public void setEvolutions(List <object> evol, UniverseTime t) { time = t; evolutions = evol; //print ("evol: " + evolutions); displacements = new Dictionary <string, Texture2D> (); for (int i = 0; i < evolutions.Count; ++i) { Dictionary <string, object> current = (Dictionary <string, object>)(evolutions [i]); if (current.ContainsKey("displacement")) { //print("cur disp: " + "System/1/" + current["displacement"]); //print ((Texture2D)Resources.Load ( "System/1/" + current["displacement"])); GameObject manager = GameObject.Find("Manager"); SystemLoader sys = manager.GetComponent <SystemLoader>(); var path = "file://" + Application.dataPath + "/Resources/" + sys.resourceFolder + current["displacement"] + ".png"; print("path for displacement : " + path); var www = new WWW(path); while (!www.isDone) { ; } displacements.Add((string)current["displacement"], www.texture); } } //Texture2D t2 = (Texture2D)Resources.Load ("Assets/Resources/System/1/Maps/soleilDisplacement2.png"); //displacement.Add ( t2); }
public static TSystemType AddSystem <TSystemType>(this SystemLoader t) where TSystemType : Component, ISystemService { var parent = uFrameKernel.Instance.transform; var go = new GameObject(typeof(TSystemType).Name); go.transform.parent = parent; return(go.AddComponent <TSystemType>()); }
public static SystemLoader getInstance() { if (!_instance) { GameObject manager = GameObject.Find("Manager"); _instance = manager.AddComponent <SystemLoader>(); } return(_instance); }
void initPlanetList() { if (astre.items.Count != 0) { return; } GameObject manager = GameObject.Find("Manager"); SystemLoader sys = manager.GetComponent <SystemLoader>(); foreach (GameObject p in sys.planets) { astre.items.Add(p.name); } }
public static TSystemType AddSystem <TSystemType>(this SystemLoader t) where TSystemType : Component, ISystemService { var parent = uFrameKernel.Instance.transform; var existing = parent.GetComponentInChildren <TSystemType>(); if (existing != null) { return(existing); } var go = new GameObject(typeof(TSystemType).Name); go.transform.parent = parent; return(go.AddComponent <TSystemType>()); }
void OpenFile (string pathToFile) { var fileIndex = pathToFile.LastIndexOf (pathChar); message = "You selected file: " + pathToFile.Substring (fileIndex+1, pathToFile.Length-fileIndex-1); controler.SetActive(true); controler.animation.Play(); GameObject g = GameObject.Find ("Manager"); sysLoader = SystemLoader.getInstance(); sysLoader.rootFolder = pathToFile.Substring (0, fileIndex + 1); var index = sysLoader.rootFolder.LastIndexOf ("Resources") + 10; string folder = sysLoader.rootFolder.Substring(index, sysLoader.rootFolder.Length - index); folder = folder.Replace ('\\', '/'); sysLoader.resourceFolder = folder; sysLoader.initialize (); }
void OnSelectionAstre(string val) { print("ONSELECTIONASTRE"); GameObject manager = GameObject.Find("Manager"); SystemLoader sys = manager.GetComponent <SystemLoader>(); foreach (GameObject p in sys.planets) { print(p); if (val == p.name) { //setCamFree(); setCamLookAt(p); } } }
void OnClick() { GameObject manager = GameObject.Find("Manager"); SystemLoader sys = manager.GetComponent <SystemLoader>(); foreach (GameObject p in sys.planets) { if (astre.selection == p.name) { planet = p.name; time = w.elapsed; res.Add(time); PlanetUpdater updater = p.GetComponent <PlanetUpdater>(); extraction(planet, time, updater.evolutions); } } }
// Update is called once per frame void Update() { timer(); if (Input.GetKeyDown(KeyCode.Escape)) { if (menuInGame.GetComponent <UIPanel>().alpha == 0) { menuInGame.GetComponent <UIPanel>().alpha = 1; menuInGame.SetActive(true); } else { menuInGame.GetComponent <UIPanel>().alpha = 0; } } if (Input.GetButton("Fire1")) { extractOK.SetActive(false); Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition); RaycastHit hit; //// TODO: singletooon ! GameObject manager = GameObject.Find("Manager"); SystemLoader sys = manager.GetComponent <SystemLoader>(); if (!sys || !sys.hasLoaded) { print("planet not leaded yet"); return; } UniverseTime w = manager.GetComponent <UniverseTime>(); if (controler.activeInHierarchy) { initPlanetList(); foreach (GameObject p in sys.planets) { Collider planetCollider = p.collider; if (planetCollider != null && planetCollider.Raycast(ray, out hit, 1000.0f)) { { //Debug.DrawLine (ray.origin, hit.point); //print ("hit! "); Vector2 textureCoord = hit.textureCoord; pu = p.GetComponent <PlanetUpdater>(); foreach (var t in pu.materials) { if (selectedMat == null || pu.materials[selectedMat] == null) { selectedMat = t.Key; } } textureCoord.x *= pu.materials[selectedMat].width; textureCoord.y *= pu.materials[selectedMat].height; //print(hit.textureCoord); x = (int)textureCoord.x; y = (int)textureCoord.y; //print("pixel rock : " + pu.materials["rock"].GetPixel(x, y)); //print("pixel water : " + pu.materials["water"].GetPixel(x, y)); if (controler.activeInHierarchy) { ShowInformations(x, y, pu); // parent the camera to the object looked at //setCamFree(); setCamLookAt(p); // update the local indicator priv_indicator.SetActive(true); priv_indicator.transform.parent = pu.gameObject.transform; priv_indicator.transform.localPosition = Vector3.zero; priv_indicator.transform.localRotation = Quaternion.Euler(Vector3.zero); priv_indicator.transform.localScale = new Vector3(1, 1, 1); // average of each scales (x and y and z) priv_indicator.GetComponentInChildren <ParticleSystem>().startSpeed = initial_particle_speed * priv_indicator.transform.parent.localScale.x; //print(hit.normal); Quaternion quatHit = Quaternion.FromToRotation(Vector3.up, hit.point - pu.transform.position); //print("quatHit: " + quatHit); priv_indicator.transform.rotation = quatHit; //print("rotation: " + priv_indicator.transform.rotation); return; } } } } } } }