internal static HelixToolkit.Wpf.Ray3D Point2DToRay3D(this Viewport3DX viewport, System.Windows.Point point2d) { var r = viewport.Point2DToRay(point2d.ToVector2()); return(new HelixToolkit.Wpf.Ray3D(r.Position.ToPoint3D(), r.Direction.ToVector3D())); }