemList = null;

            if (!GameManager.SystemMagicScanTypeMgr.MagicActionsDict.TryGetValue(skillId, out magicScanTypeItemList) || null == magicScanTypeItemList)
            {
                /*return false;*/
            }

            List <MagicActionItem> magicActionItemList = null;

            if (!GameManager.SystemMagicActionMgr.MagicActionsDict.TryGetValue(skillId, out magicActionItemList) || null == magicActionItemList)
            {
                return(false);
            }

            MagicActionItem magicScanTypeItem = null;

            if (null != magicScanTypeItemList && magicScanTypeItemList.Count > 0)
            {
                magicScanTypeItem = magicScanTypeItemList[0];
            }

            //技能施法距离
            int attackDistance = systemMagic.GetIntValue("AttackDistance");

            //如果是锁定目标单体攻击只校验技能施法距离
            if (systemMagic.GetIntValue("MagicType") == (int)EMagicType.EMT_Single || systemMagic.GetIntValue("MagicType") == (int)EMagicType.EMT_AutoTrigger) // 单体或自动触发
            {
                int targetType = systemMagic.GetIntValue("TargetType");                                                                                        // 技能目标类型

                if ((int)EMagicTargetType.EMTT_Self == targetType)                                                                                             //自身
                {
                    //判断距离
                    if (Global.GetTwoPointDistance(owner.CurrentPos, target.CurrentPos) > attackDistance)
                    {
                        return(false);;
                    }
                    else
                    {
                        return(true);
                    }
                }
                else if ((int)EMagicTargetType.EMTT_SelfAndTeam == targetType)
                {
                    return(false);
                }
            }
            else //群攻
            {
                Point targetPos;

                int attackDirection = 0;

                //首先根据配置文件算出目标中心点
                if ((int)EAttackTargetPos.EATP_Self == systemMagic.GetIntValue("TargetPos")) //自身
                {
                    targetPos = owner.CurrentPos;
                }
                else if ((int)EAttackTargetPos.EATP_TargetLock == systemMagic.GetIntValue("TargetPos")) //锁定目标
                {
                    targetPos = target.CurrentPos;

                    attackDirection = (int)Global.GetDirectionByTan((int)targetPos.X, (int)targetPos.Y, owner.CurrentPos.X, owner.CurrentPos.Y);
                }
                else //鼠标指向
                {
                    targetPos       = target.CurrentPos;
                    attackDirection = (int)Global.GetDirectionByTan((int)targetPos.X, (int)targetPos.Y, owner.CurrentPos.X, owner.CurrentPos.Y);
                }

                List <Object> enemiesObjList = new List <Object>();

                direction = attackDirection;

                if (magicScanTypeItem != null)
                {
                    //矩形范围技
                    if (magicScanTypeItem.MagicActionID == MagicActionIDs.SCAN_SQUARE)
                    {
                        GameManager.ClientMgr.LookupRolesInSquare(owner.CurrentMapCode, owner.CopyMapID, (int)owner.CurrentPos.X, (int)owner.CurrentPos.Y, (int)targetPos.X, (int)targetPos.Y, (int)magicScanTypeItem.MagicActionParams[0],
                                                                  (int)magicScanTypeItem.MagicActionParams[1], enemiesObjList);
                    }
                    else if (magicScanTypeItem.MagicActionID == MagicActionIDs.FRONT_SECTOR)
                    {
                        GameManager.ClientMgr.LookupEnemiesInCircleByAngle((int)attackDirection, owner.CurrentMapCode, owner.CopyMapID, (int)targetPos.X, (int)targetPos.Y, Global.SafeConvertToInt32(systemMagic.GetStringValue("AttackDistance")), enemiesObjList, magicScanTypeItem.MagicActionParams[0], true);
                    }
                    // 以前没有加对圆形的判断 导致竞技场ai无法释放群攻圆形的技能
                    else if (magicScanTypeItem.MagicActionID == MagicActionIDs.ROUNDSCAN) // 增加对圆形的判断 [XSea 2015/5/21]
                    {
                        GameManager.ClientMgr.LookupEnemiesInCircle(owner.CurrentMapCode, owner.CopyMapID, (int)owner.CurrentPos.X, (int)owner.CurrentPos.Y, (int)Global.SafeConvertToInt32(systemMagic.GetStringValue("AttackDistance")), enemiesObjList);
                    }
                }
                else
                {
                    GameManager.ClientMgr.LookupEnemiesInCircle(owner.CurrentMapCode, owner.CopyMapID, (int)targetPos.X, (int)targetPos.Y, Global.SafeConvertToInt32(systemMagic.GetStringValue("AttackDistance")), enemiesObjList);
                }

                if (enemiesObjList.Count <= 0)
                {
                    return(false);
                }

                for (int i = 0; i < enemiesObjList.Count; i++)
                {
                    if ((enemiesObjList[i] as GameClient).ClientData.RoleID == target.GetObjectID())
                    {
                        return(true);
                    }
                }
            }

            return(false);
        }
Exemple #11
0
 public bool ProcessZhuanPanChouJiangCmd(GameClient client, int nID, byte[] bytes, string[] cmdParams)
 {
     try
     {
         if (!CheckHelper.CheckCmdLengthAndRole(client, nID, cmdParams, 2))
         {
             return(false);
         }
         int      roleID                    = Convert.ToInt32(cmdParams[0]);
         int      awardType                 = Convert.ToInt32(cmdParams[1]);
         DateTime now                       = TimeUtil.NowDateTime();
         ZhuanPanChouJiangData data         = new ZhuanPanChouJiangData();
         List <ZhuanPanItem>   zhuanPanList = new List <ZhuanPanItem>();
         int awardID = 0;
         int binding = 1;
         data.AwardType = awardType;
         lock (ZhuanPanManager.ZhuanPanRunTimeData.Mutex)
         {
             int addHours       = ZhuanPanManager.ZhuanPanRunTimeData.ZhuanPanFree;
             int moneyTypeIndex = awardType - 1;
             if (moneyTypeIndex < 0 || moneyTypeIndex >= ZhuanPanManager.ZhuanPanRunTimeData.ZhuanPanConstArray.Count)
             {
                 data.Result = -200;
                 client.sendCmd <ZhuanPanChouJiangData>(nID, data, false);
                 return(true);
             }
             int moneyType = ZhuanPanManager.ZhuanPanRunTimeData.ZhuanPanConstArray[moneyTypeIndex][0];
             int subMoney  = ZhuanPanManager.ZhuanPanRunTimeData.ZhuanPanConstArray[moneyTypeIndex][1];
             if (moneyType <= 0 || subMoney <= 0)
             {
                 data.Result = -200;
                 client.sendCmd <ZhuanPanChouJiangData>(nID, data, false);
                 return(true);
             }
             int fuLiCount = ZhuanPanManager.ZhuanPanRunTimeData.ZhuanPanZuanShiFuLi;
             Dictionary <int, Dictionary <int, ZhuanPanAwardItem> > zhuanPanAwardDict = ZhuanPanManager.ZhuanPanRunTimeData.ZhuanPanAwardXmlDict;
             zhuanPanList = ZhuanPanManager.ZhuanPanRunTimeData.ZhuanPanItemXmlList;
             if (now < ZhuanPanManager.ZhuanPanRunTimeData.BeginTime || now > ZhuanPanManager.ZhuanPanRunTimeData.EndTime)
             {
                 data.Result = -100;
                 client.sendCmd <ZhuanPanChouJiangData>(nID, data, false);
                 return(true);
             }
             DateTime chouJiangTime = Global.GetRoleParamsDateTimeFromDB(client, "10165");
             if (chouJiangTime < ZhuanPanManager.ZhuanPanRunTimeData.BeginTime)
             {
                 chouJiangTime = ZhuanPanManager.ZhuanPanRunTimeData.BeginTime;
                 Global.SaveRoleParamsDateTimeToDB(client, "10165", chouJiangTime, true);
                 Global.SaveRoleParamsInt32ValueToDB(client, "10162", 0, true);
             }
             DateTime nextChouJiang = DateTime.MaxValue;
             if (addHours > 0)
             {
                 nextChouJiang = Global.GetRoleParamsDateTimeFromDB(client, "10155").AddHours((double)addHours);
             }
             if (!Global.CanAddGoodsNum(client, 1) || !RebornEquip.CanAddGoodsNum(client, 1))
             {
                 data.Result = -4;
                 client.sendCmd <ZhuanPanChouJiangData>(nID, data, false);
                 return(true);
             }
             awardID = Global.GetRoleParamsInt32FromDB(client, "10162");
             if (awardID > 0)
             {
                 data.Result = -202;
                 client.sendCmd <ZhuanPanChouJiangData>(nID, data, false);
                 return(true);
             }
             Dictionary <int, ZhuanPanAwardItem> zhuanPanAwardItemDict = null;
             if (!zhuanPanAwardDict.TryGetValue(awardType, out zhuanPanAwardItemDict))
             {
                 data.Result = -101;
                 client.sendCmd <ZhuanPanChouJiangData>(nID, data, false);
                 return(true);
             }
             int roleFuliCout = Global.GetRoleParamsInt32FromDB(client, "10156");
             data.LeftFuLiCount = roleFuliCout;
             data.FreeTime      = nextChouJiang;
             bool free = false;
             if (awardType == 3)
             {
                 if (!zhuanPanAwardDict.ContainsKey(4))
                 {
                     data.Result = -101;
                     client.sendCmd <ZhuanPanChouJiangData>(nID, data, false);
                     return(true);
                 }
                 if (now > nextChouJiang)
                 {
                     data.FreeTime = now.AddHours((double)addHours);
                     free          = true;
                 }
             }
             if (!free)
             {
                 if (!MoneyUtil.CheckHasMoney(client, moneyType, subMoney))
                 {
                     data.Result = -awardType;
                     client.sendCmd <ZhuanPanChouJiangData>(nID, data, false);
                     return(true);
                 }
                 string strCostList = "";
                 if (!MoneyUtil.CostMoney(client, moneyType, subMoney, ref strCostList, "转盘抽奖", true))
                 {
                     data.Result = -awardType;
                     client.sendCmd <ZhuanPanChouJiangData>(nID, data, false);
                     return(true);
                 }
             }
             if (awardType == 3)
             {
                 if (now > nextChouJiang)
                 {
                     Global.SaveRoleParamsDateTimeToDB(client, "10155", now, true);
                     data.FreeTime = now.AddHours((double)addHours);
                 }
                 else
                 {
                     binding = 0;
                     roleFuliCout--;
                     if (roleFuliCout < 1)
                     {
                         if (!zhuanPanAwardDict.TryGetValue(4, out zhuanPanAwardItemDict))
                         {
                             data.Result = -101;
                             client.sendCmd <ZhuanPanChouJiangData>(nID, data, false);
                             return(true);
                         }
                         roleFuliCout = fuLiCount;
                         awardType    = 4;
                     }
                     if (roleFuliCout > ZhuanPanManager.ZhuanPanRunTimeData.ZhuanPanZuanShiFuLi)
                     {
                         roleFuliCout = ZhuanPanManager.ZhuanPanRunTimeData.ZhuanPanZuanShiFuLi;
                     }
                     Global.SaveRoleParamsInt32ValueToDB(client, "10156", roleFuliCout, true);
                     data.LeftFuLiCount = roleFuliCout;
                 }
             }
             int random = Global.GetRandomNumber(1, 100000);
             foreach (KeyValuePair <int, ZhuanPanAwardItem> item in zhuanPanAwardItemDict)
             {
                 if (random >= item.Value.StartValue && random <= item.Value.EndValue)
                 {
                     awardID = item.Key;
                 }
             }
             if (zhuanPanList.Count < awardID || awardID <= 0)
             {
                 LogManager.WriteLog(LogTypes.Fatal, string.Format("转盘抽奖随机出的awardID={0}找不到对应的奖励配置", awardID), null, true);
                 data.Result = -201;
                 client.sendCmd <ZhuanPanChouJiangData>(nID, data, false);
                 return(true);
             }
             data.Result = 1;
             ZhuanPanItem  award       = zhuanPanList[awardID - 1];
             SystemXmlItem systemGoods = null;
             int           goodID      = Convert.ToInt32(award.GoodsID.Split(new char[]
             {
                 ','
             })[0]);
             if (!GameManager.SystemGoods.SystemXmlItemDict.TryGetValue(goodID, out systemGoods))
             {
                 LogManager.WriteLog(LogTypes.Fatal, string.Format("转盘抽奖随机出的goodID={0}道具表中不存在", goodID), null, true);
                 string strinfo = string.Format("系统中不存在{0}", goodID);
                 GameManager.ClientMgr.SendSystemChatMessageToClient(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, client, strinfo);
                 data.Result = -201;
                 client.sendCmd <ZhuanPanChouJiangData>(nID, data, false);
                 return(true);
             }
             string goodName = systemGoods.GetStringValue("Title");
             if (awardType == 3 && binding > 0)
             {
                 awardType = 4;
             }
             GameManager.logDBCmdMgr.AddDBLogInfo(-1, goodName, "转盘抽奖_类型:" + awardType, client.ClientData.RoleName, "系统", "修改", -1, client.ClientData.ZoneID, client.strUserID, -1, client.ServerId, null);
             string[] goods = award.GoodsID.Split(new char[]
             {
                 ','
             });
             goods[2]       = binding.ToString();
             data.GoodsItem = new ZhuanPanItem
             {
                 ID         = award.ID,
                 GoodsID    = string.Join(",", goods),
                 AwardLevel = award.AwardLevel,
                 GongGao    = award.GongGao,
                 AwardLabel = award.AwardLevel
             };
         }
         Global.SaveRoleParamsInt32ValueToDB(client, "10162", awardID, true);
         Global.SaveRoleParamsDateTimeToDB(client, "10165", now, true);
         Global.SaveRoleParamsInt32ValueToDB(client, "10166", binding, true);
         data.AwardType = awardType;
         client.sendCmd <ZhuanPanChouJiangData>(nID, data, false);
         client._IconStateMgr.CheckFreeZhuanPanChouState(client);
         client._IconStateMgr.SendIconStateToClient(client);
         return(true);
     }
     catch (Exception ex)
     {
         DataHelper.WriteFormatExceptionLog(ex, Global.GetDebugHelperInfo(client.ClientSocket), false, false);
     }
     return(false);
 }
Exemple #12
0
        public void InitSkill()
        {
            //InitExcel();
            // return;
            XElement szxXml = null;

            try
            {
                string fullPathFileName = Logic.Global.GameResPath(SkillPathName);
                szxXml = XElement.Load(fullPathFileName);
                if (null == szxXml)
                {
                    throw new Exception(string.Format("加载技能xml配置文件:{0}, 失败。没有找到相关XML配置文件!", fullPathFileName));
                }
                SystemXmlItem          systemXmlItem = new SystemXmlItem();
                IEnumerable <XElement> nodes         = szxXml.Elements(SkillRootName).Elements();
                foreach (var node in nodes)
                {
                    systemXmlItem.XMLNode = node;

                    SkillObject skillObject = new SkillObject()
                    {
                        SkillID         = systemXmlItem.GetIntValue("SkillID"),
                        SkillName       = systemXmlItem.GetStringValue("Name"),
                        Remark          = systemXmlItem.GetStringValue("Remark"),
                        NeedMP          = systemXmlItem.GetIntValue("NeedMP"),
                        NeedHP          = systemXmlItem.GetIntValue("NeedHP"),
                        SkillType       = systemXmlItem.GetIntValue("SkillType"),
                        Distance        = systemXmlItem.GetIntValue("Distance"),
                        CDTime          = systemXmlItem.GetIntValue("Cooling"),
                        HarmType        = systemXmlItem.GetIntValue("HarmType"),
                        Occupation      = systemXmlItem.GetIntValue("NeedJob"),
                        HardHarm        = systemXmlItem.GetIntValue("HardHarm"),
                        NeedLV          = systemXmlItem.GetIntValue("NeedLV"),
                        SkillLevel      = systemXmlItem.GetIntValue("SkillLevel"),
                        Ballistic       = systemXmlItem.GetIntValue("Ballistic"),
                        NeedSkill       = null,
                        BecomeNeedSkill = null,
                        NextSkill       = null,
                        BecomeNextSkill = null,
                        BuffList        = null,
                        EffectList      = null,
                        RangeType       = null,
                        NeedWeapons     = null,
                        SkillHarmList   = null,
                        TargetType      = systemXmlItem.GetIntValue("TargetType")
                    };
                    //务器类型
                    skillObject.NeedWeapons = new List <int>();
                    string[] szNeedWeapons = systemXmlItem.GetStringValue("NeedWeapons").Split('#');
                    foreach (var s in szNeedWeapons)
                    {
                        skillObject.NeedWeapons.Add(Convert.ToInt32(s));
                    }
                    //前置技能
                    skillObject.NeedSkill = new List <int>();
                    string[] szNeedSkill = systemXmlItem.GetStringValue("NeedSkill").Split('#');
                    foreach (var s in szNeedSkill)
                    {
                        skillObject.NeedSkill.Add(Convert.ToInt32(s));
                    }
                    //开化后前置技能
                    skillObject.BecomeNeedSkill = new List <int>();
                    string[] szBecomeNeedSkill = systemXmlItem.GetStringValue("BecomeNeedSkill").Split('#');
                    foreach (var s in szBecomeNeedSkill)
                    {
                        skillObject.BecomeNeedSkill.Add(Convert.ToInt32(s));
                    }
                    //后置技能
                    skillObject.NextSkill = new List <int>();
                    string[] szNextSkill = systemXmlItem.GetStringValue("NextSkill").Split('#');
                    foreach (var s in szNextSkill)
                    {
                        skillObject.NextSkill.Add(Convert.ToInt32(s));
                    }
                    //开花后得后置技能
                    skillObject.BecomeNextSkill = new List <int>();
                    string[] szBecomeNextSkill = systemXmlItem.GetStringValue("BecomeNextSkill").Split('#');
                    foreach (var s in szBecomeNextSkill)
                    {
                        skillObject.BecomeNextSkill.Add(Convert.ToInt32(s));
                    }
                    //影响范围
                    skillObject.RangeType = new List <int>();
                    string[] szRangeType = systemXmlItem.GetStringValue("RangeType").Split('#');
                    foreach (var s in szRangeType)
                    {
                        skillObject.RangeType.Add(Convert.ToInt32(s));
                    }
                    //技能伤害
                    skillObject.SkillHarmList = new List <int>();
                    string[] szSkillHarm = systemXmlItem.GetStringValue("SkillHarm").Split('#');
                    foreach (var s in szSkillHarm)
                    {
                        skillObject.SkillHarmList.Add(Convert.ToInt32(s));
                    }
                    //释放目标
                    //skillObject.TargetTypeList = new List<int>();
                    //string[] szTargetType = systemXmlItem.GetStringValue("TargetType").Split('#');
                    //foreach (var s in szTargetType)
                    //{
                    //    skillObject.TargetTypeList.Add(Convert.ToInt32(s));
                    //}
                    //释放类型
                    skillObject.ReleaseTypeList = new List <int>();
                    string[] szReleaseType = systemXmlItem.GetStringValue("ReleaseType").Split('#');
                    foreach (var s in szSkillHarm)
                    {
                        skillObject.ReleaseTypeList.Add(Convert.ToInt32(s));
                    }

                    SystemSkillList.Add(skillObject.SkillID, skillObject);
                    //SysConOut.WriteLine(string.Format("加载技能配置文件:{0},", skillObject.SkillID));
                }
            }
            catch (Exception ex)
            {
                SysConOut.WriteLine(string.Format("加载技能Excel配置文件:{0}, 失败。没有找到相关XML配置文件[{1}]!", SkillPathName, ex.Message));

                // throw new Exception(string.Format("加载技能xxml配置文件:{0}, 失败。没有找到相关XML配置文件!", SkillPathName));
            }
            SysConOut.WriteLine(string.Format("加载技能配置文件:{0},", SystemSkillList.Count));
        }
        public bool processCmd(GameClient client, string[] cmdParams)
        {
            int roleID    = Global.SafeConvertToInt32(cmdParams[0]);
            int bhid      = Global.SafeConvertToInt32(cmdParams[1]);
            int buildType = Global.SafeConvertToInt32(cmdParams[2]);
            int toLevel   = Math.Max(2, Global.SafeConvertToInt32(cmdParams[3]));

            int nID = (int)TCPGameServerCmds.CMD_SPR_ZHANMENGBUILDUPLEVEL;

            string strcmd = "";

            if (client.ClientData.Faction != bhid)
            {
                strcmd = string.Format("{0}:{1}:{2}:{3}:{4}", -1, roleID, bhid, buildType, 0);
                client.sendCmd(nID, strcmd);
                return(true);
            }

            if (toLevel > Global.MaxBangHuiFlagLevel)
            {
                strcmd = string.Format("{0}:{1}:{2}:{3}:{4}", -2, roleID, bhid, buildType, 0);
                client.sendCmd(nID, strcmd);
                return(true);
            }

            SystemXmlItem systemZhanMengBuildItem = Global.GetZhanMengBuildItem(buildType, toLevel);

            if (null == systemZhanMengBuildItem)
            {
                strcmd = string.Format("{0}:{1}:{2}:{3}:{4}", -3, roleID, bhid, buildType, 0);
                client.sendCmd(nID, strcmd);
                return(true);
            }

            int    levelupCost = systemZhanMengBuildItem.GetIntValue("LevelupCost");
            String strReqGoods = systemZhanMengBuildItem.GetStringValue("NeedGoods");
            string dbcmd       = string.Format("{0}:{1}:{2}:{3}:{4}:{5}:{6}", roleID, bhid, buildType, levelupCost, toLevel, Global.GetZhanMengInitCoin(), strReqGoods);

            string[] fields = Global.ExecuteDBCmd(nID, dbcmd, client.ServerId);
            if (null == fields || fields.Length != 1)
            {
                LogManager.WriteLog(LogTypes.Error, string.Format("升级帮旗等级时失败, CMD={0}, Client={1}, RoleID={2}", (TCPGameServerCmds)nID, Global.GetSocketRemoteEndPoint(client.ClientSocket), roleID));
                return(false);
            }

            int retCode = Global.SafeConvertToInt32(fields[0]);

            if (retCode >= 0)
            {
                //帮旗升级的提示
                Global.BroadcastZhanMengBuildUpLevelHint(client, buildType, toLevel);
                strcmd = string.Format("{0}:{1}:{2}:{3}:{4}", toLevel, roleID, bhid, buildType, levelupCost);

                //通知GameServer同步帮会的所属和范围
                JunQiManager.NotifySyncBangHuiJunQiItemsDict(client);

                GameManager.ClientMgr.NotifyBangHuiUpLevel(bhid, client.ServerId, toLevel, client.ClientSocket.IsKuaFuLogin);
            }
            else
            {
                strcmd = string.Format("{0}:{1}:{2}:{3}:{4}", retCode, roleID, bhid, buildType, 0);
            }



            client.sendCmd(nID, strcmd);
            return(true);
        }
        /// <summary>
        /// 翅膀升星处理
        /// </summary>
        public bool processCmd(Logic.GameClient client, string[] cmdParams)
        {
            //int nID = (int)TCPGameServerCmds.CMD_SPR_WINGUPSTAR;
            int nRoleID     = Global.SafeConvertToInt32(cmdParams[0]);
            int nUpStarMode = Global.SafeConvertToInt32(cmdParams[1]); //0: 道具升星, 1: 钻石升星

            //string strCmd = "";
            SCWingStarUp scData = null;

            if (null == client.ClientData.MyWingData)
            {
                //strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                //client.sendCmd(nID, strCmd);

                scData = new SCWingStarUp(-3, nRoleID, 0, 0);
                client.sendCmd((int)TCPGameServerCmds.CMD_SPR_WINGUPSTAR, scData);

                return(true);
            }

            // 获取升星信息表
            SystemXmlItem upStarXmlItem = WingStarCacheManager.GetWingStarCacheItem(Global.CalcOriginalOccupationID(client), client.ClientData.MyWingData.WingID, client.ClientData.MyWingData.ForgeLevel + 1);

            if (null == upStarXmlItem)
            {
                //strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                //client.sendCmd(nID, strCmd);

                scData = new SCWingStarUp(StdErrorCode.Error_Level_Reach_Max_Level, nRoleID, 0, 0);
                client.sendCmd((int)TCPGameServerCmds.CMD_SPR_WINGUPSTAR, scData);

                return(true);
            }

            string strWingShengXing = GameManager.systemParamsList.GetParamValueByName("WingShengXing");

            if ("" == strWingShengXing)
            {
                //strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                //client.sendCmd(nID, strCmd);

                scData = new SCWingStarUp(-3, nRoleID, 0, 0);
                client.sendCmd((int)TCPGameServerCmds.CMD_SPR_WINGUPSTAR, scData);

                return(true);
            }

            // 解析升级暴率
            string[] wingShengXing = strWingShengXing.Split(',');
            if (3 != wingShengXing.Length)
            {
                //strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                //client.sendCmd(nID, strCmd);
                scData = new SCWingStarUp(-3, nRoleID, 0, 0);
                client.sendCmd((int)TCPGameServerCmds.CMD_SPR_WINGUPSTAR, scData);

                return(true);
            }

            // 暴率
            int nPowRate = 0;
            // 增加的星经验
            int nAddExp = 0;

            if (0 == nUpStarMode)
            {
                nPowRate = (int)(Convert.ToDouble(wingShengXing[0]) * 100.0);
                nAddExp  = Convert.ToInt32(upStarXmlItem.GetIntValue("GoodsExp"));
            }
            else
            {
                nPowRate = (int)(Convert.ToDouble(wingShengXing[1]) * 100.0);
                nAddExp  = Convert.ToInt32(upStarXmlItem.GetIntValue("ZuanShiExp"));
            }

            // 暴升,乘以经验倍数
            int nRandNum = Global.GetRandomNumber(0, 100);

            if (nRandNum < nPowRate)
            {
                nAddExp *= Convert.ToInt32(wingShengXing[2]);
            }

            int nUpStarReqExp  = upStarXmlItem.GetIntValue("StarExp");
            int nNextStarLevel = client.ClientData.MyWingData.ForgeLevel;
            int nNextStarExp   = 0;

            if (client.ClientData.MyWingData.StarExp + nAddExp >= nUpStarReqExp)
            {
                if (nNextStarLevel < MUWingsManager.MaxWingEnchanceLevel)
                {
                    // 改变星级,剩余的经验改到下级
                    nNextStarLevel += 1;
                    nNextStarExp    = client.ClientData.MyWingData.StarExp + nAddExp - nUpStarReqExp;

                    // 连续升星
                    while (true)
                    {
                        if (nNextStarLevel >= MUWingsManager.MaxWingEnchanceLevel)
                        {
                            break;
                        }

                        SystemXmlItem nextStarXmlItem = WingStarCacheManager.GetWingStarCacheItem(Global.CalcOriginalOccupationID(client), client.ClientData.MyWingData.WingID, nNextStarLevel + 1);
                        if (null == upStarXmlItem)
                        {
                            break;
                        }

                        int nNextUpStarReqExp = nextStarXmlItem.GetIntValue("StarExp");
                        if (nNextStarExp >= nNextUpStarReqExp)
                        {
                            nNextStarLevel += 1;
                            nNextStarExp    = nNextStarExp - nNextUpStarReqExp;
                        }
                        else
                        {
                            break;
                        }
                    }
                }
                else
                {
                    // 已经达到最高星
                    nNextStarExp = nUpStarReqExp;
                }
            }
            else
            {
                nNextStarExp = client.ClientData.MyWingData.StarExp + nAddExp;
            }

            if (0 == nUpStarMode)
            {
                //获取强化需要的道具的物品ID
                string strReqItemID = upStarXmlItem.GetStringValue("NeedGoods");

                // 解析物品ID与数量
                string[] itemParams = strReqItemID.Split(',');
                if (null == itemParams || itemParams.Length != 2)
                {
                    //strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                    //client.sendCmd(nID, strCmd);

                    scData = new SCWingStarUp(-3, nRoleID, 0, 0);
                    client.sendCmd((int)TCPGameServerCmds.CMD_SPR_WINGUPSTAR, scData);

                    return(true);
                }

                int originGoodsID  = Convert.ToInt32(itemParams[0]);
                int originGoodsNum = Convert.ToInt32(itemParams[1]);
                if (originGoodsID <= 0 || originGoodsNum <= 0)
                {
                    //strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                    //client.sendCmd(nID, strCmd);

                    scData = new SCWingStarUp(-3, nRoleID, 0, 0);
                    client.sendCmd((int)TCPGameServerCmds.CMD_SPR_WINGUPSTAR, scData);

                    return(true);
                }

                GoodsReplaceResult replaceRet = GoodsReplaceManager.Instance().GetReplaceResult(client, originGoodsID);
                if (replaceRet == null || replaceRet.TotalGoodsCnt() < originGoodsNum)
                {
                    // 物品数量不够
                    //strCmd = string.Format("{0}:{1}:{2}:{3}", -4, nRoleID, 0, 0);
                    //client.sendCmd(nID, strCmd);

                    scData = new SCWingStarUp(-4, nRoleID, 0, 0);
                    client.sendCmd((int)TCPGameServerCmds.CMD_SPR_WINGUPSTAR, scData);

                    return(true);
                }

                List <GoodsReplaceResult.ReplaceItem> realCostList = new List <GoodsReplaceResult.ReplaceItem>();
                // 1:替换后的绑定材料
                // 2:替换后的非绑定材料
                // 3:原始绑定材料
                // 4:原始非绑定材料
                realCostList.AddRange(replaceRet.BindList);
                realCostList.AddRange(replaceRet.UnBindList);
                realCostList.Add(replaceRet.OriginBindGoods);
                realCostList.Add(replaceRet.OriginUnBindGoods);

                int hasUseCnt    = 0;
                int stillNeedCnt = originGoodsNum;
                foreach (var item in realCostList)
                {
                    if (item.GoodsCnt <= 0)
                    {
                        continue;
                    }

                    int realCostCnt = Math.Min(stillNeedCnt, item.GoodsCnt);
                    if (realCostCnt <= 0)
                    {
                        break;
                    }

                    bool bUsedBinding     = false;
                    bool bUsedTimeLimited = false;
                    bool bFailed          = false;
                    if (item.IsBind)
                    {
                        if (!GameManager.ClientMgr.NotifyUseBindGoods(Global._TCPManager.MySocketListener, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool,
                                                                      client, item.GoodsID, realCostCnt, false, out bUsedBinding, out bUsedTimeLimited))
                        {
                            bFailed = true;
                        }
                    }
                    else
                    {
                        if (!GameManager.ClientMgr.NotifyUseNotBindGoods(Global._TCPManager.MySocketListener, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool,
                                                                         client, item.GoodsID, realCostCnt, false, out bUsedBinding, out bUsedTimeLimited))
                        {
                            bFailed = true;
                        }
                    }

                    stillNeedCnt -= realCostCnt;

                    if (bFailed)
                    {
                        //strCmd = string.Format("{0}:{1}:{2}:{3}", -5, nRoleID, 0, 0);
                        //client.sendCmd(nID, strCmd);

                        scData = new SCWingStarUp(-5, nRoleID, 0, 0);
                        client.sendCmd((int)TCPGameServerCmds.CMD_SPR_WINGUPSTAR, scData);

                        return(true);
                    }
                }
            }
            else
            {
                // 获取强化需要的钻石数量
                int nReqZuanShi = upStarXmlItem.GetIntValue("NeedZuanShi");
                if (nReqZuanShi <= 0)
                {
                    //strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                    //client.sendCmd(nID, strCmd);

                    scData = new SCWingStarUp(-3, nRoleID, 0, 0);
                    client.sendCmd((int)TCPGameServerCmds.CMD_SPR_WINGUPSTAR, scData);

                    return(true);
                }
                //判断用户点卷额是否不足【钻石】
                if (client.ClientData.UserMoney < nReqZuanShi)
                {
                    //用户点卷额不足【钻石】
                    //strCmd = string.Format("{0}:{1}:{2}:{3}", -6, nRoleID, 0, 0);
                    //client.sendCmd(nID, strCmd);

                    scData = new SCWingStarUp(-6, nRoleID, 0, 0);
                    client.sendCmd((int)TCPGameServerCmds.CMD_SPR_WINGUPSTAR, scData);

                    return(true);
                }

                //先DBServer请求扣费
                //扣除用户点卷
                if (!GameManager.ClientMgr.SubUserMoney(Global._TCPManager.MySocketListener, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, client, nReqZuanShi, "翅膀升星"))
                {
                    //扣除用户点卷失败
                    //strCmd = string.Format("{0}:{1}:{2}:{3}", -7, nRoleID, 0, 0);
                    //client.sendCmd(nID, strCmd);

                    scData = new SCWingStarUp(-7, nRoleID, 0, 0);
                    client.sendCmd((int)TCPGameServerCmds.CMD_SPR_WINGUPSTAR, scData);

                    return(true);
                }
            }

            // 七日活动
            // 翅膀升级和升阶次数,成功失败都算
            GlobalEventSource.getInstance().fireEvent(SevenDayGoalEvPool.Alloc(client, ESevenDayGoalFuncType.WingSuitStarTimes));

            // 将改变保存到数据库
            int iRet = MUWingsManager.WingUpStarDBCommand(client, client.ClientData.MyWingData.DbID, nNextStarLevel, nNextStarExp);

            if (iRet < 0)
            {
                //strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                //client.sendCmd(nID, strCmd);

                scData = new SCWingStarUp(-3, nRoleID, 0, 0);
                client.sendCmd((int)TCPGameServerCmds.CMD_SPR_WINGUPSTAR, scData);

                return(true);
            }
            else
            {
                //strCmd = string.Format("{0}:{1}:{2}:{3}", 0, nRoleID, nNextStarLevel, nNextStarExp);
                //client.sendCmd(nID, strCmd);

                scData = new SCWingStarUp(0, nRoleID, nNextStarLevel, nNextStarExp);
                client.sendCmd((int)TCPGameServerCmds.CMD_SPR_WINGUPSTAR, scData);

                client.ClientData.MyWingData.StarExp = nNextStarExp;
                if (client.ClientData.MyWingData.ForgeLevel != nNextStarLevel)
                {
                    // 先移除原来的属性
                    if (1 == client.ClientData.MyWingData.Using)
                    {
                        MUWingsManager.UpdateWingDataProps(client, false);
                    }

                    bool oldWingLingYuOpened = GlobalNew.IsGongNengOpened(client, GongNengIDs.WingLingYu);

                    client.ClientData.MyWingData.ForgeLevel = nNextStarLevel;

                    // 七日活动
                    GlobalEventSource.getInstance().fireEvent(SevenDayGoalEvPool.Alloc(client, ESevenDayGoalFuncType.WingLevel));

                    bool newWingLingYuOpened = GlobalNew.IsGongNengOpened(client, GongNengIDs.WingLingYu);
                    if (!oldWingLingYuOpened && newWingLingYuOpened)
                    {
                        // 翎羽功能开启了,执行初始化
                        LingYuManager.InitAsOpened(client);
                    }

                    // 按新等级增加属性
                    if (1 == client.ClientData.MyWingData.Using)
                    {
                        MUWingsManager.UpdateWingDataProps(client, true);
                        //升星时候,翅膀的基础属性的改变会影响注魂加成
                        ZhuLingZhuHunManager.UpdateZhuLingZhuHunProps(client);

                        // 通知客户端属性变化
                        GameManager.ClientMgr.NotifyUpdateEquipProps(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, client);

                        // 总生命值和魔法值变化通知(同一个地图才需要通知)
                        GameManager.ClientMgr.NotifyOthersLifeChanged(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, client);
                    }

                    //[bing] 刷新客户端活动叹号
                    if (client._IconStateMgr.CheckJieRiFanLi(client, ActivityTypes.JieriWing) ||
                        client._IconStateMgr.CheckSpecialActivity(client))
                    {
                        client._IconStateMgr.AddFlushIconState((ushort)ActivityTipTypes.JieRiActivity, client._IconStateMgr.IsAnyJieRiTipActived());
                        client._IconStateMgr.SendIconStateToClient(client);
                    }
                }
            }

            return(true);
        }
Exemple #15
0
        private bool testAttackDistance(out int direction)
        {
            direction = 0;
            SystemXmlItem systemMagic = null;
            bool          result;

            if (!GameManager.SystemMagicsMgr.SystemXmlItemDict.TryGetValue(this.skillId, out systemMagic))
            {
                result = false;
            }
            else
            {
                List <MagicActionItem> magicScanTypeItemList = null;
                if (!GameManager.SystemMagicScanTypeMgr.MagicActionsDict.TryGetValue(this.skillId, out magicScanTypeItemList) || null == magicScanTypeItemList)
                {
                }
                List <MagicActionItem> magicActionItemList = null;
                if (!GameManager.SystemMagicActionMgr.MagicActionsDict.TryGetValue(this.skillId, out magicActionItemList) || null == magicActionItemList)
                {
                    result = false;
                }
                else
                {
                    MagicActionItem magicScanTypeItem = null;
                    if (magicScanTypeItemList != null && magicScanTypeItemList.Count > 0)
                    {
                        magicScanTypeItem = magicScanTypeItemList[0];
                    }
                    int attackDistance = systemMagic.GetIntValue("AttackDistance", -1);
                    if (systemMagic.GetIntValue("MagicType", -1) == 1 || systemMagic.GetIntValue("MagicType", -1) == 3)
                    {
                        int targetType = systemMagic.GetIntValue("TargetType", -1);
                        if (1 == targetType)
                        {
                            return(true);
                        }
                        if (this.skillId == 11004 && 4 == targetType)
                        {
                            return(true);
                        }
                        if (2 == targetType)
                        {
                            return(false);
                        }
                    }
                    else
                    {
                        int   attackDirection = 0;
                        Point targetPos;
                        if (1 == systemMagic.GetIntValue("TargetPos", -1))
                        {
                            targetPos = this.owner.CurrentPos;
                        }
                        else if (2 == systemMagic.GetIntValue("TargetPos", -1))
                        {
                            targetPos       = this.target.CurrentPos;
                            attackDirection = (int)Global.GetDirectionByTan((double)((int)targetPos.X), (double)((int)targetPos.Y), this.owner.CurrentPos.X, this.owner.CurrentPos.Y);
                        }
                        else
                        {
                            targetPos       = this.target.CurrentPos;
                            attackDirection = (int)Global.GetDirectionByTan((double)((int)targetPos.X), (double)((int)targetPos.Y), this.owner.CurrentPos.X, this.owner.CurrentPos.Y);
                        }
                        List <object> enemiesObjList = new List <object>();
                        direction = attackDirection;
                        if (magicScanTypeItem != null)
                        {
                            if (magicScanTypeItem.MagicActionID == MagicActionIDs.SCAN_SQUARE)
                            {
                                GameManager.ClientMgr.LookupRolesInSquare(this.owner.CurrentMapCode, this.owner.CopyMapID, (int)this.owner.CurrentPos.X, (int)this.owner.CurrentPos.Y, (int)targetPos.X, (int)targetPos.Y, (int)magicScanTypeItem.MagicActionParams[0], (int)magicScanTypeItem.MagicActionParams[1], enemiesObjList);
                            }
                            else if (magicScanTypeItem.MagicActionID == MagicActionIDs.FRONT_SECTOR)
                            {
                                GameManager.ClientMgr.LookupEnemiesInCircleByAngle(attackDirection, this.owner.CurrentMapCode, this.owner.CopyMapID, (int)targetPos.X, (int)targetPos.Y, Global.SafeConvertToInt32(systemMagic.GetStringValue("AttackDistance")), enemiesObjList, magicScanTypeItem.MagicActionParams[0], true);
                            }
                            else if (magicScanTypeItem.MagicActionID == MagicActionIDs.ROUNDSCAN)
                            {
                                GameManager.ClientMgr.LookupEnemiesInCircle(this.owner.CurrentMapCode, this.owner.CopyMapID, (int)this.owner.CurrentPos.X, (int)this.owner.CurrentPos.Y, Global.SafeConvertToInt32(systemMagic.GetStringValue("AttackDistance")), enemiesObjList);
                            }
                        }
                        else
                        {
                            GameManager.ClientMgr.LookupEnemiesInCircle(this.owner.CurrentMapCode, this.owner.CopyMapID, (int)targetPos.X, (int)targetPos.Y, Global.SafeConvertToInt32(systemMagic.GetStringValue("AttackDistance")), enemiesObjList);
                        }
                        if (enemiesObjList.Count <= 0)
                        {
                            return(false);
                        }
                        for (int i = 0; i < enemiesObjList.Count; i++)
                        {
                            if ((enemiesObjList[i] as GameClient).ClientData.RoleID == this.target.GetObjectID())
                            {
                                return(true);
                            }
                        }
                    }
                    result = false;
                }
            }
            return(result);
        }
Exemple #16
0
        public bool processCmd(GameClient client, string[] cmdParams)
        {
            int    nRoleID     = Global.SafeConvertToInt32(cmdParams[0]);
            int    nUpStarMode = Global.SafeConvertToInt32(cmdParams[1]);
            string strCostList = "";
            bool   result;

            if (null == client.ClientData.MyWingData)
            {
                SCWingStarUp scData = new SCWingStarUp(-3, nRoleID, 0, 0);
                client.sendCmd <SCWingStarUp>(608, scData, false);
                result = true;
            }
            else
            {
                SystemXmlItem upStarXmlItem = WingStarCacheManager.GetWingStarCacheItem(Global.CalcOriginalOccupationID(client), client.ClientData.MyWingData.WingID, client.ClientData.MyWingData.ForgeLevel + 1);
                if (null == upStarXmlItem)
                {
                    SCWingStarUp scData = new SCWingStarUp(-23, nRoleID, 0, 0);
                    client.sendCmd <SCWingStarUp>(608, scData, false);
                    result = true;
                }
                else
                {
                    string strWingShengXing = GameManager.systemParamsList.GetParamValueByName("WingShengXing");
                    if ("" == strWingShengXing)
                    {
                        SCWingStarUp scData = new SCWingStarUp(-3, nRoleID, 0, 0);
                        client.sendCmd <SCWingStarUp>(608, scData, false);
                        result = true;
                    }
                    else
                    {
                        string[] wingShengXing = strWingShengXing.Split(new char[]
                        {
                            ','
                        });
                        if (3 != wingShengXing.Length)
                        {
                            SCWingStarUp scData = new SCWingStarUp(-3, nRoleID, 0, 0);
                            client.sendCmd <SCWingStarUp>(608, scData, false);
                            result = true;
                        }
                        else
                        {
                            int nAddExp = 0;
                            int nPowRate;
                            if (0 == nUpStarMode)
                            {
                                nPowRate = (int)(Convert.ToDouble(wingShengXing[0]) * 100.0);
                                nAddExp  = Convert.ToInt32(upStarXmlItem.GetIntValue("GoodsExp", -1));
                            }
                            else
                            {
                                nPowRate = (int)(Convert.ToDouble(wingShengXing[1]) * 100.0);
                                nAddExp  = Convert.ToInt32(upStarXmlItem.GetIntValue("ZuanShiExp", -1));
                            }
                            int nRandNum = Global.GetRandomNumber(0, 100);
                            if (nRandNum < nPowRate)
                            {
                                nAddExp *= Convert.ToInt32(wingShengXing[2]);
                            }
                            int nUpStarReqExp  = upStarXmlItem.GetIntValue("StarExp", -1);
                            int nOldStarLevel  = client.ClientData.MyWingData.ForgeLevel;
                            int nNextStarLevel = client.ClientData.MyWingData.ForgeLevel;
                            int nNextStarExp   = 0;
                            if (client.ClientData.MyWingData.StarExp + nAddExp >= nUpStarReqExp)
                            {
                                if (nNextStarLevel < MUWingsManager.MaxWingEnchanceLevel)
                                {
                                    nNextStarLevel++;
                                    nNextStarExp = client.ClientData.MyWingData.StarExp + nAddExp - nUpStarReqExp;
                                    while (nNextStarLevel < MUWingsManager.MaxWingEnchanceLevel)
                                    {
                                        SystemXmlItem nextStarXmlItem = WingStarCacheManager.GetWingStarCacheItem(Global.CalcOriginalOccupationID(client), client.ClientData.MyWingData.WingID, nNextStarLevel + 1);
                                        if (null != upStarXmlItem)
                                        {
                                            int nNextUpStarReqExp = nextStarXmlItem.GetIntValue("StarExp", -1);
                                            if (nNextStarExp >= nNextUpStarReqExp)
                                            {
                                                nNextStarLevel++;
                                                nNextStarExp -= nNextUpStarReqExp;
                                                continue;
                                            }
                                        }
                                        break;
                                    }
                                }
                                else
                                {
                                    nNextStarExp = nUpStarReqExp;
                                }
                            }
                            else
                            {
                                nNextStarExp = client.ClientData.MyWingData.StarExp + nAddExp;
                            }
                            if (0 == nUpStarMode)
                            {
                                string   strReqItemID = upStarXmlItem.GetStringValue("NeedGoods");
                                string[] itemParams   = strReqItemID.Split(new char[]
                                {
                                    ','
                                });
                                if (itemParams == null || itemParams.Length != 2)
                                {
                                    SCWingStarUp scData = new SCWingStarUp(-3, nRoleID, 0, 0);
                                    client.sendCmd <SCWingStarUp>(608, scData, false);
                                    return(true);
                                }
                                int originGoodsID  = Convert.ToInt32(itemParams[0]);
                                int originGoodsNum = Convert.ToInt32(itemParams[1]);
                                if (originGoodsID <= 0 || originGoodsNum <= 0)
                                {
                                    SCWingStarUp scData = new SCWingStarUp(-3, nRoleID, 0, 0);
                                    client.sendCmd <SCWingStarUp>(608, scData, false);
                                    return(true);
                                }
                                GoodsReplaceResult replaceRet = SingletonTemplate <GoodsReplaceManager> .Instance().GetReplaceResult(client, originGoodsID);

                                if (replaceRet == null || replaceRet.TotalGoodsCnt() < originGoodsNum)
                                {
                                    SCWingStarUp scData = new SCWingStarUp(-4, nRoleID, 0, 0);
                                    client.sendCmd <SCWingStarUp>(608, scData, false);
                                    return(true);
                                }
                                List <GoodsReplaceResult.ReplaceItem> realCostList = new List <GoodsReplaceResult.ReplaceItem>();
                                realCostList.AddRange(replaceRet.BindList);
                                realCostList.AddRange(replaceRet.UnBindList);
                                realCostList.Add(replaceRet.OriginBindGoods);
                                realCostList.Add(replaceRet.OriginUnBindGoods);
                                int stillNeedCnt = originGoodsNum;
                                foreach (GoodsReplaceResult.ReplaceItem item in realCostList)
                                {
                                    if (item.GoodsCnt > 0)
                                    {
                                        int realCostCnt = Math.Min(stillNeedCnt, item.GoodsCnt);
                                        if (realCostCnt <= 0)
                                        {
                                            break;
                                        }
                                        bool bUsedBinding     = false;
                                        bool bUsedTimeLimited = false;
                                        bool bFailed          = false;
                                        if (item.IsBind)
                                        {
                                            if (!GameManager.ClientMgr.NotifyUseBindGoods(Global._TCPManager.MySocketListener, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, client, item.GoodsID, realCostCnt, false, out bUsedBinding, out bUsedTimeLimited, false))
                                            {
                                                bFailed = true;
                                            }
                                        }
                                        else if (!GameManager.ClientMgr.NotifyUseNotBindGoods(Global._TCPManager.MySocketListener, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, client, item.GoodsID, realCostCnt, false, out bUsedBinding, out bUsedTimeLimited, false))
                                        {
                                            bFailed = true;
                                        }
                                        stillNeedCnt -= realCostCnt;
                                        if (bFailed)
                                        {
                                            SCWingStarUp scData = new SCWingStarUp(-5, nRoleID, 0, 0);
                                            client.sendCmd <SCWingStarUp>(608, scData, false);
                                            return(true);
                                        }
                                        GoodsData goodsData = new GoodsData
                                        {
                                            GoodsID = item.GoodsID,
                                            GCount  = realCostCnt
                                        };
                                        strCostList = EventLogManager.NewGoodsDataPropString(goodsData);
                                    }
                                }
                            }
                            else
                            {
                                int nReqZuanShi = upStarXmlItem.GetIntValue("NeedZuanShi", -1);
                                if (nReqZuanShi <= 0)
                                {
                                    SCWingStarUp scData = new SCWingStarUp(-3, nRoleID, 0, 0);
                                    client.sendCmd <SCWingStarUp>(608, scData, false);
                                    return(true);
                                }
                                if (client.ClientData.UserMoney < nReqZuanShi)
                                {
                                    SCWingStarUp scData = new SCWingStarUp(-6, nRoleID, 0, 0);
                                    client.sendCmd <SCWingStarUp>(608, scData, false);
                                    return(true);
                                }
                                int oldUserMoney = client.ClientData.UserMoney;
                                int oldUserGlod  = client.ClientData.Gold;
                                if (!GameManager.ClientMgr.SubUserMoney(Global._TCPManager.MySocketListener, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, client, nReqZuanShi, "翅膀升星", true, true, false, DaiBiSySType.ChiBangShengXing))
                                {
                                    SCWingStarUp scData = new SCWingStarUp(-7, nRoleID, 0, 0);
                                    client.sendCmd <SCWingStarUp>(608, scData, false);
                                    return(true);
                                }
                                strCostList = EventLogManager.NewResPropString(ResLogType.FristBindZuanShi, new object[]
                                {
                                    -nReqZuanShi,
                                    oldUserGlod,
                                    client.ClientData.Gold,
                                    oldUserMoney,
                                    client.ClientData.UserMoney
                                });
                            }
                            GlobalEventSource.getInstance().fireEvent(SevenDayGoalEvPool.Alloc(client, ESevenDayGoalFuncType.WingSuitStarTimes));
                            int iRet = MUWingsManager.WingUpStarDBCommand(client, client.ClientData.MyWingData.DbID, nNextStarLevel, nNextStarExp);
                            if (iRet < 0)
                            {
                                SCWingStarUp scData = new SCWingStarUp(-3, nRoleID, 0, 0);
                                client.sendCmd <SCWingStarUp>(608, scData, false);
                                result = true;
                            }
                            else
                            {
                                SCWingStarUp scData = new SCWingStarUp(0, nRoleID, nNextStarLevel, nNextStarExp);
                                client.sendCmd <SCWingStarUp>(608, scData, false);
                                client.ClientData.MyWingData.StarExp = nNextStarExp;
                                if (client.ClientData.MyWingData.ForgeLevel != nNextStarLevel)
                                {
                                    if (1 == client.ClientData.MyWingData.Using)
                                    {
                                        MUWingsManager.UpdateWingDataProps(client, false);
                                    }
                                    bool oldWingLingYuOpened = GlobalNew.IsGongNengOpened(client, GongNengIDs.WingLingYu, false);
                                    client.ClientData.MyWingData.ForgeLevel = nNextStarLevel;
                                    GlobalEventSource.getInstance().fireEvent(SevenDayGoalEvPool.Alloc(client, ESevenDayGoalFuncType.WingLevel));
                                    bool newWingLingYuOpened = GlobalNew.IsGongNengOpened(client, GongNengIDs.WingLingYu, false);
                                    if (!oldWingLingYuOpened && newWingLingYuOpened)
                                    {
                                        LingYuManager.InitAsOpened(client);
                                    }
                                    if (1 == client.ClientData.MyWingData.Using)
                                    {
                                        MUWingsManager.UpdateWingDataProps(client, true);
                                        ZhuLingZhuHunManager.UpdateZhuLingZhuHunProps(client);
                                        GameManager.ClientMgr.NotifyUpdateEquipProps(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, client);
                                        GameManager.ClientMgr.NotifyOthersLifeChanged(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, client, true, false, 7);
                                    }
                                    if (client._IconStateMgr.CheckJieRiFanLi(client, ActivityTypes.JieriWing) || client._IconStateMgr.CheckSpecialActivity(client) || client._IconStateMgr.CheckEverydayActivity(client) || client._IconStateMgr.CheckReborn(client))
                                    {
                                        client._IconStateMgr.AddFlushIconState(14000, client._IconStateMgr.IsAnyJieRiTipActived());
                                        client._IconStateMgr.SendIconStateToClient(client);
                                    }
                                }
                                EventLogManager.AddWingStarEvent(client, nUpStarMode, nAddExp, nOldStarLevel, client.ClientData.MyWingData.WingID, client.ClientData.MyWingData.ForgeLevel, client.ClientData.MyWingData.StarExp, strCostList);
                                ProcessTask.ProcessRoleTaskVal(client, TaskTypes.WingIDLevel, -1);
                                result = true;
                            }
                        }
                    }
                }
            }
            return(result);
        }
Exemple #17
0
        public bool processCmd(Logic.GameClient client, string[] cmdParams)
        {
            int nID         = (int)TCPGameServerCmds.CMD_SPR_WINGUPGRADE;
            int nRoleID     = Global.SafeConvertToInt32(cmdParams[0]);
            int nUpWingMode = Global.SafeConvertToInt32(cmdParams[1]); //0: 道具进阶, 1: 钻石进阶

            string strCmd = "";

            if (null == client.ClientData.MyWingData)
            {
                strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                client.sendCmd(nID, strCmd);
                return(true);
            }

            // 已到最高级
            if (client.ClientData.MyWingData.WingID >= MUWingsManager.MaxWingID)
            {
                strCmd = string.Format("{0}:{1}:{2}:{3}", -8, nRoleID, 0, 0);
                client.sendCmd(nID, strCmd);
                return(true);
            }

            // 获取进阶信息表
            SystemXmlItem upStarXmlItem = MUWingsManager.GetWingUPCacheItem(client.ClientData.MyWingData.WingID + 1);

            if (null == upStarXmlItem)
            {
                strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                client.sendCmd(nID, strCmd);
                return(true);
            }

            if (0 == nUpWingMode)
            {
                // 获取进阶需要的道具的物品信息
                string strReqItemID = upStarXmlItem.GetStringValue("NeedGoods");

                // 解析物品ID与数量
                string[] itemParams = strReqItemID.Split(',');
                if (null == itemParams || itemParams.Length != 2)
                {
                    strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                    client.sendCmd(nID, strCmd);
                    return(true);
                }

                // 获取进阶需要的道具的物品ID
                int nEnchanceNeedGoodsID = Convert.ToInt32(itemParams[0]);
                // 获取进阶需要的道具的物品数量
                int nEnchanceNeedGoodsNum = Convert.ToInt32(itemParams[1]);

                if (nEnchanceNeedGoodsID <= 0 || nEnchanceNeedGoodsNum <= 0)
                {
                    strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                    client.sendCmd(nID, strCmd);
                    return(true);
                }

                // 判断数量是否够
                if (Global.GetTotalGoodsCountByID(client, nEnchanceNeedGoodsID) < nEnchanceNeedGoodsNum)
                {
                    // 物品数量不够
                    strCmd = string.Format("{0}:{1}:{2}:{3}", -4, nRoleID, 0, 0);
                    client.sendCmd(nID, strCmd);
                    return(true);
                }

                // 自动扣除物品
                if (nEnchanceNeedGoodsNum > 0)
                {
                    bool bUsedBinding     = false;
                    bool bUsedTimeLimited = false;

                    //扣除物品
                    if (!GameManager.ClientMgr.NotifyUseGoods(Global._TCPManager.MySocketListener,
                                                              Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, client, nEnchanceNeedGoodsID, nEnchanceNeedGoodsNum, false, out bUsedBinding, out bUsedTimeLimited))
                    {
                        strCmd = string.Format("{0}:{1}:{2}:{3}", -5, nRoleID, 0, 0);
                        client.sendCmd(nID, strCmd);
                        return(true);
                    }
                }
            }
            else
            {
                // 获取进阶需要的钻石数量
                int nReqZuanShi = upStarXmlItem.GetIntValue("NeedZuanShi");
                if (nReqZuanShi <= 0)
                {
                    strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                    client.sendCmd(nID, strCmd);
                    return(true);
                }
                // 判断用户点卷额是否不足【钻石】
                if (client.ClientData.UserMoney < nReqZuanShi)
                {
                    //用户点卷额不足【钻石】
                    strCmd = string.Format("{0}:{1}:{2}:{3}", -6, nRoleID, 0, 0);
                    client.sendCmd(nID, strCmd);
                    return(true);
                }

                //先DBServer请求扣费
                //扣除用户点卷
                if (!GameManager.ClientMgr.SubUserMoney(Global._TCPManager.MySocketListener, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, client, nReqZuanShi, "翅膀进阶"))
                {
                    //扣除用户点卷失败
                    strCmd = string.Format("{0}:{1}:{2}:{3}", -7, nRoleID, 0, 0);
                    client.sendCmd(nID, strCmd);
                    return(true);
                }
            }

            int nLuckOne     = upStarXmlItem.GetIntValue("LuckyOne");
            int nLuckyTwo    = upStarXmlItem.GetIntValue("LuckyTwo");
            int nLuckTwoRate = (int)(upStarXmlItem.GetDoubleValue("LuckyTwoRate") * 100.0);

            int nNextWingID          = client.ClientData.MyWingData.WingID;
            int nNextJinJieFailedNum = client.ClientData.MyWingData.JinJieFailedNum;
            int nNextStarLevel       = client.ClientData.MyWingData.ForgeLevel;
            int nNextStarExp         = client.ClientData.MyWingData.StarExp;


            // LuckyOne+提升获得幸运点 < LuckyTwo;必定不会提升成功
            if (nLuckOne + client.ClientData.MyWingData.JinJieFailedNum < nLuckyTwo)
            {
                // 幸运点加1
                nNextJinJieFailedNum++;
            }
            // LuckyOne+提升获得幸运点>= LuckyTwo,则根据配置得到LuckyTwoRate概率判定是否能够完成进阶操作
            else if (nLuckOne + client.ClientData.MyWingData.JinJieFailedNum < 110000)
            {
                //
                int nRandNum = Global.GetRandomNumber(0, 100);
                if (nRandNum < nLuckTwoRate)
                {
                    // 进阶成功
                    nNextWingID++;

                    // 幸运点清0
                    nNextJinJieFailedNum = 0;

                    // 星级清0
                    nNextStarLevel = 0;

                    // 星级经验清0
                    nNextStarExp = 0;
                }
                else
                {
                    // 幸运点加1
                    nNextJinJieFailedNum++;
                }
            }
            // LuckyOne+提升获得幸运点>=110000时,进阶必定成功
            else
            {
                // 进阶成功
                nNextWingID++;

                // 幸运点清0
                nNextJinJieFailedNum = 0;

                // 星级清0
                nNextStarLevel = 0;

                // 星级经验清0
                nNextStarExp = 0;
            }

            // 将改变保存到数据库
            int iRet = MUWingsManager.WingUpDBCommand(client, client.ClientData.MyWingData.DbID, nNextWingID, nNextJinJieFailedNum, nNextStarLevel, nNextStarExp);

            if (iRet < 0)
            {
                strCmd = string.Format("{0}:{1}:{2}:{3}", -3, nRoleID, 0, 0);
                client.sendCmd(nID, strCmd);
                return(true);
            }
            else
            {
                strCmd = string.Format("{0}:{1}:{2}:{3}", 0, nRoleID, nNextWingID, nNextJinJieFailedNum);
                client.sendCmd(nID, strCmd);

                client.ClientData.MyWingData.JinJieFailedNum = nNextJinJieFailedNum;
                if (client.ClientData.MyWingData.WingID != nNextWingID)
                {
                    // 先移除原来的属性
                    if (1 == client.ClientData.MyWingData.Using)
                    {
                        MUWingsManager.UpdateWingDataProps(client, false);
                    }

                    client.ClientData.MyWingData.WingID     = nNextWingID;
                    client.ClientData.MyWingData.ForgeLevel = 0;
                    client.ClientData.MyWingData.StarExp    = 0;


                    // 按新等级增加属性
                    if (1 == client.ClientData.MyWingData.Using)
                    {
                        MUWingsManager.UpdateWingDataProps(client, true);

                        // 通知客户端属性变化
                        GameManager.ClientMgr.NotifyUpdateEquipProps(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, client);

                        // 总生命值和魔法值变化通知(同一个地图才需要通知)
                        GameManager.ClientMgr.NotifyOthersLifeChanged(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, client);
                    }
                }
            }

            return(true);
        }
Exemple #18
0
        public bool processCmd(GameClient client, string[] cmdParams)
        {
            int  nID         = 609;
            int  nRoleID     = Global.SafeConvertToInt32(cmdParams[0]);
            int  nUpWingMode = Global.SafeConvertToInt32(cmdParams[1]);
            bool result;

            if (null == client.ClientData.MyWingData)
            {
                string strCmd = string.Format("{0}:{1}:{2}:{3}", new object[]
                {
                    -3,
                    nRoleID,
                    0,
                    0
                });
                client.sendCmd(nID, strCmd, false);
                result = true;
            }
            else if (client.ClientData.MyWingData.WingID >= MUWingsManager.MaxWingID)
            {
                string strCmd = string.Format("{0}:{1}:{2}:{3}", new object[]
                {
                    -8,
                    nRoleID,
                    0,
                    0
                });
                client.sendCmd(nID, strCmd, false);
                result = true;
            }
            else
            {
                SystemXmlItem upStarXmlItem = MUWingsManager.GetWingUPCacheItem(client.ClientData.MyWingData.WingID + 1);
                if (null == upStarXmlItem)
                {
                    string strCmd = string.Format("{0}:{1}:{2}:{3}", new object[]
                    {
                        -3,
                        nRoleID,
                        0,
                        0
                    });
                    client.sendCmd(nID, strCmd, false);
                    result = true;
                }
                else
                {
                    SystemXmlItem upStarXmlItem2 = WingStarCacheManager.GetWingStarCacheItem(Global.CalcOriginalOccupationID(client), client.ClientData.MyWingData.WingID, client.ClientData.MyWingData.ForgeLevel + 1);
                    if (null != upStarXmlItem2)
                    {
                        string strCmd = string.Format("{0}:{1}:{2}:{3}", new object[]
                        {
                            -3,
                            nRoleID,
                            0,
                            0
                        });
                        client.sendCmd(nID, strCmd, false);
                        result = true;
                    }
                    else
                    {
                        string strCostList = "";
                        if (0 == nUpWingMode)
                        {
                            string   strReqItemID = upStarXmlItem.GetStringValue("NeedGoods");
                            string[] itemParams   = strReqItemID.Split(new char[]
                            {
                                ','
                            });
                            if (itemParams == null || itemParams.Length != 2)
                            {
                                string strCmd = string.Format("{0}:{1}:{2}:{3}", new object[]
                                {
                                    -3,
                                    nRoleID,
                                    0,
                                    0
                                });
                                client.sendCmd(nID, strCmd, false);
                                return(true);
                            }
                            int originGoodsID  = Convert.ToInt32(itemParams[0]);
                            int originGoodsNum = Convert.ToInt32(itemParams[1]);
                            if (originGoodsID <= 0 || originGoodsNum <= 0)
                            {
                                string strCmd = string.Format("{0}:{1}:{2}:{3}", new object[]
                                {
                                    -3,
                                    nRoleID,
                                    0,
                                    0
                                });
                                client.sendCmd(nID, strCmd, false);
                                return(true);
                            }
                            GoodsReplaceResult replaceRet = SingletonTemplate <GoodsReplaceManager> .Instance().GetReplaceResult(client, originGoodsID);

                            if (replaceRet == null || replaceRet.TotalGoodsCnt() < originGoodsNum)
                            {
                                string strCmd = string.Format("{0}:{1}:{2}:{3}", new object[]
                                {
                                    -4,
                                    nRoleID,
                                    0,
                                    0
                                });
                                client.sendCmd(nID, strCmd, false);
                                return(true);
                            }
                            List <GoodsReplaceResult.ReplaceItem> realCostList = new List <GoodsReplaceResult.ReplaceItem>();
                            realCostList.AddRange(replaceRet.BindList);
                            realCostList.AddRange(replaceRet.UnBindList);
                            realCostList.Add(replaceRet.OriginBindGoods);
                            realCostList.Add(replaceRet.OriginUnBindGoods);
                            int stillNeedCnt = originGoodsNum;
                            foreach (GoodsReplaceResult.ReplaceItem item in realCostList)
                            {
                                if (item.GoodsCnt > 0)
                                {
                                    int realCostCnt = Math.Min(stillNeedCnt, item.GoodsCnt);
                                    if (realCostCnt <= 0)
                                    {
                                        break;
                                    }
                                    bool bUsedBinding     = false;
                                    bool bUsedTimeLimited = false;
                                    bool bFailed          = false;
                                    if (item.IsBind)
                                    {
                                        if (!GameManager.ClientMgr.NotifyUseBindGoods(Global._TCPManager.MySocketListener, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, client, item.GoodsID, realCostCnt, false, out bUsedBinding, out bUsedTimeLimited, false))
                                        {
                                            bFailed = true;
                                        }
                                    }
                                    else if (!GameManager.ClientMgr.NotifyUseNotBindGoods(Global._TCPManager.MySocketListener, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, client, item.GoodsID, realCostCnt, false, out bUsedBinding, out bUsedTimeLimited, false))
                                    {
                                        bFailed = true;
                                    }
                                    stillNeedCnt -= realCostCnt;
                                    if (bFailed)
                                    {
                                        string strCmd = string.Format("{0}:{1}:{2}:{3}", new object[]
                                        {
                                            -5,
                                            nRoleID,
                                            0,
                                            0
                                        });
                                        client.sendCmd(nID, strCmd, false);
                                        return(true);
                                    }
                                    GoodsData goodsDataLog = new GoodsData
                                    {
                                        GoodsID = item.GoodsID,
                                        GCount  = realCostCnt
                                    };
                                    strCostList = EventLogManager.NewGoodsDataPropString(goodsDataLog);
                                }
                            }
                        }
                        else
                        {
                            int nReqZuanShi = upStarXmlItem.GetIntValue("NeedZuanShi", -1);
                            if (nReqZuanShi <= 0)
                            {
                                string strCmd = string.Format("{0}:{1}:{2}:{3}", new object[]
                                {
                                    -3,
                                    nRoleID,
                                    0,
                                    0
                                });
                                client.sendCmd(nID, strCmd, false);
                                return(true);
                            }
                            int oldUserMoney = client.ClientData.UserMoney;
                            int oldUserGlod  = client.ClientData.Gold;
                            if (client.ClientData.UserMoney < nReqZuanShi && !HuanLeDaiBiManager.GetInstance().HuanledaibiEnough(client, nReqZuanShi))
                            {
                                string strCmd = string.Format("{0}:{1}:{2}:{3}", new object[]
                                {
                                    -6,
                                    nRoleID,
                                    0,
                                    0
                                });
                                client.sendCmd(nID, strCmd, false);
                                return(true);
                            }
                            if (!GameManager.ClientMgr.SubUserMoney(Global._TCPManager.MySocketListener, Global._TCPManager.tcpClientPool, Global._TCPManager.TcpOutPacketPool, client, nReqZuanShi, "翅膀进阶", true, true, false, DaiBiSySType.ChiBangShengJie))
                            {
                                string strCmd = string.Format("{0}:{1}:{2}:{3}", new object[]
                                {
                                    -7,
                                    nRoleID,
                                    0,
                                    0
                                });
                                client.sendCmd(nID, strCmd, false);
                                return(true);
                            }
                            strCostList = EventLogManager.NewResPropString(ResLogType.FristBindZuanShi, new object[]
                            {
                                -nReqZuanShi,
                                oldUserGlod,
                                client.ClientData.Gold,
                                oldUserMoney,
                                client.ClientData.UserMoney
                            });
                        }
                        int nLuckOne             = upStarXmlItem.GetIntValue("LuckyOne", -1);
                        int nLuckyTwo            = upStarXmlItem.GetIntValue("LuckyTwo", -1);
                        int nLuckTwoRate         = (int)(upStarXmlItem.GetDoubleValue("LuckyTwoRate") * 100.0);
                        int nNextWingID          = client.ClientData.MyWingData.WingID;
                        int nNextJinJieFailedNum = client.ClientData.MyWingData.JinJieFailedNum;
                        int nNextStarLevel       = client.ClientData.MyWingData.ForgeLevel;
                        int nNextStarExp         = client.ClientData.MyWingData.StarExp;
                        int nOldWingID           = client.ClientData.MyWingData.WingID;
                        int nOldJinJieFailedNum  = client.ClientData.MyWingData.JinJieFailedNum;
                        int nOldStarLevel        = client.ClientData.MyWingData.ForgeLevel;
                        int nOldStarExp          = client.ClientData.MyWingData.StarExp;
                        if (nLuckOne + client.ClientData.MyWingData.JinJieFailedNum < nLuckyTwo)
                        {
                            nNextJinJieFailedNum++;
                        }
                        else if (nLuckOne + client.ClientData.MyWingData.JinJieFailedNum < 110000)
                        {
                            int nRandNum = Global.GetRandomNumber(0, 100);
                            if (nRandNum < nLuckTwoRate)
                            {
                                nNextWingID++;
                                nNextJinJieFailedNum = 0;
                                nNextStarLevel       = 0;
                                nNextStarExp         = 0;
                            }
                            else
                            {
                                nNextJinJieFailedNum++;
                            }
                        }
                        else
                        {
                            nNextWingID++;
                            nNextJinJieFailedNum = 0;
                            nNextStarLevel       = 0;
                            nNextStarExp         = 0;
                        }
                        GlobalEventSource.getInstance().fireEvent(SevenDayGoalEvPool.Alloc(client, ESevenDayGoalFuncType.WingSuitStarTimes));
                        int iRet = MUWingsManager.WingUpDBCommand(client, client.ClientData.MyWingData.DbID, nNextWingID, nNextJinJieFailedNum, nNextStarLevel, nNextStarExp, client.ClientData.MyWingData.ZhuLingNum, client.ClientData.MyWingData.ZhuHunNum);
                        if (iRet < 0)
                        {
                            string strCmd = string.Format("{0}:{1}:{2}:{3}", new object[]
                            {
                                -3,
                                nRoleID,
                                0,
                                0
                            });
                            client.sendCmd(nID, strCmd, false);
                            result = true;
                        }
                        else
                        {
                            string strCmd = string.Format("{0}:{1}:{2}:{3}", new object[]
                            {
                                0,
                                nRoleID,
                                nNextWingID,
                                nNextJinJieFailedNum
                            });
                            client.sendCmd(nID, strCmd, false);
                            client.ClientData.MyWingData.JinJieFailedNum = nNextJinJieFailedNum;
                            if (client.ClientData.MyWingData.WingID != nNextWingID)
                            {
                                if (1 == client.ClientData.MyWingData.Using)
                                {
                                    MUWingsManager.UpdateWingDataProps(client, false);
                                }
                                bool oldWingLingYuOpened = GlobalNew.IsGongNengOpened(client, GongNengIDs.WingLingYu, false);
                                client.ClientData.MyWingData.WingID     = nNextWingID;
                                client.ClientData.MyWingData.ForgeLevel = 0;
                                client.ClientData.MyWingData.StarExp    = 0;
                                GlobalEventSource.getInstance().fireEvent(SevenDayGoalEvPool.Alloc(client, ESevenDayGoalFuncType.WingLevel));
                                bool newWingLingYuOpened = GlobalNew.IsGongNengOpened(client, GongNengIDs.WingLingYu, false);
                                if (!oldWingLingYuOpened && newWingLingYuOpened)
                                {
                                    LingYuManager.InitAsOpened(client);
                                }
                                if (1 == client.ClientData.MyWingData.Using)
                                {
                                    MUWingsManager.UpdateWingDataProps(client, true);
                                    ZhuLingZhuHunManager.UpdateZhuLingZhuHunProps(client);
                                    GameManager.ClientMgr.NotifyUpdateEquipProps(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, client);
                                    GameManager.ClientMgr.NotifyOthersLifeChanged(Global._TCPManager.MySocketListener, Global._TCPManager.TcpOutPacketPool, client, true, false, 7);
                                }
                                if (client._IconStateMgr.CheckJieRiFanLi(client, ActivityTypes.JieriWing) || client._IconStateMgr.CheckReborn(client))
                                {
                                    client._IconStateMgr.AddFlushIconState(14000, client._IconStateMgr.IsAnyJieRiTipActived());
                                    client._IconStateMgr.SendIconStateToClient(client);
                                }
                                EventLogManager.AddWingStarEvent(client, 2, 0, nOldStarLevel, client.ClientData.MyWingData.WingID, client.ClientData.MyWingData.ForgeLevel, client.ClientData.MyWingData.StarExp, strCostList);
                            }
                            EventLogManager.AddWingUpgradeEvent(client, nUpWingMode, nOldJinJieFailedNum, client.ClientData.MyWingData.JinJieFailedNum, nOldWingID, client.ClientData.MyWingData.WingID, nOldStarLevel, client.ClientData.MyWingData.ForgeLevel, nOldStarExp, client.ClientData.MyWingData.StarExp, strCostList);
                            ProcessTask.ProcessRoleTaskVal(client, TaskTypes.WingIDLevel, -1);
                            result = true;
                        }
                    }
                }
            }
            return(result);
        }