public void CreateShipSystems(Ship ship)
    {
        isDebug  = GameController.Instance.isDebuging;
        debugger = Debugger.instance;
        var rooms           = RoomController.Instance.Rooms;
        var amountOfSystems = SystemType.GetNames(typeof(SystemType)).Length;

        ShipSystems = new IShipSystem[amountOfSystems - 1];

        ShipSystems[0] = new ReactorSystem(ship, rooms);
        ShipSystems[1] = new MainframeSystem(ship, rooms);
        ShipSystems[2] = new MainBatterySystem(rooms);
        ShipSystems[3] = new LifeSupportSystem(rooms);
        ShipSystems[4] = new BridgeSystem(ship, rooms, this);
        ShipSystems[5] = new MedbaySystem(rooms);
        ShipSystems[6] = new CargoHoldSystem(rooms);
        //ShipSystems[7] = new CorridorSystem(rooms);
    }