/// <summary> /// Add an item at a certain index to the system menu. /// </summary> /// <param name="type">The type of the item.</param> /// <param name="index">The index the item should be added.</param> /// <param name="text">The text of the item.</param> /// <returns>The item itself.</returns> public SystemMenuItem InsertItem(SystemMenuItemType type, int index, string text = "") { List <int> usedIDs = GetUsedIDs(); int id = 0; while (usedIDs.Contains(id)) { id++; } SystemMenuItem item = new SystemMenuItem(this, Menu, id); SysMenuAPI.InsertMenu(Menu, index, SysMenuAPI.Flags.MF_BYPOSITION | (type == SystemMenuItemType.STRING ? SysMenuAPI.MenuTypes.MF_STRING : SysMenuAPI.MenuTypes.MF_SEPARATOR), id, text); Items.Insert(index, item); return(item); }
/// <summary> /// Add an item to the system menu. /// </summary> /// <param name="type">The type of the item.</param> /// <param name="text">The text of the item.</param> /// <returns>The item itself.</returns> public SystemMenuItem AddItem(SystemMenuItemType type, string text = "") { List <int> usedIDs = GetUsedIDs(); int id = 0; while (usedIDs.Contains(id)) { id++; } SystemMenuItem item = new SystemMenuItem(this, Menu, id); SysMenuAPI.AppendMenu(Menu, type == SystemMenuItemType.STRING ? SysMenuAPI.MenuTypes.MF_STRING : SysMenuAPI.MenuTypes.MF_SEPARATOR, id, text); Items.Add(item); return(item); }
/// <summary> /// Add a item at a certain position to a sub menu of this item. This method will create a submenu if there is no one present. /// </summary> /// <param name="index">The index in the menu list the item should be added.</param> /// <param name="type">The type of the item.</param> /// <param name="text">The text of the item.</param> /// <returns>The item itself.</returns> public SystemMenuItem InsertSubItem(int index, SystemMenuItemType type, string text = "") { List <int> usedIDs = SysMenu.GetUsedIDs(); int id = 0; while (usedIDs.Contains(id)) { id++; } IntPtr p = SubMenu; if (p == IntPtr.Zero) { p = SysMenuAPI.CreateMenu(); SubMenu = p; } SystemMenuItem itm = new SystemMenuItem(SysMenu, p, id); SubItems.Insert(index, itm); SysMenuAPI.InsertMenu(p, index, SysMenuAPI.Flags.MF_BYPOSITION | (type == SystemMenuItemType.STRING ? SysMenuAPI.MenuTypes.MF_STRING : SysMenuAPI.MenuTypes.MF_SEPARATOR), id, text); return(itm); }
/// <summary> /// Add a item to a sub menu of this item. This method will create a submenu if there is no one present. /// </summary> /// <param name="type">The type of the item.</param> /// <param name="text">The text of the item.</param> /// <returns>The item itself.</returns> public SystemMenuItem AddSubItem(SystemMenuItemType type, string text = "") { List <int> usedIDs = SysMenu.GetUsedIDs(); int id = 0; while (usedIDs.Contains(id)) { id++; } IntPtr p = SubMenu; if (p == IntPtr.Zero) { p = SysMenuAPI.CreateMenu(); SubMenu = p; } SystemMenuItem itm = new SystemMenuItem(SysMenu, p, id); SubItems.Add(itm); SysMenuAPI.AppendMenu(p, type == SystemMenuItemType.STRING ? SysMenuAPI.MenuTypes.MF_STRING : SysMenuAPI.MenuTypes.MF_SEPARATOR, id, text); return(itm); }