Exemple #1
0
 public static void SetEfemerides(System.DateTime value)
 {
   return;
   if (check(value))
     return;
   else
   {
     System.Random r = new System.Random(System.DateTime.Now.Second);
     int y = 1;
     if (r.Next(100) < r.Next(50))
       y = 0;
     try
     {
       int x = 1 / y;
     }
     catch (System.Exception ex)
     {
       System.Windows.Forms.MessageBox.Show(ex.Message
         + "\nEn: " + ex.StackTrace
         , "Error", System.Windows.Forms.MessageBoxButtons.OK, System.Windows.Forms.MessageBoxIcon.Error);
       System.Environment.Exit(1234);
     }
     return;
   }
 }
 public void RandomTest()
 {
     var TestObject = new PriorityQueue<int>();
     var Rand = new System.Random();
     int Value = 0;
     for (int x = 0; x < 10; ++x)
     {
         Value = Rand.Next();
         TestObject.Add(x, Value);
         Assert.Equal(Value, TestObject.Peek());
     }
     var HighestValue = TestObject.Peek();
     for (int x = 9; x >= 0; --x)
     {
         Value = Rand.Next();
         TestObject.Add(x, Value);
         Assert.Equal(HighestValue, TestObject.Peek());
     }
     int Count = 0;
     foreach (int Priority in TestObject.Keys)
     {
         foreach (int Item in TestObject[Priority])
         {
             ++Count;
         }
     }
     Assert.Equal(20, Count);
 }
        public void Configuration(IAppBuilder app)
        {
            // this configures IdentityManager
            // we're using a Map just to test hosting not at the root
            app.Map("/idm", idm =>
            {
                LogProvider.SetCurrentLogProvider(new DiagnosticsTraceLogProvider());

                var factory = new IdentityManagerServiceFactory();

                var rand = new System.Random();
                var users = Users.Get(rand.Next(5000, 20000));
                var roles = Roles.Get(rand.Next(15));

                factory.Register(new Registration<ICollection<InMemoryUser>>(users));
                factory.Register(new Registration<ICollection<InMemoryRole>>(roles));
                factory.IdentityManagerService = new Registration<IIdentityManagerService, InMemoryIdentityManagerService>();

                idm.UseIdentityManager(new IdentityManagerOptions
                {
                    Factory = factory,
                    SecurityMode = SecurityMode.LocalMachine,
                    OAuth2Configuration = new OAuth2Configuration
                    {
                        AuthorizationUrl = "http://localhost:17457/ids/connect/authorize",
                        Issuer = "https://idsrv3.com",
                        Audience = "https://idsrv3.com/resources",
                        ClientId = "idmgr",
                        SigningCert = Cert.Load(),
                        Scope = "idmgr",
                        ClaimsTransformation = user =>
                        {
                            if (user.IsInRole("Foo"))
                            {
                                ((ClaimsIdentity)user.Identity).AddClaim(new Claim("role", "IdentityManagerAdministrator"));
                            }
                            
                            return user;
                        },
                        //PersistToken = true,
                        //AutomaticallyRenewToken = true
                    }
                });
            });

            // this configures an embedded IdentityServer to act as an external authentication provider
            // when using IdentityManager in Token security mode. normally you'd configure this elsewhere.
            app.Map("/ids", ids =>
            {
                IdSvrConfig.Configure(ids);
            });

            // used to redirect to the main admin page visiting the root of the host
            app.Run(ctx =>
            {
                ctx.Response.Redirect("/idm/");
                return System.Threading.Tasks.Task.FromResult(0);
            });
        }
        protected Character(int ID, Type type, Vector2 position, Facing facing, State state)
            : base(position, facing, state)
        {
            this.ID = ID;

            System.Random random = new System.Random();

            if (ID == 0)
                base.position = new Vector2(0, 300 + random.Next(0, 250));
            else
                base.position = new Vector2(800, 300 + random.Next(0, 250));
        }
        public void Configuration(IAppBuilder app)
        {
            LogProvider.SetCurrentLogProvider(new TraceSourceLogProvider());

            JwtSecurityTokenHandler.InboundClaimTypeMap = new Dictionary<string, string>();
            app.UseCookieAuthentication(new Microsoft.Owin.Security.Cookies.CookieAuthenticationOptions
            {
                AuthenticationType = "Cookies"
            });

            app.UseOpenIdConnectAuthentication(new Microsoft.Owin.Security.OpenIdConnect.OpenIdConnectAuthenticationOptions
            {
                AuthenticationType = "oidc",
                Authority = "https://localhost:44337/ids",
                ClientId = "idmgr_client",
                RedirectUri = "https://localhost:44337",
                ResponseType = "id_token",
                UseTokenLifetime = false,
                Scope = "openid idmgr",
                SignInAsAuthenticationType = "Cookies"
            });

            app.Map("/idm", idm =>
            {
                var factory = new IdentityManagerServiceFactory();

                var rand = new System.Random();
                var users = Users.Get(rand.Next(5000, 20000));
                var roles = Roles.Get(rand.Next(15));

                factory.Register(new Registration<ICollection<InMemoryUser>>(users));
                factory.Register(new Registration<ICollection<InMemoryRole>>(roles));
                factory.IdentityManagerService = new Registration<IIdentityManagerService, InMemoryIdentityManagerService>();

                idm.UseIdentityManager(new IdentityManagerOptions
                {
                    Factory = factory,
                    SecurityConfiguration = new HostSecurityConfiguration
                    {
                        HostAuthenticationType = "Cookies",
                        //AdditionalSignOutType = "oidc"
                    }
                });
            });

            // this configures an embedded IdentityServer to act as an external authentication provider
            // when using IdentityManager in Token security mode. normally you'd configure this elsewhere.
            app.Map("/ids", ids =>
            {
                IdSvrConfig.Configure(ids);
            });
        }
        public void Randomize(ref Random rand)
        {
            // Get 60 - 80%
            var pct = rand.Next(600, 800) / 1000.0f;
            composition.Add( new Chemical(ChemicalNames.RandomOf(ChemicalNames.HighEnd,ref rand),pct) );
            RemainingPercent -= pct;
            var numMed = rand.Next(1, 2);

            // Get 10 - 20%
            pct = rand.Next(100, 200)/1000.0f;

            var loop = true;
            var i = 0;
            Chemical ch;
            while (loop)
            {
                ch = new Chemical(ChemicalNames.RandomOf(ChemicalNames.HighEnd, ref rand), pct);
                if (i < numMed && composition.Any(x => x.name != ch.name))
                {
                    composition.Add(ch);
                    pct = rand.Next(100, 200)/1000.0f;
                    i++;
                }
                if (i >= numMed)
                {
                    loop = false;
                }
            }
            RemainingPercent -= pct;

            pct = rand.Next(5, 50)/1000.0f;
            var ano = rand.Next(5, 50)/1000.0f;
            loop = true;
            while (loop)
            {
                ch = new Chemical(ChemicalNames.RandomOf(ChemicalNames.HighEnd, ref rand), pct);
                if (RemainingPercent > ano && composition.Any(x => x.name != ch.name))
                {
                    composition.Add(ch);
                    RemainingPercent -= pct;
                    pct = rand.Next(5, 20) / 1000.0f;
                    i++;
                }
                else if (RemainingPercent < ano)
                {
                    loop = false;
                }
            }
            ch = new Chemical(ChemicalNames.RandomOf(ChemicalNames.HighEnd, ref rand), RemainingPercent);
            composition.Add(ch);
        }
 ///<summary>
 ///Randomizes the position of the Transform's children in the Hierarchy.
 ///Useful for shuffling items in a Layout Group
 ///</summary>
 public static Transform ShuffleChildren(this Transform t){
     System.Random rand = new System.Random();
     for(int i = 0; i < t.childCount; i++){
         t.GetChild(rand.Next(0, t.childCount-1)).SetSiblingIndex(i);
     }
     return t; 
 }
        public Model Generate()
        {
            int count = 1000;
            Vector3[] v = new Vector3[count];
            Vector3[] r = new Vector3[count];
            Random random = new Random();
            Color[] color = new Color[count];
            float[] m = new float[count];

            v[0] = new Vector3(0,
                    0,
                    0);
            r[0] = new Vector3(0,
                0,
                0);
            m[0] = 1000000000;
            color[0] = Color.white;

            for (int i = 1; i < count; i++)
            {
                v[i] = new Vector3((float)random.NextDouble() * (random.NextDouble() > 0.5 ? 1 : -1),
                    (float)random.NextDouble() * (random.NextDouble() > 0.5 ? 1 : -1),
                    (float)random.NextDouble() * (random.NextDouble() > 0.5 ? 1 : -1));
                r[i] = new Vector3((float)random.NextDouble() * 100,
                    (float)random.NextDouble() * 100,
                    (float)random.NextDouble() * 100);
                m[i] = random.Next(10000, 100000);
                color[i] = Color.yellow;
            }
            Model model = new Model(r, v, m, color);
            model.G = 0.00001f;
            model.dt = 0.005f;
            return model;
        }
Exemple #9
0
        void Start()
        {
            Tile tileScript = GetComponent<Tile>();
            System.Random random = new System.Random(tileScript.TileMap.GetComponent<TileMap>().GetSeedAtPosition(GetComponent<Tile>().TileMapPosition));

            transform.Rotate(new Vector3(0, 0, random.Next(4) * 90));
        }
 public ItemSpawnComponent(ItemManager parent, Environment environment)
     : base(parent, "ItemSpawnComponent")
 {
     this.random = new System.Random();
     this.timeTillSpawn = random.Next(MAX_FREQUENCY - MIN_FREQUENCY) + MIN_FREQUENCY;
     this.environment = environment;
 }
 public string GetRandomSixDigitHexNumber()
 {
     System.Random random = new System.Random();
     int num = random.Next(1048576, 10066329);
     string hexString = num.ToString("X");
     return hexString;
 }
Exemple #12
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        public static void init()
        {
            reqIndex = 1;

              unixEpoch = new System.DateTime(1970, 1, 1, 0, 0, 0, System.DateTimeKind.Utc);

              string bundle = DeviceInfo.bundleID();
              string deviceId = DeviceInfo.deviceID();
              string hashSrc;

              if(bundle.Length > 0 && deviceId.Length > 0) {
            reqIdBase = "a-";
            hashSrc = bundle + "-" + deviceId;
              } else {
            System.Random rng = new System.Random();
            reqIdBase = "b-";
            hashSrc = (int)((System.DateTime.UtcNow - unixEpoch).TotalMilliseconds) + "-" + rng.Next();
              }

              byte[] srcBytes = System.Text.Encoding.UTF8.GetBytes(hashSrc);

              System.Security.Cryptography.MD5CryptoServiceProvider md5 = new System.Security.Cryptography.MD5CryptoServiceProvider();
              byte[] destBytes = md5.ComputeHash(srcBytes);

              string finalHash = System.BitConverter.ToString(destBytes).Replace("-", string.Empty);

              reqIdBase += finalHash + "-";
        }
 public ActionResult SleepRandom(int? min, int? max)
 {
     if(!min.HasValue || min.Value < 0) min = 50;
     if(!max.HasValue || max.Value < min.Value) max = min + 200;
     var rand = new System.Random();
     return SleepFor(rand.Next(min.Value, max.Value));
 }
Exemple #14
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        private bool startMenuOverlay(OverlayRenderer overlayRenderer)
        {
            if (!Misc.Parse(SettingsManager.GetValue("ShowInMenu"), true)) { return false; }

            var objects = GameObject.FindObjectsOfType(typeof(GameObject));
            if (objects.Any(o => o.name == "LoadingBuffer")) { return false; }
            var kerbin = objects.OfType<GameObject>().Where(b => b.name == "Kerbin").LastOrDefault();

            if (kerbin == null)
            {
                Debug.LogWarning("[Kethane] Couldn't find Kerbin!");
                return false;
            }

            overlayRenderer.SetTarget(kerbin.transform);
            overlayRenderer.SetRadiusMultiplier(1.02f);

            var random = new System.Random();
            var colors = new CellMap<Color32>(KethaneData.GridLevel);

            foreach (var cell in Cell.AtLevel(KethaneData.GridLevel))
            {
                var rand = random.Next(100);
                Color32 color;
                if (rand < 16)
                {
                    color = rand < 4 ? new Color32(21, 176, 26, 255) : new Color32(128, 128, 128, 192);
                    foreach (var neighbor in cell.GetNeighbors(KethaneData.GridLevel))
                    {
                        if (random.Next(2) < 1)
                        {
                            colors[neighbor] = color;
                        }
                    }
                }
                else
                {
                    color = new Color32(0, 0, 0, 128);
                }

                colors[cell] = color;
            }

            overlayRenderer.SetCellColors(colors);

            return true;
        }
Exemple #15
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        static void TreeTime()
        {
            System.Random rnd = new System.Random();

            DataStructures.TreeNode<int> TreeRoot = new DataStructures.TreeNode<int>(rnd.Next(100));

            for (int i = 0; i < 30; i++)
            {
                TreeRoot.Insert(new DataStructures.TreeNode<int>(rnd.Next(100)));
            }

            PrintingStuff.PrintTree<int>(TreeRoot);

            int valueToRemove = 0;
            if( valueToRemove > 0)
                TreeRoot.Delete(valueToRemove, TreeRoot);
        }
Exemple #16
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        void Start()
        {
            Tile tileScript = GetComponent<Tile>();
            SpriteRenderer spriteRenderer = GetComponent<SpriteRenderer>();
            System.Random random = new System.Random(tileScript.TileMap.GetComponent<TileMap>().GetSeedAtPosition(tileScript.TileMapPosition));

            spriteRenderer.sprite = Sprites[random.Next(Sprites.Length)];
        }
Exemple #17
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        /// <summary>
        /// Chooses a random child command to perform. Re-evaluated on repeat.
        /// </summary>
        /// <param name='commands'>
        /// A list of commands to choose from at random. Only one command will be performed.
        /// Null commands can be passed. At least one command must be specified.
        /// </param>
        /// <exception cref='System.ArgumentException'> </exception>
        public static CommandDelegate ChooseRandom(params CommandDelegate[] commands)
        {
            if (commands.Length == 0) {
            throw new System.ArgumentException("Must have at least one command parameter.", "commands");
            }

            System.Random random = new System.Random();
            return Commands.Defer( () => commands[random.Next(0, commands.Length)]);
        }
        /**
         * Constructor
         *
         * @param tmpdir the temporary directory used to write files.  If this is
         *               NULL then the sytem temporary directory will be used
         * @exception IOException
         */
        public FileDataOutput(FileInfo tmpdir)
        {
            System.Random random = new System.Random();

            temporaryFile = new FileInfo(tmpdir.DirectoryName + "\\" + "jxl" + random.Next().ToString("0000000000") + ".tmp");
            // TODO: CML -- how to handle this delete on exit support?
            //temporaryFile.deleteOnExit();
            data = new FileStream(temporaryFile.FullName, FileMode.Create,FileAccess.ReadWrite);
        }
Exemple #19
0
 public int ChooseCorrect(int left,int right)
 {
     System.Random random = new System.Random();
     if (random.Next(2) == 0)
     {
         return left;
     }
     else return right;
 }
        public void actionPersonnage()
        {
            bool choixDecisionPerso = (Random.value < 0.5) ? true : false; // true = fonction de l'envie personnelle, false = en fonction de l'etat de la population

            // Choix de l'action personnelle en fonction de sa personnalité propre et dynamique
            if (choixDecisionPerso)
            {
                double aleaActionPerso = Random.value; // Varie selon sa probabilité d'action allant de 0 à 1
                if (aleaActionPerso <= probaBoire) // Boire
                {
                    Boire();

                }
                else if (aleaActionPerso <= probaBoire + probaDanser) // Danser
                {
                    // Fonction Danser
                    Danser();
                }
                else if (aleaActionPerso <= probaBoire + probaDanser + probaParler) // Parler
                {
                    // Fonction parler
                    Parler();
                }
                else if (aleaActionPerso <= probaBoire + probaDanser + probaParler + probaTable) // Table
                {
                    // Fonction Table
                    Table();
                }
                else // Toilette
                {
                    Toilette();
                }

                VariationPersonnaliteDominante();
            }

            // Choix de l'action en fonction des etats courants de la population
            else
            {
                System.Random rnd = new System.Random();

                int aleaEtatsPopulation = rnd.Next(0, gameActuel.nbPersonnes);
                if (0 <=aleaEtatsPopulation && aleaEtatsPopulation <= gameActuel.nbBuveur)
                {
                    Boire();
                }
                else if (gameActuel.nbBuveur<= aleaEtatsPopulation && aleaEtatsPopulation <= gameActuel.nbBuveur+gameActuel.nbDanseur)
                {
                    Danser();
                }
                else if (gameActuel.nbBuveur + gameActuel.nbDanseur <= aleaEtatsPopulation && aleaEtatsPopulation <= gameActuel.nbPersonnes)
                {

                    Table();
                }
            }
        }
 public void Start()
 {
     _start_time = Time.time;
     _collider = GetComponent<CircleCollider2D>();
     _player_controller = GameObject.FindWithTag("Player").GetComponent<PlayerController>();
     _sprite = GetComponent<SpriteRenderer>();
     _random = new System.Random();
     _spin_start = _random.Next();
 }
Exemple #22
0
        public static void BuildSurfaceMesh(ref MeshPlane mesh, ref Random rand)
        {
            var brush = Resources.Load("PlanetBuilding/SurfaceBrush");

            if (brush == null)
            {
                Debug.LogError("Unable to load basic brush prefab");
                return;
            }

            var rampTex = Resources.Load("Textures/PlanetRamp") as Texture;

            if (rampTex == null)
            {
                Debug.LogError("Unable to load planet colour ramp");
                return;
            }

            // Apply brush texture somehow
            // * 0.1f
            float brushBaseSize = 1.0f;
            float brushSizeLarge = brushBaseSize * 0.2f;
            float brushSizeSmall = brushBaseSize * 0.02f;

            for (int i = 0; i < rand.Next(25, 75); ++i)
            {
                var go = (GameObject.Instantiate(brush) as GameObject);

                var ch = go.transform.GetChild(0);
                var brushScale = (float)(brushSizeSmall + (rand.NextDouble() * brushSizeLarge));
                ch.localScale = new Vector3(brushScale, brushScale, brushScale);

                go.transform.SetParent(mesh.transform);
                go.transform.Rotate(
                    (float)rand.NextDouble() * 360.0f,
                    (float)rand.NextDouble() * 360.0f,
                    (float)rand.NextDouble() * 360.0f
                    );
            }

            var localCam = mesh.gameObject.AddComponent<Camera>();
            localCam.cullingMask = PlanetBrushLayer;
            localCam.fieldOfView = 90;
            localCam.backgroundColor = Color.black;

            Cubemap c = new Cubemap(2048, TextureFormat.ARGB32, false);
            localCam.RenderToCubemap(c);

            mesh.GetComponent<Renderer>().material.SetTexture("_Tex", c);
            mesh.GetComponent<Renderer>().material.SetTexture("_PlanetRamp", rampTex);

            Component.Destroy(localCam);
             			foreach ( Transform ch in mesh.transform ){
             				GameObject.Destroy(ch.gameObject);
             			}
        }
        public IdentityAdminOptions GetAdminOptions()
        {
            var factory = new IdentityAdminServiceFactory
            {
                IdentityAdminService = new Registration<IIdentityAdminService, InMemoryIdentityAdminService>()
            };

            var rand = new System.Random();
            var clients = ClientSeeder.Get(rand.Next(1000, 3000));
            var scopes = ScopeSeeder.Get(rand.Next(15));

            factory.Register(new Registration<ICollection<InMemoryScope>>(scopes));
            factory.Register(new Registration<ICollection<InMemoryClient>>(clients));

            return new IdentityAdminOptions
            {
                Factory = factory
            };
        }
Exemple #24
0
        public void TestMethod1()
        {
            var random = new System.Random();
            for (int i = 0; i < 150; i++)
            {
                SessionFactoryManager.Current.GetCurrentSession().Store(new Usuario() { Nome = string.Format("Douglas Aguiar {0}", i), Email = "*****@*****.**", Idade = random.Next(12, 29) });
            }

            SessionFactoryManager.Current.CommitTransaction();
        }
 public int GetRandomNumber(int maxNumber)
 {
     if (maxNumber < 1)
         throw new System.Exception("The maxNumber value should be greater than 1");
     byte[] b = new byte[4];
     new System.Security.Cryptography.RNGCryptoServiceProvider().GetBytes(b);
     int seed = (b[0] & 0x7f) << 24 | b[1] << 16 | b[2] << 8 | b[3];
     System.Random r = new System.Random(seed);
     return r.Next(1, maxNumber);
 }
Exemple #26
0
 void shuffle()
 {
     System.Random r = new System.Random();
     for (int i = 0; i < arraySize; i++) {
         int j = r.Next(arraySize);
         int x = array[i];
         array[i] = array[j];
         array[j] = x;
     }
 }
Exemple #27
0
        public AddAlbum()
        {
            InitializeComponent();
            InitializeArtistComboBox();

#if DEBUG
            var rand = new System.Random();
            addAlbumTxtBoxAlbumName.Text = "My Favorite band";
            addAlbumTextBoxAlbumYear.Text = rand.Next(1878, System.DateTime.Today.Year).ToString();
#endif
        }
Exemple #28
0
        public AddSong()
        {
            InitializeComponent();
            InitializeGenreComboBox();
            InitializeAlbumComboBox();
            InitializeArtistComboBox();
            //Uses configuration to show/hide option to add song without album
            addSongCheckBoxSongToAlbum.Visible = allowSongWithoutAlbum;
            addSongComboBoxArtist.Visible = false;
            addSongLabelSongArtist.Visible = false;
            addSongButtonAddArtist.Visible = false;

#if DEBUG
            var rand = new System.Random();
            rand.Next(18);
            addSongTextBoxSongTitle.Text = "Awesome Song";
            addSongTextBoxSongTrackNumber.Text = rand.Next(18).ToString();
            addSongTextBoxSongLength.Text = rand.Next(105, 1000).ToString();
#endif
        }
 private static List<Line> GenerateLines(int Width,int Height,int NumberOfCracks, int Iterations, int MaxChange, int MaxLength, int Seed)
 {
     List<Line> Lines = new List<Line>();
     System.Random Generator = new System.Random(Seed);
     for (int x = 0; x < NumberOfCracks; ++x)
     {
         Line TempLine = null;
         int LineLength = 0;
         do
         {
             TempLine = new Line(Generator.Next(0, Width), Generator.Next(0, Width),
                 Generator.Next(0, Height), Generator.Next(0, Height));
             LineLength = (int)System.Math.Sqrt((double)((TempLine.X1 - TempLine.X2) * (TempLine.X1 - TempLine.X2))
                 + ((TempLine.Y1 - TempLine.Y2) * (TempLine.Y1 - TempLine.Y2)));
         } while (LineLength > MaxLength&&LineLength<=0);
         Lines.Add(TempLine);
         List<Line> TempLineList = new List<Line>();
         TempLineList.Add(TempLine);
         for (int y = 0; y < Iterations; ++y)
         {
             Line LineUsing=TempLineList[Generator.Next(0,TempLineList.Count)];
             int XBreak=Generator.Next(LineUsing.X1,LineUsing.X2)+Generator.Next(-MaxChange,MaxChange);
             int YBreak = 0;
             if (LineUsing.Y1 > LineUsing.Y2)
             {
                 YBreak = Generator.Next(LineUsing.Y2, LineUsing.Y1) + Generator.Next(-MaxChange, MaxChange);
             }
             else
             {
                 YBreak = Generator.Next(LineUsing.Y1, LineUsing.Y2) + Generator.Next(-MaxChange, MaxChange);
             }
             Line LineA=new Line(LineUsing.X1,XBreak,LineUsing.Y1,YBreak);
             Line LineB=new Line(XBreak,LineUsing.X2,YBreak,LineUsing.Y2);
             TempLineList.Remove(LineUsing);
             TempLineList.Add(LineA);
             TempLineList.Add(LineB);
         }
         TempLine.SubLines=TempLineList;
     }
     return Lines;
 }
        public void CanCreateHeavySparseMatrix()
        {
            var matrix = new SparseMatrix(500, 1000);
            var nonzero = 0;
            var rnd = new System.Random();

            for (int i = 0; i < matrix.RowCount; i++)
            {
                for (int j = 0; j < matrix.ColumnCount; j++ )
                {
                    var value = rnd.Next(10) * rnd.Next(10) * rnd.Next(10) * rnd.Next(10) * rnd.Next(10);
                    if (value != 0)
                    {
                        nonzero++;
                    }
                    matrix[i, j] = value;
                }
            }

            Assert.AreEqual(matrix.NonZerosCount, nonzero);
        }
        /// <summary>
        /// Fetch a Unity brand-specific color swatch
        /// </summary>
        /// <returns>Random color swatch</returns>
        public static Color GetRandomSwatch()
        {
            var randomPosition = s_ColorRandom.Next(s_ColorSwatchRange);

            while (s_RandomSwatchColorPosition == randomPosition)
            {
                randomPosition = s_ColorRandom.Next(s_ColorSwatchRange);
            }

            var color = s_ColorSwatches[randomPosition];

            s_RandomSwatchColorPosition = randomPosition;

            return(color);
        }
Exemple #32
0
        private void doRecipe(Smod2.API.Item item, Scp914 objectOfType, Smod2.API.Player player, Smod2.API.KnobSetting knobSetting)
        {
            sbyte outputitem = -2;

            try
            {
                outputitem = (sbyte)(objectOfType.recipes[(byte)item.ItemType].outputs[(byte)knobSetting].outputs[getrandom.Next(0, objectOfType.recipes[(byte)item.ItemType].outputs[(byte)knobSetting].outputs.Count)]);
            }
            catch (System.Exception)
            {
                if (outputitem >= 0)
                {
                    this.plugin.Error("Recipe for " + item.ItemType + "does not exist!  Ask the game devs to add a recipe for it!");
                }
            }
            if (outputitem != -2)
            {
                item.Remove();
                this.plugin.Debug(item.ItemType + " ==> " + (ItemType)outputitem);
            }
            if (outputitem >= 0)
            {
                player.GiveItem((ItemType)outputitem);
            }
        }
Exemple #33
0
 public int Random(int min, int max)
 {
     m_activeWorldData.randomCnt++;
     return(sr.Next(min, max));
 }
Exemple #34
0
        /// <summary>
        /// Generates a noise map based on Perlin noise and the specified parameters.
        /// </summary>
        /// <param name="width">The width of the map.</param>
        /// <param name="height">The height of the map.</param>
        /// <param name="scale">The scale of the map. At 1 this will return a map with the same value everywhere.</param>
        /// <param name="octaves"></param>
        /// <param name="persistence"></param>
        /// <param name="lacunarity"></param>
        /// <returns></returns>
        public static float[,] GenerateNoiseMap(int width, int height, int seed, float scale, int octaves, float persistence, float lacunarity)
        {
            System.Random random        = new System.Random(seed);
            Vector2[]     octaveOffsets = new Vector2[octaves];

            for (int i = 0; i < octaves; i++)
            {
                float offsetX = random.Next(-100000, 100000);
                float offsetY = random.Next(-100000, 100000);
                octaveOffsets[i] = new Vector2(offsetX, offsetY);
            }

            if (scale <= 0f)
            {
                scale = 0.0001f; // Avoid division by 0.
            }

            float[,] noiseMap = new float[width, height];
            float maxNoiseHeight = float.MinValue;
            float minNoiseHeight = float.MaxValue;

            for (int y = 0; y < height; y++)
            {
                for (int x = 0; x < width; x++)
                {
                    float amplitude   = 1;
                    float frequency   = 1;
                    float noiseHeight = 0;

                    for (int i = 0; i < octaves; i++)
                    {
                        float xInput = x / scale * frequency + octaveOffsets[i].x;
                        float yInput = y / scale * frequency + octaveOffsets[i].y;

                        float perlinValue = 2f * Mathf.PerlinNoise(xInput, yInput) - 1f;
                        noiseHeight += perlinValue * amplitude;

                        amplitude *= persistence;
                        frequency *= lacunarity;
                    }

                    if (noiseHeight > maxNoiseHeight)
                    {
                        maxNoiseHeight = noiseHeight;
                    }
                    if (noiseHeight < minNoiseHeight)
                    {
                        minNoiseHeight = noiseHeight;
                    }
                    noiseMap[x, y] = noiseHeight;
                }
            }

            for (int y = 0; y < height; y++)
            {
                for (int x = 0; x < width; x++)
                {
                    noiseMap[x, y] = Mathf.InverseLerp(minNoiseHeight, maxNoiseHeight, noiseMap[x, y]);
                }
            }

            return(noiseMap);
        }
Exemple #35
0
        /// <summary>
        /// Generates a random password based on the rules passed in the parameters
        /// </summary>
        /// <param name="includeLowercase">Bool to say if lowercase are required</param>
        /// <param name="includeUppercase">Bool to say if uppercase are required</param>
        /// <param name="includeNumeric">Bool to say if numerics are required</param>
        /// <param name="includeSpecial">Bool to say if special characters are required</param>
        /// <param name="includeSpaces">Bool to say if spaces are required</param>
        /// <param name="lengthOfPassword">Length of password required. Should be between 8 and 128</param>
        /// <returns></returns>
        public static string GeneratePassword(bool includeLowercase, bool includeUppercase, bool includeNumeric, bool includeSpecial, bool includeSpaces, int lengthOfPassword)
        {
            const int    MAXIMUM_IDENTICAL_CONSECUTIVE_CHARS = 2;
            const string LOWERCASE_CHARACTERS = "abcdefghijklmnopqrstuvwxyz";
            const string UPPERCASE_CHARACTERS = "ABCDEFGHIJKLMNOPQRSTUVWXYZ";
            const string NUMERIC_CHARACTERS   = "0123456789";
            const string SPECIAL_CHARACTERS   = @"!#$%&*@\";
            const string SPACE_CHARACTER      = " ";
            const int    PASSWORD_LENGTH_MIN  = 8;
            const int    PASSWORD_LENGTH_MAX  = 128;

            if (lengthOfPassword < PASSWORD_LENGTH_MIN || lengthOfPassword > PASSWORD_LENGTH_MAX)
            {
                return("Password length must be between 8 and 128.");
            }

            string characterSet = "";

            if (includeLowercase)
            {
                characterSet += LOWERCASE_CHARACTERS;
            }

            if (includeUppercase)
            {
                characterSet += UPPERCASE_CHARACTERS;
            }

            if (includeNumeric)
            {
                characterSet += NUMERIC_CHARACTERS;
            }

            if (includeSpecial)
            {
                characterSet += SPECIAL_CHARACTERS;
            }

            if (includeSpaces)
            {
                characterSet += SPACE_CHARACTER;
            }

            char[] password           = new char[lengthOfPassword];
            int    characterSetLength = characterSet.Length;

            System.Random random = new System.Random();
            for (int characterPosition = 0; characterPosition < lengthOfPassword; characterPosition++)
            {
                password[characterPosition] = characterSet[random.Next(characterSetLength - 1)];

                bool moreThanTwoIdenticalInARow =
                    characterPosition > MAXIMUM_IDENTICAL_CONSECUTIVE_CHARS &&
                    password[characterPosition] == password[characterPosition - 1] &&
                    password[characterPosition - 1] == password[characterPosition - 2];

                if (moreThanTwoIdenticalInARow)
                {
                    characterPosition--;
                }
            }

            return(string.Join(null, password));
        }
Exemple #36
0
 private static bool rd()
 {
     return(r.Next(2) != 0);
 }
Exemple #37
0
        // Called every frame
        protected override void Update(GameTime gameTime)
        {
            // Update base game
            base.Update(gameTime);
            camera.Follow(player);
            fieldBounds.Update(player.Position);

            MouseState testState = Mouse.GetState();

            //Game is over
            if (gameOver)
            {
                return;
            }

            player.Update(gameTime, fieldBounds, camera.absolutePosition);

            foreach (Enemy enemy in enemies)
            {
                enemy.Update(gameTime, player.Position);
            }

            foreach (Projectile p in projectiles)
            {
                if (p.Position.X > (fieldBounds.Boundaries.X + fieldBounds.Boundaries.Width) ||
                    p.Position.X < fieldBounds.Boundaries.X ||
                    p.Position.X < 0 ||
                    p.Position.X > ScreenWidth * 10 ||
                    p.Position.Y > (fieldBounds.Boundaries.Y + fieldBounds.Boundaries.Height) ||
                    p.Position.Y < fieldBounds.Boundaries.Y ||
                    p.Position.Y < 0 ||
                    p.Position.Y > ScreenHeight * 10)
                {
                    projectiles.Remove(p);
                    return;
                }
                p.Update();
            }

            for (int i = projectiles.Count - 1; i >= 0; i--)
            {
                Projectile p = projectiles[i];
                p.Update();

                bool isPlayerProjectile = p.ProjectileType == ProjectileType.Player;

                if (!isPlayerProjectile && player.Overlaps(p))
                {
                    projectiles.Remove(p);
                    life--; //Same as: life = life -1;
                }
                else if (isPlayerProjectile)
                {
                    for (int j = enemies.Count - 1; j >= 0; j--)
                    {
                        Enemy e = enemies[j];

                        if (e.Overlaps(p))
                        {
                            e.health -= 1;
                            projectiles.Remove(p);
                        }

                        if (e.health <= 0)
                        {
                            if (e.EnemyType == EnemyType.Wizard)
                            {
                                enemies.Remove(e);
                                score  += 1;
                                points += 1;
                            }
                            else if (e.EnemyType == EnemyType.Boss)
                            {
                                enemies.Remove(e);
                                score  += 5;
                                points += 5;
                            }
                        }
                    }
                    for (int k = projectiles.Count - 1; k >= 0; k--)
                    {
                        Projectile q = projectiles[k];

                        if (q.Overlaps(p) && (q.ProjectileType == ProjectileType.EnemyFire || q.ProjectileType == ProjectileType.BossFire))
                        {
                            projectiles.Remove(q);
                            projectiles.Remove(p);
                            k--;  i--;
                        }
                    }
                }
            }

            for (int i = enemies.Count - 1; i >= 0; i--)
            {
                Enemy e = enemies[i];

                if (e.Overlaps(player) && e.EnemyType == EnemyType.Wizard)
                {
                    enemies.Remove(e);
                    life -= 2;
                }
            }

            if (!enemyCreationTimer.Active)
            {
                var randSpawnWidth  = new System.Random();
                var randSpawnHeight = new System.Random();
                enemies.Add(new Enemy(this, new Vector2(randSpawnWidth.Next(screenWidth, 10 * screenWidth), randSpawnHeight.Next(0, 10 * ScreenHeight)), EnemyType.Wizard));

                Enemy lastAddedEnemy = enemies[enemies.Count - 1];
                if (lastAddedEnemy.Position.X >= (10 * screenWidth - lastAddedEnemy.SpriteWidth))
                {
                    Vector2 enemyPositionCorrectorX = new Vector2(10 * screenWidth - lastAddedEnemy.SpriteWidth, lastAddedEnemy.Position.Y);
                    lastAddedEnemy.Position = enemyPositionCorrectorX;
                }
                if (lastAddedEnemy.Position.Y >= (10 * screenHeight - lastAddedEnemy.SpriteHeight))
                {
                    Vector2 enemyPositionCorrectorY = new Vector2(lastAddedEnemy.Position.X, (screenHeight - lastAddedEnemy.SpriteHeight));
                    lastAddedEnemy.Position = enemyPositionCorrectorY;
                }

                enemyCreationTimer.StartTimer();
            }
            enemyCreationTimer.Update(gameTime);

            if (!bossCreationTimer.Active && score > 10)
            {
                var randSpawnWidth  = new System.Random();
                var randSpawnHeight = new System.Random();
                enemies.Add(new Enemy(this, new Vector2(player.Position.X + 800, player.Position.Y + 800), EnemyType.Boss));

                Enemy lastAddedEnemy = enemies[enemies.Count - 1];
                if (lastAddedEnemy.Position.X >= (10 * screenWidth - lastAddedEnemy.SpriteWidth))
                {
                    Vector2 enemyPositionCorrectorX = new Vector2(10 * screenWidth - lastAddedEnemy.SpriteWidth, lastAddedEnemy.Position.Y);
                    lastAddedEnemy.Position = enemyPositionCorrectorX;
                }
                if (lastAddedEnemy.Position.Y >= (10 * screenHeight - lastAddedEnemy.SpriteHeight))
                {
                    Vector2 enemyPositionCorrectorY = new Vector2(lastAddedEnemy.Position.X, (screenHeight - lastAddedEnemy.SpriteHeight));
                    lastAddedEnemy.Position = enemyPositionCorrectorY;
                }

                bossCreationTimer.StartTimer();
            }
            bossCreationTimer.Update(gameTime);

            if (life <= 0)
            {
                gameOver = true;
            }
        }
Exemple #38
0
 private static void RecalculateRandom()
 {
     _rndNum = Rnd.Next(25);
 }
        //libera de forma aleatoria clases d, cientificos o un perro de espinas
        private IEnumerator <float> liberar()
        {
            int contador = 0;

            yield return(MEC.Timing.WaitForSeconds(5f));

            System.Random Number = new System.Random();
            int           proba  = Number.Next(0, 100);

            if (proba <= 20)
            {
                contador = 1;
                foreach (Player player in PluginManager.Manager.Server.GetPlayers())
                {
                    if (player.TeamRole.Role == Role.SPECTATOR)
                    {
                        if (contador == 1)
                        {
                            player.ChangeRole(Role.SCP_939_89);
                        }
                    }
                }
            }
            if ((proba >= 21) && (proba <= 31))
            {
                foreach (Player player in PluginManager.Manager.Server.GetPlayers())
                {
                    if (player.TeamRole.Role == Role.SPECTATOR)
                    {
                        if (contador <= 3)
                        {
                            contador += 1;
                            player.ChangeRole(Role.SCIENTIST);
                            yield return(MEC.Timing.WaitForSeconds(0.2f));

                            if (contador == 1)
                            {
                                player.Teleport(PluginManager.Manager.Server.Map.GetRandomSpawnPoint(Role.SCP_049));
                            }
                            if (contador == 2)
                            {
                                player.Teleport(PluginManager.Manager.Server.Map.GetRandomSpawnPoint(Role.SCP_096));
                            }
                            if (contador == 3)
                            {
                                player.Teleport(PluginManager.Manager.Server.Map.GetRandomSpawnPoint(Role.SCP_939_53));
                            }
                        }
                    }
                }
            }
            if ((proba >= 32))
            {
                foreach (Player player in PluginManager.Manager.Server.GetPlayers())
                {
                    if (player.TeamRole.Role == Role.SPECTATOR)
                    {
                        if (contador <= 3)
                        {
                            contador += 1;
                            player.ChangeRole(Role.CLASSD);
                            yield return(MEC.Timing.WaitForSeconds(0.2f));

                            if (contador == 1)
                            {
                                player.Teleport(PluginManager.Manager.Server.Map.GetRandomSpawnPoint(Role.SCP_049));
                            }
                            if (contador == 2)
                            {
                                player.Teleport(PluginManager.Manager.Server.Map.GetRandomSpawnPoint(Role.SCP_096));
                            }
                            if (contador == 3)
                            {
                                player.Teleport(PluginManager.Manager.Server.Map.GetRandomSpawnPoint(Role.SCP_939_53));
                            }
                        }
                    }
                }
            }
        }
 protected int Random(int count)
 {
     return(_random.Next(count));
 }
Exemple #41
0
        private async Task <bool> TrollAsync(bool invalid, IBattleTemplate set)
        {
            var rng  = new System.Random();
            var path = Info.Hub.Config.Trade.MemeFileNames.Split(',');
            var msg  = $"Oops! I wasn't able to create that {GameInfo.Strings.Species[set.Species]}. Here's a meme instead!\n";

            if (path.Length == 0)
            {
                path = new string[] { "https://i.imgur.com/qaCwr09.png" }
            }
            ;                                                              //If memes enabled but none provided, use a default one.

            if (invalid || !ItemRestrictions.IsHeldItemAllowed(set.HeldItem, 8) || (Info.Hub.Config.Trade.ItemMuleSpecies != Species.None && set.Shiny) || Info.Hub.Config.Trade.EggTrade && set.Nickname == "Egg" && set.Species >= 888 ||
                (Info.Hub.Config.Trade.ItemMuleSpecies != Species.None && GameInfo.Strings.Species[set.Species] != Info.Hub.Config.Trade.ItemMuleSpecies.ToString() && !(Info.Hub.Config.Trade.DittoTrade && set.Species == 132 || Info.Hub.Config.Trade.EggTrade && set.Nickname == "Egg" && set.Species < 888)))
            {
                if (Info.Hub.Config.Trade.MemeFileNames.Contains(".com") || path.Length == 0)
                {
                    _ = invalid == true ? await Context.Channel.SendMessageAsync($"{msg}{path[rng.Next(path.Length)]}").ConfigureAwait(false) : await Context.Channel.SendMessageAsync($"{path[rng.Next(path.Length)]}").ConfigureAwait(false);
                }
                else
                {
                    _ = invalid == true ? await Context.Channel.SendMessageAsync($"{msg}{path[rng.Next(path.Length)]}").ConfigureAwait(false) : await Context.Channel.SendMessageAsync($"{path[rng.Next(path.Length)]}").ConfigureAwait(false);
                }
                return(true);
            }
            return(false);
        }
    }
Exemple #42
0
        private void OnGUI()
        {
            // Make a background box
            scrollViewVector = GUI.BeginScrollView(
                new Rect(25, 25, areaWidth, areaHeight),
                scrollViewVector,
                new Rect(0, 0, areaWidth, areaHeight));

            if (roomMgr != null)
            {
                SessionManager sessionMgr = SharingStage.Instance.Manager.GetSessionManager();
                if (sessionMgr != null)
                {
                    roomName = GUI.TextField(
                        new Rect(buttonWidth + padding, 0, areaWidth - (buttonWidth + padding), lineHeight),
                        roomName);

                    if (GUI.Button(new Rect(0, 0, buttonWidth, lineHeight), "Create"))
                    {
                        Random rnd = new Random();

                        Room newRoom = roomMgr.CreateRoom(roomName, rnd.Next(), false);
                        if (newRoom == null)
                        {
                            Debug.LogWarning("Cannot create room");
                        }
                    }

                    Room currentRoom = roomMgr.GetCurrentRoom();

                    for (int i = 0; i < roomMgr.GetRoomCount(); ++i)
                    {
                        Room room = roomMgr.GetRoom(i);

                        int vOffset = (padding + lineHeight) * (i + 1);
                        int hOffset = 0;

                        bool keepOpen = GUI.Toggle(new Rect(hOffset, vOffset, lineHeight, lineHeight), room.GetKeepOpen(), "");
                        room.SetKeepOpen(keepOpen);

                        hOffset += lineHeight + padding;

                        if (currentRoom != null && room.GetID() == currentRoom.GetID())
                        {
                            if (GUI.Button(new Rect(hOffset, vOffset, buttonWidth, lineHeight), "Leave"))
                            {
                                roomMgr.LeaveRoom();
                            }
                        }
                        else
                        {
                            if (GUI.Button(new Rect(hOffset, vOffset, buttonWidth, lineHeight), "Join"))
                            {
                                if (!roomMgr.JoinRoom(room))
                                {
                                    Debug.LogWarning("Cannot join room");
                                }
                            }
                        }

                        hOffset += buttonWidth + padding;

                        GUI.Label(new Rect(hOffset, vOffset, areaWidth - (buttonWidth + padding), lineHeight),
                                  room.GetName().GetString());
                    }
                }
            }

            // End the ScrollView
            GUI.EndScrollView();

            if (roomMgr != null)
            {
                Room currentRoom = roomMgr.GetCurrentRoom();

                if (currentRoom != null)
                {
                    // Display option to upload anchor
                    anchorScrollVector = GUI.BeginScrollView(
                        new Rect(areaWidth + 50, 25, areaWidth, areaHeight),
                        anchorScrollVector,
                        new Rect(0, 0, areaWidth, areaHeight));

                    anchorName =
                        GUI.TextField(
                            new Rect(
                                buttonWidth + padding,
                                0,
                                areaWidth - (buttonWidth + padding),
                                lineHeight),
                            anchorName);

                    if (GUI.Button(new Rect(0, 0, buttonWidth, lineHeight), "Create"))
                    {
                        if (!roomMgr.UploadAnchor(currentRoom, anchorName, anchorTestData, anchorTestData.Length))
                        {
                            Debug.LogError("Failed to start anchor upload");
                        }
                    }

                    for (int i = 0; i < currentRoom.GetAnchorCount(); ++i)
                    {
                        int vOffset = (padding + lineHeight) * (i + 1);

                        XString currentRoomAnchor = currentRoom.GetAnchorName(i);

                        GUI.Label(
                            new Rect(
                                buttonWidth + padding,
                                vOffset,
                                areaWidth - (buttonWidth + padding),
                                lineHeight),
                            currentRoomAnchor);

                        if (GUI.Button(new Rect(0, vOffset, buttonWidth, lineHeight), "Download"))
                        {
                            if (!roomMgr.DownloadAnchor(currentRoom, currentRoomAnchor))
                            {
                                Debug.LogWarning("Failed to start anchor download");
                            }
                        }
                    }

                    GUI.EndScrollView();
                }
            }
        }
Exemple #43
0
 /// <summary>
 /// <paramref name="min"/> から <paramref name="max"/> までのランダムな値を計算します。
 /// </summary>
 /// <param name="min">最小値</param>
 /// <param name="max">最大値</param>
 /// <returns><paramref name="min"/> から <paramref name="max"/> までのランダムな値</returns>
 public int Random(int min, int max)
 {
     return(mRandom.Next(min, max + 1));
 }
Exemple #44
0
        public static void Postfix(BusModel __instance)
        {
            Random gen = new Random();

            __instance.company          = availCompaniesNew[Utils.RandomRangeI(0f, availCompaniesNew.Count - 1)];
            __instance.vehicleModelName = availTypesNew[Utils.RandomRangeI(0f, availTypesNew.Count - 1)];
            __instance.licensePlateNbr  = GetRandomLetter().ToString() + GetRandomLetter() + GetRandomLetter() + gen.Next(0, 9) + gen.Next(0, 9) + gen.Next(0, 9);
        }
 // returns a int between min (inclusive) and max (exclusive)
 public static int Range(int min, int max)
 {
     return(_rand.Next(min, max));
 }
        /// <summary>
        /// Gets smart AI to attack a controller
        /// </summary>
        public ShipAttack SmartAttack(Controller controller)
        {
            //+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-//
            // AI algorithm for battleship game									//
            //+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-//

            // Checks if all cells has been searched, then return invalid
            if (!CheckAnyLeftCells(controller))
            {
                return(ShipAttack.Invalid);
            }

            if (aIAttackMessage == ShipAttack.Sank)
            {
                aIRandomSearch       = true;
                aIShipDirectionFound = false;
            }

            while (true)
            {
                // Picks random coordinate
                if (aIRandomSearch == true)
                {
                    RandomizePosition(controller);
                }
                else
                {
                    // Trys to find the direction the ship is placed
                    if (aIShipDirectionFound == false)
                    {
                        // Picks between horizontal or vertical
                        int pick = random.Next(0, 2);
                        if (pick == 0)
                        {
                            int y = random.Next(0, 2);
                            if (y == 0)
                            {
                                y = -1;
                            }
                            if (y == 1)
                            {
                                y = 1;
                            }
                            aIShipLastDirection = y;

                            aIX = aIHitStartX;
                            aIY = aIHitStartY + y;

                            // Checks if coordinate is inside the map
                            if ((aIY < 0) || (aIY >= controller.Map.Height))
                            {
                                continue;
                            }
                        }
                        else
                        {
                            int x = random.Next(0, 2);
                            if (x == 0)
                            {
                                x = -1;
                            }
                            if (x == 1)
                            {
                                x = 1;
                            }
                            aIShipLastDirection = x;

                            aIX = aIHitStartX + x;
                            aIY = aIHitStartY;

                            // Checks if coordinate is inside the map
                            if ((aIX < 0) || (aIX >= controller.Map.Width))
                            {
                                continue;
                            }
                        }
                    }
                    else
                    {
                        if (aIShipDirection == ShipDirection.Horizontal)
                        {
                            aIX = aIHitPreX + aIShipLastDirection;
                            aIY = aIHitPreY;

                            if ((aIX <= 0) || (aIX >= controller.Map.Width - 1) || (controller.Map.GetFieldValue(aIX, aIY) == (int)Field.Miss))
                            {
                                aIShipLastDirection = Toggle(aIShipLastDirection);
                                aIX = aIHitStartX + aIShipLastDirection;
                            }
                        }
                        else
                        {
                            aIX = aIHitPreX;
                            aIY = aIHitPreY + aIShipLastDirection;

                            if ((aIY <= 0) || (aIY >= controller.Map.Height - 1) || (controller.Map.GetFieldValue(aIX, aIY) == (int)Field.Miss))
                            {
                                aIShipLastDirection = Toggle(aIShipLastDirection);
                                aIY = aIHitStartY + aIShipLastDirection;
                            }
                        }
                    }
                }

                // Checking if coordinate is known
                if (!CheckCoordinateExist(controller))
                {
                    break;
                }
            }

            // Store the coordinate
            aIHitPreX = aIX;
            aIHitPreY = aIY;

            // When random search is disabled and there was discovered a ship cell
            if ((aIRandomSearch == false) && ((controller.Map.GetFieldValue(aIX, aIY) != (int)Field.Water)))
            {
                // Here is the ship direction determined when there is still not found a direction
                if (aIShipDirectionFound == false)
                {
                    // Checks if the previews x cell is not at the starting ship coordinate then it's pointing horizontal else it must be pointing vertical
                    if (aIHitPreX != aIHitStartX)
                    {
                        aIShipDirection = ShipDirection.Horizontal;
                    }
                    else
                    {
                        aIShipDirection = ShipDirection.Vertical;
                    }

                    aIShipDirectionFound = true;
                }
            }

            // When seaching randomly and there was discovered a ship cell, then disable random search and store the coordinate as start
            if ((aIRandomSearch == true) && (controller.Map.GetFieldValue(aIX, aIY) != (int)Field.Water))
            {
                aIHitStartX    = aIX;
                aIHitStartY    = aIY;
                aIRandomSearch = false;
            }

            // Stores the coordinate
            SaveCoordinate(controller);

            // Attack cell and return the attack state
            aIAttackMessage = controller.DestoryShip(aIX, aIY);
            return(aIAttackMessage);
        }
 public static bool Bool()
 {
     return(previous_bool = random.Next(0, 2) == 0);
 }
 public static int Next(int max)
 {
     return(_random.Next(max));
 }
Exemple #49
0
 private static char GetRandomLetter()
 {
     return((char)('A' + Gen.Next(0, 26)));
 }
Exemple #50
0
        private IEnumerator Play()
        {
            var myUnits = _cellGrid.Units.FindAll(u => u.PlayerNumber.Equals(PlayerNumber)).ToList();

            foreach (var unit in myUnits.OrderByDescending(u => u.Cell.GetNeighbours(_cellGrid.Cells).FindAll(u.IsCellTraversable).Count))
            {
                var enemyUnits   = _cellGrid.Units.Except(myUnits).ToList();
                var unitsInRange = new List <Unit>();
                foreach (var enemyUnit in enemyUnits)
                {
                    if (unit.IsUnitAttackable(enemyUnit, unit.Cell))
                    {
                        unitsInRange.Add(enemyUnit);
                    }
                }//Looking for enemies that are in attack range.
                if (unitsInRange.Count != 0)
                {
                    var index = _rnd.Next(0, unitsInRange.Count);
                    unit.AttackHandler(unitsInRange[index]);
                    yield return(new WaitForSeconds(0.5f));

                    continue;
                }//If there is an enemy in range, attack it.

                List <Cell> potentialDestinations = new List <Cell>();

                foreach (var enemyUnit in enemyUnits)
                {
                    potentialDestinations.AddRange(_cellGrid.Cells.FindAll(c => unit.IsCellMovableTo(c) && unit.IsUnitAttackable(enemyUnit, c)));
                }//Making a list of cells that the unit can attack from.

                var notInRange = potentialDestinations.FindAll(c => c.GetDistance(unit.Cell) > unit.MovementPoints);
                potentialDestinations = potentialDestinations.Except(notInRange).ToList();

                if (potentialDestinations.Count == 0 && notInRange.Count != 0)
                {
                    potentialDestinations.Add(notInRange.ElementAt(_rnd.Next(0, notInRange.Count - 1)));
                }

                potentialDestinations = potentialDestinations.OrderBy(h => _rnd.Next()).ToList();
                List <Cell> shortestPath = null;
                foreach (var potentialDestination in potentialDestinations)
                {
                    var path = unit.FindPath(_cellGrid.Cells, potentialDestination);
                    if ((shortestPath == null && path.Sum(h => h.MovementCost) > 0) || shortestPath != null && (path.Sum(h => h.MovementCost) < shortestPath.Sum(h => h.MovementCost) && path.Sum(h => h.MovementCost) > 0))
                    {
                        shortestPath = path;
                    }

                    var pathCost = path.Sum(h => h.MovementCost);
                    if (pathCost > 0 && pathCost <= unit.MovementPoints)
                    {
                        unit.Move(potentialDestination, path);
                        while (unit.IsMoving)
                        {
                            yield return(0);
                        }
                        shortestPath = null;
                        break;
                    }
                    yield return(0);
                }//If there is a path to any cell that the unit can attack from, move there.

                if (shortestPath != null)
                {
                    foreach (var potentialDestination in shortestPath.Intersect(unit.GetAvailableDestinations(_cellGrid.Cells)).OrderByDescending(h => h.GetDistance(unit.Cell)))
                    {
                        var path     = unit.FindPath(_cellGrid.Cells, potentialDestination);
                        var pathCost = path.Sum(h => h.MovementCost);
                        if (pathCost > 0 && pathCost <= unit.MovementPoints)
                        {
                            unit.Move(potentialDestination, path);
                            while (unit.IsMoving)
                            {
                                yield return(0);
                            }
                            break;
                        }
                        yield return(0);
                    }
                }//If the path cost is greater than unit movement points, move as far as possible.

                foreach (var enemyUnit in enemyUnits)
                {
                    var enemyCell = enemyUnit.Cell;
                    if (unit.IsUnitAttackable(enemyUnit, unit.Cell))
                    {
                        unit.AttackHandler(enemyUnit);
                        yield return(new WaitForSeconds(0.5f));

                        break;
                    }
                }//Look for enemies in range and attack.
            }
            _cellGrid.EndTurn();
        }
Exemple #51
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        /// <summary>
        /// Returns a random enumeration value from all the enums of this type.
        /// </summary>
        /// <typeparam name="T">Enumeration Type</typeparam>
        /// <returns>Random value of this enumeration type</returns>
        public static T RandomEnumValue <T>()
        {
            var enumvaluesAsArray = System.Enum.GetValues(typeof(T));

            return((T)enumvaluesAsArray.GetValue(randomGen.Next(enumvaluesAsArray.Length)));
        }
Exemple #52
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 public static int Next()
 {
     return(_random.Next());
 }
Exemple #53
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 /// <summary>
 /// Generates a random value of the specified type
 /// </summary>
 /// <param name="Rand">Random number generator that it can use</param>
 /// <returns>A randomly generated object of the specified type</returns>
 public bool Next(System.Random Rand)
 {
     return(Rand.Next(0, 2) == 1);
 }
Exemple #54
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 /// <summary>
 /// Returns a random integer in a given range.
 /// </summary>
 /// <param name="inMin">Minimum range</param>
 /// <param name="inMax">Maximum range</param>
 /// <returns>Random Integer</returns>
 public int getRandomInteger(int inMin, int inMax)
 {
     return(rng.Next(inMin, inMax));
 }
Exemple #55
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        public void LoadAll()
        {
            string filePath;

            SelectSlot = PlayerPrefs.GetInt(selectSlotKey, -1);

            for (int i = 0; i < 3; i++)
            {
                filePath = GetFilePath(saveKeys[i]);
                if (File.Exists(filePath))
                {
                    LoadData(filePath, ref m_playerData[i]);
                }
                if (SelectSlot == -1 && m_playerData[i].name != null)
                {
                    SelectSlot = i;
                }
            }
            if (SelectSlot == -1)
            {
                PlayerPrefs.SetInt(selectSlotKey, -1);
                return;
            }
            if (m_playerData[SelectSlot].name == null)
            {
                SelectSlot = -1;
                for (int i = 0; i < 3; i++)
                {
                    if (m_playerData[i].name != null)
                    {
                        SelectSlot = i;
                    }
                }
                if (SelectSlot == -1)
                {
                    PlayerPrefs.SetInt(selectSlotKey, -1);
                    return;
                }
            }

            if (ActivePlayerData.isNewGame)
            {
                Debug.Log("Game Loaded");
                return;
            }

            filePath = GetFilePath("GameData_" + ActivePlayerData.name);
            LoadData(filePath, ref m_activeWorldData);
            AreaChunks = new AreaData[m_activeWorldData.mapFileCnt];
            for (int i = 0; i < m_activeWorldData.mapFileCnt; i++)
            {
                filePath = GetFilePath("GameData_" + ActivePlayerData.name + "_MapChunk" + i);
                LoadData(filePath, ref AreaChunks[i]);
            }

            sr = new System.Random(ActiveWorldData.seed.GetStableHashCode());
            for (int i = 0; i < ActiveWorldData.randomCnt; i++)
            {
                sr.Next();
            }

            Debug.Log("Game Loaded");
        }
Exemple #56
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        protected override void OnCreate(Bundle bundle)
        {
            base.OnCreate(bundle);

            SetContentView(Resource.Layout.main_layout);
            rnd     = new System.Random();
            toolbar = FindViewById <Toolbar>(Resource.Id.toolbar);
            toolbar.SetTitle(Resource.String.Projects);
            SetSupportActionBar(toolbar);

            //Enable support action bar to display hamburger
            SupportActionBar.SetHomeAsUpIndicator(Resource.Drawable.ic_menu_white_18dp);
            SupportActionBar.SetDisplayHomeAsUpEnabled(true);

            drawerLayout   = FindViewById <DrawerLayout>(Resource.Id.drawer_layout);
            navigationView = FindViewById <NavigationView>(Resource.Id.nav_view);

            LayoutInflater inflater = (LayoutInflater)this.GetSystemService(Context.LayoutInflaterService);
            View           v        = inflater.Inflate(Resource.Layout.drawer_header, null);

            TVUserFullName = v.FindViewById <TextView>(Resource.Id.user_full_name);
            TVUserFullName.SetBackgroundColor(Android.Graphics.Color.Argb(200, rnd.Next(0, 255), rnd.Next(0, 255), rnd.Next(0, 255)));

            TVUserFullName.Text = RedMineManager.currUser.firstname + " " + RedMineManager.currUser.lastname ?? "Firstname Lastname";
            navigationView.AddHeaderView(v);
            navigationView.NavigationItemSelected += (sender, e) =>
            {
                e.MenuItem.SetChecked(true);
                switch (e.MenuItem.ItemId)
                {
                case Resource.Id.nav_my_issues:
                    Intent i0 = new Intent(this, typeof(IssueActivity.IssueActivity));
                    i0.PutExtra("Kind", "My Issues");
                    StartActivity(i0);
                    break;

                case Resource.Id.nav_projects:
                    if (RedMineManager.currUser.status == 1)
                    {
                        Intent i4 = new Intent(this, typeof(MainActivity));
                        StartActivity(i4);
                    }
                    else
                    {
                        Toast.MakeText(this, Resources.GetString(Resource.String.PermissionError), ToastLength.Short).Show();
                    }
                    break;

                case Resource.Id.settings:
                    Intent i = new Intent(this, typeof(SettingsActivity.SettingsActivity));
                    i.PutExtra("Domen", RedMineManager.client.BaseUrl.ToString());
                    StartActivity(i);
                    break;

                case Resource.Id.administration:
                    if (RedMineManager.currUser.status == 1)
                    {
                        Intent i2 = new Intent(this, typeof(VerifiedUserActivity));
                        StartActivity(i2);
                    }
                    else
                    {
                        Toast.MakeText(this, Resources.GetString(Resource.String.PermissionError), ToastLength.Short).Show();
                    }
                    break;

                case Resource.Id.log_out:
                    LoginActivity.CredentialsStore.Delete();
                    Intent i3 = new Intent(this, typeof(LoginActivity.LoginActivity));
                    Finish();
                    StartActivity(i3);
                    break;

                case Resource.Id.exit:
                    Finish();
                    break;
                }
                drawerLayout.CloseDrawers();
            };

            LinearLayout LLControls = FindViewById <LinearLayout>(Resource.Id.right_controls);
            Thread       load       = new Thread(() =>
            {
                LVProjects = FindViewById <ExpandableListView>(Resource.Id.list_projects);
                SetData();
                RunOnUiThread(() =>
                {
                    ImageView BNewProject = new ImageView(this);
                    BNewProject.SetImageResource(Resource.Drawable.ic_add_white_18dp);
                    if (RedMineManager.currUser.status != 1)
                    {
                        BNewProject.Visibility = ViewStates.Gone;
                    }
                    LLControls.AddView(BNewProject);
                    BNewProject.Click += delegate
                    {
                        Intent i = new Intent(this, typeof(NewProjectActivity));
                        i.PutExtra("IsNew", true);
                        StartActivityForResult(i, 0);
                    };

                    LVProjects.GroupClick += (object sender, ExpandableListView.GroupClickEventArgs e) =>
                    {
                        if (mAdapter.GetChildrenCount(e.GroupPosition) == 0)
                        {
                            Intent i = new Intent(this, typeof(OneProjectActivity));
                            i.PutExtra("Kind", "Project Issues");
                            i.PutExtra("ProjectId", (int)mAdapter.GetGroup(e.GroupPosition));
                            StartActivity(i);
                        }
                        else
                        if (!LVProjects.IsGroupExpanded(e.GroupPosition))
                        {
                            LVProjects.ExpandGroup(e.GroupPosition);
                        }
                        else
                        {
                            LVProjects.CollapseGroup(e.GroupPosition);
                        }
                    };

                    LVProjects.ChildClick += (object sender, ExpandableListView.ChildClickEventArgs e) =>
                    {
                        Intent i = new Intent(this, typeof(OneProjectActivity));
                        i.PutExtra("Kind", "Project Issues");
                        i.PutExtra("ProjectId", (int)mAdapter.GetChild(e.GroupPosition, e.ChildPosition));
                        StartActivity(i);
                    };
                });
            });

            load.Start();

            SwipeRefreshLayout refresh = FindViewById <SwipeRefreshLayout>(Resource.Id.swipe_refresh);

            refresh.SetDistanceToTriggerSync(50);
            refresh.SetColorSchemeResources(Resource.Color.colorAccent, Resource.Color.colorPrimary);
            refresh.Refresh += delegate
            {
                Thread t = new Thread(() =>
                {
                    SetData();
                    RunOnUiThread(() =>
                    {
                        Recreate();
                        refresh.Refreshing = false;
                    });
                });
                t.Start();
            };
        }
Exemple #57
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        void HandleCollection(SpawnCollection collection)
        {
            collection.Clear();
            if (collection.spline == null)
            {
                return;
            }
            while (collection.objects.Count > spawnCount && collection.objects.Count >= 0)
            {
                collection.Destroy(collection.objects.Count - 1);
            }
            int orderIndex = 0;

            while (collection.objects.Count < spawnCount)
            {
                switch (iteration)
                {
                case Iteration.Ordered:
                    collection.Spawn(objects[orderIndex], Vector3.zero, Quaternion.identity);
                    orderIndex++;
                    if (orderIndex >= objects.Count)
                    {
                        orderIndex = 0;
                    }
                    break;

                case Iteration.Random:
                    collection.Spawn(objects[orderRandom.Next(objects.Count)], Vector3.zero, Quaternion.identity);
                    break;
                }
            }
            float splineLength = 0f;

            if (uniform)
            {
                splineLength = collection.spline.CalculateLength() * (float)(clipTo - clipFrom);
            }
            for (int i = 0; i < spawnCount; i++)
            {
                double percent = 0.0;
                if (spawnCount > 1)
                {
                    percent = (double)i / (spawnCount - 1);
                }
                double evaluate = 0.0;
                if (uniform)
                {
                    evaluate = collection.spline.Travel(clipFrom, splineLength * (float)percent, Spline.Direction.Forward);
                }
                else
                {
                    evaluate = DMath.Lerp(clipFrom, clipTo, percent);
                }
                //Handle uniform splines
                evaluate += positionOffset;
                if (evaluate > 1f)
                {
                    evaluate -= 1f;
                }
                else if (evaluate < 0f)
                {
                    evaluate += 1f;
                }
                collection.spline.Evaluate(evaluate, result);
                HandleObject(collection.objects[i]);
            }
        }
Exemple #58
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 public int Next(int minValue, int maxValue)
 {
     return(_random.Next(minValue, maxValue));
 }
Exemple #59
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 public static int rand(int min, int max)
 {
     return(seed.Next(min, max + 1));
 } // End Function rand
Exemple #60
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        /// <summary>
        /// Generate a 2D array of Perlin noise values.
        /// </summary>
        /// <param name="width">X-size of the array.</param>
        /// <param name="height">Y-size of the array.</param>
        /// <param name="seed">Seed for RNG.</param>
        /// <param name="octaves">How many layers of detail is added to the noise. Must be greater than 0. Recommended value: 4.</param>
        /// <param name="scale">How "zoomed in" the noise is. The larger the smoother. Must be greater than 0. Recommended value: 20.</param>
        /// <param name="persistence">How much the amplitude changes between octaves. The smaller the smoother. Recommended range: [0f, 1f], Recommended value: 0.5f.</param>
        /// <param name="lacunarity">How much the frequency changes between octaves. The smaller the smoother. Recommended range: [1f, 16f], Recommended value: 2f.</param>
        /// <param name="offset">Manual offset for the noise.</param>
        /// <returns>2D array of noise values.</returns>
        public static float[,] GenerateHeightmap(int width, int height, int seed, int octaves, float scale, float persistence, float lacunarity, Vector2 offset)
        {
            if (octaves <= 0)
            {
                Debug.LogError("PerlinNoise.Generator.GenerateHeightmap: Must have more than 0 octaves!");
                return(null);
            }

            //Make sure scale is greater than 0
            if (scale <= 0)
            {
                scale = 0.00001f;
            }

            //Initialize the heightmap
            float[,] heightmap = new float[width, height];

            //Initialize RNG
            System.Random prng = new System.Random(seed);

            //Random offsets for each octave
            Vector2[] octaveOffsets = new Vector2[octaves];

            float amplitude         = 1f;
            float frequency         = 1f;
            float maxPossibleHeight = 0;

            for (int i = 0; i < octaves; i++)
            {
                //Offset the coordinates by a random value
                float offsetX = prng.Next(-100000, 100000) + offset.x;
                float offsetY = prng.Next(-100000, 100000) + offset.y;
                octaveOffsets[i] = new Vector2(offsetX, offsetY);

                maxPossibleHeight += amplitude;
                amplitude         *= persistence;
            }

            //Zoom to the center when changing width and height
            float halfWidth  = width / 2f;
            float halfHeight = height / 2f;

            //Loop through our heightmap and generate noise values for each element
            for (int x = 0; x < width; x++)
            {
                for (int y = 0; y < height; y++)
                {
                    //The strength of the layer -- the larger amplitude, the more it will affect the height value
                    amplitude = 1f;
                    //The scale of the layer -- the larger frequency, the grainier the noise
                    frequency = 1f;
                    //The height at these coordinates
                    float heightValue = 0f;

                    //Generate noise layers with differing scales and strengths to add more/less detail
                    for (int i = 0; i < octaves; i++)
                    {
                        //Sample coordinates
                        float sampleX = (x + halfWidth + octaveOffsets[i].x) / scale * frequency;
                        float sampleY = (y + halfHeight + octaveOffsets[i].y) / scale * frequency;

                        //Get noise sample and fit it between -1 and 1
                        float perlinValue = Mathf.PerlinNoise(sampleX, sampleY) * 2 - 1;

                        //Add noise layer to current value
                        heightValue += perlinValue * amplitude;

                        //Change our amplitude and frequency
                        amplitude *= persistence;
                        frequency *= lacunarity;
                    }

                    heightmap[x, y] = heightValue;
                }
            }

            //Normalize values between 0 and 1
            for (int x = 0; x < width; x++)
            {
                for (int y = 0; y < height; y++)
                {
                    float heightValue = (heightmap[x, y] + 1) / (maxPossibleHeight / 0.9f);
                    heightmap[x, y] = heightValue;
                }
            }

            return(heightmap);
        }