/// <summary>
        /// 分析amf文件头部
        /// </summary>
        /// <param name="header">文件头字符数组</param>
        /// <returns></returns>
        public static AmfHeadInfo AnalyzeFileHeader(Byte[] header)
        {
            try
            {
                if (header.Length != 76)
                    return null;

                System.IO.MemoryStream ms = new System.IO.MemoryStream(header);
                var temp = new AmfHeadInfo
                {
                    Format = AmfTools.Byte2String(ms.ReadBytesExtend(0, 4)),
                    FileSize = AmfTools.ConvertToInt32(header, 4) + 8,
                    AudioFlag = AmfTools.SubArray(header, 8, 4),
                    AudioHeadSize = AmfTools.ConvertToInt32(header, 12),
                    AudioCodec = new Char4 { Value = AmfTools.Byte2String(ms.ReadBytesExtend(16, 4)) },//AmfTools.SubArray(header,16,4)},
                    AudioBitRate = AmfTools.ConvertToInt32(header, 20),
                    ChannelCount = AmfTools.ConvertToInt32(header, 24),
                    SamplingRate = AmfTools.ConvertToInt32(header, 28),
                    SamplingTime = AmfTools.ConvertToInt32(header, 32),
                    AudioFrameCount = AmfTools.ConvertToInt32(header, 36),
                    VideoFlag = AmfTools.SubArray(header, 40, 4),
                    VideoHeadSize = AmfTools.ConvertToInt32(header, 44),
                    VideoCodec = new Char4 { Value = AmfTools.Byte2String(ms.ReadBytesExtend(48, 4)) },//AmfTools.SubArray(header, 48, 4),
                    Width = AmfTools.ConvertToInt32(header, 52),
                    Height = AmfTools.ConvertToInt32(header, 56),
                    VideoFrameRate = AmfTools.ConvertToInt32(header, 60),
                    VideoFrameCount = AmfTools.ConvertToInt32(header, 64),
                    DataBlockFlag = AmfTools.SubArray(header, 68, 4),
                    DataSize = AmfTools.ConvertToInt32(header, 72)
                };
                ms.Close();
                return temp;
            }
            catch 
            {
                throw;
            }
        }