void OnLoadComplete() { systemMap.CreateContext(this); fontMan.LoadFontsFromGameData(GameData); camera = new DebugCamera(new Rectangle(0, 0, Width, Height)); camera.Zoom = 5000; camera.UpdateProjection(); var renderer = new SystemRenderer(camera, GameData, Resources, this); world = new GameWorld(renderer); systems = GameData.ListSystems().OrderBy(x => x).ToArray(); Resources.ClearTextures(); string navPrettyMap; if ((navPrettyMap = GameData.VFS.Resolve(GameData.Ini.Freelancer.DataPath + "INTERFACE/NEURONET/NAVMAP/NEWNAVMAP/nav_prettymap.3db", false)) != null) { Resources.LoadResourceFile(navPrettyMap); } universeBackgroundTex = (Resources.FindTexture("fancymap.tga") as Texture2D); if (universeBackgroundTex != null) { universeBackgroundRegistered = ImGuiHelper.RegisterTexture(universeBackgroundTex); } else { universeBackgroundRegistered = -1; } curSystem = GameData.GetSystem(systems[0]); systemInfocard = GameData.GetInfocard(curSystem.Infocard, fontMan); GameData.LoadAllSystem(curSystem); world.LoadSystem(curSystem, Resources, false); systemMap.SetObjects(curSystem); }
void OnLoadComplete() { fontMan.LoadFontsFromGameData(GameData); camera = new DebugCamera(new Viewport(0, 0, Width, Height)); camera.Zoom = 5000; camera.UpdateProjection(); var renderer = new SystemRenderer(camera, GameData, Resources, this); world = new GameWorld(renderer); systems = GameData.ListSystems().OrderBy(x => x).ToArray(); Resources.ClearTextures(); Resources.LoadResourceFile(GameData.ResolveDataPath("INTERFACE/NEURONET/NAVMAP/NEWNAVMAP/nav_prettymap.3db")); universeBackgroundTex = (Resources.FindTexture("fancymap.tga") as Texture2D); if (universeBackgroundTex != null) { universeBackgroundRegistered = ImGuiHelper.RegisterTexture(universeBackgroundTex); } else { universeBackgroundRegistered = -1; } curSystem = GameData.GetSystem(systems[0]); systemInfocard = GameData.GetInfocard(curSystem.Infocard, fontMan); GameData.LoadAllSystem(curSystem); world.LoadSystem(curSystem, Resources); }
void OnLoadComplete() { camera = new DebugCamera(new Viewport(0, 0, Width, Height)); camera.Zoom = 5000; camera.UpdateProjection(); var renderer = new SystemRenderer(camera, GameData, Resources, this); world = new GameWorld(renderer); systems = GameData.ListSystems().OrderBy(x => x).ToArray(); Resources.ClearTextures(); curSystem = GameData.GetSystem(systems[0]); world.LoadSystem(curSystem, Resources); }
private void restartRenderers() { if (this.galaxyRenderer != null) { this.galaxyRenderer.Deactivate(); } this.galaxyRenderer = new GalaxyRenderer(this); this.galaxyRenderer.SwitchPlayer(this.currentPlayer); this.bombardRenderer = new BombardmentRenderer(); this.systemRenderer = new SystemRenderer(switchToGalaxyView, constructionManagement, empyPlanetView); this.combatRenderer = new SpaceCombatRenderer(); this.gameOverRenderer = new GameOverRenderer(); switchToGalaxyView(); }
void ChangeSystem() { if (sysIndex != sysIndexLoaded) { if (world != null) { world.Renderer.Dispose(); world.Dispose(); var renderer = new SystemRenderer(camera, GameData, Resources, this); world = new GameWorld(renderer); } camera.UpdateProjection(); camera.Free = false; camera.Zoom = 5000; Resources.ClearTextures(); if (universeBackgroundTex != null) { ImGuiHelper.DeregisterTexture(universeBackgroundTex); } universeBackgroundTex = (Resources.FindTexture("fancymap.tga") as Texture2D); if (universeBackgroundTex != null) { universeBackgroundRegistered = ImGuiHelper.RegisterTexture(universeBackgroundTex); } else { universeBackgroundRegistered = -1; } curSystem = GameData.GetSystem(systems[sysIndex]); systemInfocard = GameData.GetInfocard(curSystem.Infocard, fontMan); if (icard != null) { icard.SetInfocard(systemInfocard); } GameData.LoadAllSystem(curSystem); world.LoadSystem(curSystem, Resources, false); systemMap.SetObjects(curSystem); sysIndexLoaded = sysIndex; } }
public MainState(FreelancerGame game) : base(game) { manager = new UIManager(game); uiFont = game.Fonts.GetSystemFont("Arial"); //Construct Menu menuBackground = new PanelElement2D(manager); menuBackground.FillColor = new Color4(0, 0, 0, 0.25f); manager.Elements.Add(menuBackground); var btnOpen = new ButtonElement2D(manager, uiFont) { Label = "Open" }; btnOpen.AutoSize(Game.Renderer2D); btnOpen.Position2D = new Vector2(10, 10); btnOpen.Clicked += OpenFxDialog; menuBackground.Height = 20 + btnOpen.Height; manager.Elements.Add(btnOpen); var btnRefresh = new ButtonElement2D(manager, uiFont) { Label = "Refresh" }; btnRefresh.AutoSize(Game.Renderer2D); btnRefresh.Position2D = new Vector2(10 + btnOpen.Position2D.X + btnOpen.Width, 10); btnRefresh.Clicked += () => { if (currentOpen != null) { DoOpenFx(currentOpen); } }; manager.Elements.Add(btnRefresh); var btnOptions = new ButtonElement2D(manager, uiFont) { Label = "Options" }; btnOptions.AutoSize(Game.Renderer2D); btnOptions.Position2D = new Vector2(10 + btnRefresh.Position2D.X + btnRefresh.Width, 10); btnOptions.Clicked += OptionsDialog; manager.Elements.Add(btnOptions); var btnExit = new ButtonElement2D(manager, uiFont) { Label = "Exit" }; btnExit.AutoSize(Game.Renderer2D); btnExit.Position2D = new Vector2(10 + btnOptions.Position2D.X + btnOptions.Width, 10); btnExit.Clicked += () => MessageDialog("Are you sure you want to exit?", Game.Exit); manager.Elements.Add(btnExit); zoomSlider = new SliderElement2D(manager, uiFont) { Label = "Zoom:" }; zoomSlider.AutoSize(Game.Renderer2D); zoomSlider.Position2D = new Vector2(10 + btnExit.Position2D.X + btnExit.Width, 10); manager.Elements.Add(zoomSlider); //Setup input and rendering Game.Keyboard.TextInput += Keyboard_TextInput; Game.Keyboard.KeyDown += Keyboard_KeyDown; cam = new ChaseCamera(Game.Viewport); renderer = new SystemRenderer(cam, Game.GameData, Game.ResourceManager); renderer.NullColor = new Color4(0.1072961f, 0.1587983f, 0.1845494f, 1); }