public void ClickLoad() { //设计:title不动 sys淡入 sysm.transform.gameObject.SetActive(true); sysm.GetComponent <UIPanel>().alpha = 1; sysm.OpenLoad(true); }
public void ClickLoad() { //设计:title不动 sys淡入 if (Input.GetMouseButtonUp(1)) { return; } sysm.transform.gameObject.SetActive(true); sysm.GetComponent <UIPanel>().alpha = 1; sysm.OpenLoad(true); }