void Start() { if (SystemAndAutoFightLogic.Instance().NewPlayerGuideFlag_Step == 0) { SystemAndAutoFightLogic.Instance().NewPlayerGuide(1); } }
void Awake() { m_Instance = this; m_TabController.delTabChanged = onTabChange; updateRemindPoint(); Check_NewPlayerGuide(); }
private void onClickTeamAndStreng() { m_MedicineAndSkill.SetActive(false); m_TeamAndStreng.SetActive(true); m_LeftHightLight.gameObject.SetActive(false); m_RightHightLight.gameObject.SetActive(true); updateRemindPoint(); if (SystemAndAutoFightLogic.Instance().NewPlayerGuideFlag_Step == 3) { SystemAndAutoFightLogic.Instance().NewPlayerGuide(4); } }
public uint Execute(PacketDistributed ipacket) { GC_ASK_COMMONFLAG_RET packet = (GC_ASK_COMMONFLAG_RET )ipacket; if (null == packet) { return((uint)PACKET_EXE.PACKET_EXE_ERROR); } //enter your logic GameManager.gameManager.PlayerDataPool.CommonData.HandlePacket(packet); if (null != AwardLogic.Instance()) { AwardLogic.Instance().UpdateTip(); } if (null != FunctionButtonLogic.Instance()) { FunctionButtonLogic.Instance().UpdateButtonAwardTips(); } if (null != PlayerFrameLogic.Instance()) { PlayerFrameLogic.Instance().UpdateRemainNum(); } if (null != MenuBarLogic.Instance()) { MenuBarLogic.Instance().UpdateSystemCountTip(); MenuBarLogic.Instance().UpdateRoleCountTip(); } if (null != SystemAndAutoFightLogic.Instance()) { SystemAndAutoFightLogic.Instance().updateRemindPoint(); } if (null != AutoFightLogic.Instance()) { AutoFightLogic.Instance().updateRemindPoint(); } if (null != RoleViewLogic.Instance()) { RoleViewLogic.Instance().updateGemRemindPoint(); } if (null != GemLogic.Instance()) { GemLogic.Instance().updateGemRemindPoint(); } return((uint)PACKET_EXE.PACKET_EXE_CONTINUE); }
void OnDestroy() { m_Instance = null; }