public static void Initialise() { if (started) { return; } started = true; Players = new List <Player>(); Continents = new List <Continent>(); RemainingCards = new List <DangerCard>(); CreateContinents(); SetInternalMovement(); SetExternalMovement(); CreateDangerCards(); CheckPlayers(); if (Ready == null) { } else { Debug.LogWarning("Invoked"); startedSuccessfully = true; Ready.Invoke(null, new ReadyEventArgs(startedSuccessfully)); } InitialStartGame(); }
private void GameLoop_UpdateTicked(object sender, StardewModdingAPI.Events.UpdateTickedEventArgs e) { foreach (KeyValuePair <Object, Object> pair in SeedMakers) { Object seedMaker = pair.Key; Object heldItem = pair.Value; bool wasHolding = heldItem != null; if (HasHeldItem(seedMaker) && (!wasHolding || heldItem != GetHeldItem(seedMaker))) { if (HeldItemAdded != null) { HeldItemAdded.Invoke(null, new SeedMakerEventArgs(seedMaker, GetHeldItem(seedMaker))); } } if (wasHolding && (!HasHeldItem(seedMaker) || GetHeldItem(seedMaker) != heldItem)) { if (HeldItemRemoved != null) { HeldItemRemoved.Invoke(null, new SeedMakerEventArgs(seedMaker, heldItem)); } } } foreach (Object seedMaker in new List <Object>(SeedMakers.Keys)) { SeedMakers[seedMaker] = GetHeldItem(seedMaker); } }
public int?Next() { InitializeGeneratedInts(); int num; do { if (generatedInts.Count == int.MaxValue - 1) { NoPossibleNumber?.Invoke(this, System.EventArgs.Empty); return(null); } num = random.Next(); } while (generatedInts.Contains(num)); generatedInts.Add(num); return(num); }
private void Perform(GameObject prefab) { if (this == null) { return; } if (prefab == null) { Trace.Error("AsynGameObject: prefab is null"); return; } GameObject go = ResNode.InstantiateRes(prefab) as GameObject; go.transform.parent = gameObject.transform; go.transform.localScale = new Vector3(1.0f, 1.0f, 1.0f); go.transform.localRotation = Quaternion.identity; go.transform.localPosition = new Vector3(0.0f, 0.0f, 0.0f); //go.transform.rotation = gameObject.transform.rotation; //go.transform.SetPosition( gameObject.transform.position; if (callback != null) { callback.Invoke(gameObject, null); } }
void SetNewPlayerCharacter(int characterID, Vector3 position, Quaternion rotation) { GameObject newCharacter = Instantiate(characterList[characterID], position, rotation, transform); clickToMove.SetNavMeshAgent(newCharacter.GetComponent <UnityEngine.AI.NavMeshAgent>()); characterChanged?.Invoke(this, new CharacterChangedEventArgs(newCharacter)); }
private void PaintAt(Vector2 screenPosition, bool preview, float pressure, object owner) { var camera = P3dHelper.GetCamera(_camera); if (camera != null) { if (touchOffset != 0.0f && Input.touchCount > 0) { screenPosition.y += touchOffset * P3dInputManager.ScaleFactor; } var ray = camera.ScreenPointToRay(screenPosition); var hit = default(RaycastHit); if (Physics.Raycast(ray, out hit, float.PositiveInfinity, layers) == true) { var finalUp = orientation == OrientationType.CameraUp ? camera.transform.up : Vector3.up; var finalPosition = hit.point + hit.normal * offset; var finalNormal = normal == NormalType.HitNormal ? -hit.normal : ray.direction; var finalRotation = Quaternion.LookRotation(finalNormal, finalUp); hitCache.InvokeRaycast(gameObject, preview, priority, hit, pressure); SubmitPoint(preview, priority, hit.collider, finalPosition, finalRotation, pressure, owner); if (!preview) { onFingerHitUpdate?.Invoke(this, finalPosition); } return; } } BreakHits(owner); }
public void Stop() { Debug.Log("Stopped"); navMeshAgent.isStopped = true; walking = false; WalkingStop?.Invoke(this, new WalkingStopEventArgs(transform.position, nowTarget)); }
public void RemoveItem(string id) { if (HasItem(id)) { items.RemoveAll(x => x.id == id); } args = new InventoryEventArgs(id); OnItemRemoved?.Invoke(this, args); }
/// <summary> /// Main download method. /// </summary> private async void download() { dlTimer.Start(); dsTimer.Start(); // Set 'cancelDownload' to false, so that method can stop again. cancelDownload = false; req = (System.Net.HttpWebRequest)System.Net.WebRequest.Create(uri); // check if downloaded-length!=0 and !overwrite so the user want to resume. if (dLength > 0 && !overwrite) { req.AddRange(dLength); // add range to the 'req' to change the point of start download. } isDownloading = true; using (res = (System.Net.HttpWebResponse) await req.GetResponseAsync()) { fLength = res.ContentLength + dLength; // get the total-size of the file. eSize.Invoke(null, View.Size.getlength.GetLengthString(FileSize)); // update the total-size. eDownloadedSize.Invoke(null, View.Size.getlength.GetLengthString(DownloadedLength)); // update the downloaded-length. dt = System.DateTime.Now; // get the current time ( point of start downloading ). using (stream = res.GetResponseStream()) { await System.Threading.Tasks.Task.Run(() => // await task so the winform don't freezing. { // update the download-state. eDownloadState.Invoke(null, "Downloading"); // while not 'cancelDownload' and file doesn't end do: while (!cancelDownload && ((bufferReader = stream.Read(buffer, 0, buffer.Length)) > 0)) { fStream.Write(buffer, 0, bufferReader); // write byte to the file on harddisk. dLength += bufferReader; // update downloaded-length value. cLength += bufferReader; // update current-downloaded-length value. } }); } } dlTimer.Stop(); dsTimer.Stop(); isDownloading = false; // eSpeed.Invoke(null, "0.0 Kb/s"); // update downloading-speed to 0.0 kb/s. eDownloadedSize.Invoke(null, View.Size.getlength.GetLengthString(DownloadedLength)); // update downloaded-size. eDownloadState.Invoke(null, DownloadState); // update download-state. fStream.Dispose(); // free file on harddisk by dispose 'fStream'. }
public void OnClick() { if (player.def.type != PlayerDef.Type.AI && ChatManager.instance != null && GD.thePlayer != null && GD.thePlayer.ID != player.def.id) { ChatManager.instance.StartChatWith(player.def.id, player.def.name, player.def.avatar); } OnAlterPlayer?.Invoke(this, new AlterPlayerEvent { enemy = this }); }
private void ClearLineRenderers() { foreach (LineRenderer lineRenderer in LineRenderers) { lineRenderer.positionCount = 0; } if (LinesCleared != null) { LinesCleared.Invoke(this, System.EventArgs.Empty); } }
public void AddItem(Item item) { if (HasItem(item.id)) { Debug.LogError($"Item [{item.id}] is already in inventory"); return; } items.Add(item); args = new InventoryEventArgs(item.id); OnItemAdded?.Invoke(this, args); }
public void OnClick() { if (isUnlocked) { onClick?.Invoke(this, stageID); } else { SS.View.Manager.Add(PopupController.POPUP_SCENE_NAME, new PopupData(PopupType.OK, "You have to complete previous levels to unlock this.")); } FirebaseManager.LogEvent("StageSelect_StageClick", "stage_number", stageID); }
public static bool GenerateLoot(DaggerfallLoot loot, int locationIndex) { string[] lootTableKeys = { "K", // Crypt "N", // Orc Stronghold "N", // Human Stronghold "N", // Prison "K", // Desecrated Temple "M", // Mine "M", // Natural Cave "Q", // Coven "K", // Vampire Haunt "U", // Laboratory "D", // Harpy Nest "N", // Ruined Castle "L", // Spider Nest "F", // Giant Stronghold "S", // Dragon's Den "N", // Barbarian Stronghold "M", // Volcanic Caves "L", // Scorpion Nest "N", // Cemetery }; // Get loot table key if (locationIndex < lootTableKeys.Length) { DaggerfallLoot.GenerateItems(lootTableKeys[locationIndex], loot.Items); // Randomly add map char key = lootTableKeys[locationIndex][0]; int alphabetIndex = key - 64; if (alphabetIndex >= 10 && alphabetIndex <= 15) // between keys J and O { int[] mapChances = { 2, 1, 1, 2, 2, 15 }; int mapChance = mapChances[alphabetIndex - 10]; DaggerfallLoot.RandomlyAddMap(mapChance, loot.Items); DaggerfallLoot.RandomlyAddPotion(4, loot.Items); DaggerfallLoot.RandomlyAddPotionRecipe(2, loot.Items); } OnLootSpawned?.Invoke(null, new TabledLootSpawnedEventArgs { LocationIndex = locationIndex, Key = lootTableKeys[locationIndex], Items = loot.Items }); return(true); } return(false); }
public static IEnumerator CoCheckAtlasExist(string name, System.EventHandler <bool> onComplete) { string atlasAddress = GetAtlasAddressFromPictureName(name); AsyncOperationHandle <IList <IResourceLocation> > handle = Addressables.LoadResourceLocationsAsync(atlasAddress); yield return(handle); bool isExist = handle.Result.Count > 0; Debug.Log($"Atlas Exist: {isExist}"); onComplete?.Invoke(null, isExist); Addressables.Release(handle); yield return(isExist); }
IEnumerator _StartGame() { yield return(new WaitForSeconds(3f)); stateManager.StateNow = GameStateManager.State.GamePlaying; gaming = true; startTime = Time.time; SetTimeText(totalSeconds); gameStart?.Invoke(this, new GameStartEventArgs()); yield return(new WaitForSeconds(2f)); startCountDownAnimator.SetBool("GameStart", false); }
public void PositionCards(System.EventHandler listener = null) { int counter = 3; var onReady = new System.EventHandler((object sender, System.EventArgs e) => { if (--counter == 0) { if (listener != null) { listener.Invoke(sender, e); } } }); PositionDeck(onReady); PositionHand(onReady); PositionDiscard(onReady); }
private void UpdateLines() { int idx = Gesture.PathCount - 1; if (idx >= 0 && idx < LineRenderers.Length) { Vector3 worldPos = new Vector3(Gesture.FocusX, Gesture.FocusY, 0.0f); worldPos = Camera.main.ScreenToWorldPoint(worldPos); worldPos.z = 0.0f; LineRenderers[idx].positionCount++; LineRenderers[idx].SetPosition(LineRenderers[idx].positionCount - 1, worldPos); } if (LinesUpdated != null) { LinesUpdated.Invoke(this, System.EventArgs.Empty); } }
static StackObject *Invoke_0(ILIntepreter __intp, StackObject *__esp, IList <object> __mStack, CLRMethod __method, bool isNewObj) { ILRuntime.Runtime.Enviorment.AppDomain __domain = __intp.AppDomain; StackObject *ptr_of_this_method; StackObject *__ret = ILIntepreter.Minus(__esp, 3); ptr_of_this_method = ILIntepreter.Minus(__esp, 1); ILRuntime.Runtime.Intepreter.ILTypeInstance @e = (ILRuntime.Runtime.Intepreter.ILTypeInstance) typeof(ILRuntime.Runtime.Intepreter.ILTypeInstance).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 2); System.Object @sender = (System.Object) typeof(System.Object).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); ptr_of_this_method = ILIntepreter.Minus(__esp, 3); System.EventHandler <ILRuntime.Runtime.Intepreter.ILTypeInstance> instance_of_this_method = (System.EventHandler <ILRuntime.Runtime.Intepreter.ILTypeInstance>) typeof(System.EventHandler <ILRuntime.Runtime.Intepreter.ILTypeInstance>).CheckCLRTypes(StackObject.ToObject(ptr_of_this_method, __domain, __mStack)); __intp.Free(ptr_of_this_method); instance_of_this_method.Invoke(@sender, @e); return(__ret); }
private void UpdateLines() { // play sound only once, when line is first starting to draw if (!soundPlayed) { SoundManager.instance.PlaySingle(SoundManager.combatDrawingSound); soundPlayed = true; } int idx = Gesture.PathCount - 1; if (idx >= 0 && idx < LineRenderers.Length) { Vector3 worldPos = new Vector3(Gesture.FocusX, Gesture.FocusY, 0.0f); worldPos = Camera.main.ScreenToWorldPoint(worldPos); worldPos.z = 0.0f; LineRenderers[idx].positionCount++; LineRenderers[idx].SetPosition(LineRenderers[idx].positionCount - 1, worldPos); } if (LinesUpdated != null) { LinesUpdated.Invoke(this, System.EventArgs.Empty); } }
public static ArchiveExtractResult FlatExtract(SharpCompress.Archives.IArchive extractor, string outputFolder, System.EventHandler <ExtractProgress> progress_callback) { Dictionary <bool, List <SharpCompress.Common.IEntry> > myList = new Dictionary <bool, List <SharpCompress.Common.IEntry> >(); myList.Add(true, new List <SharpCompress.Common.IEntry>()); myList.Add(false, new List <SharpCompress.Common.IEntry>()); int total = extractor.Entries.Count(); int extractedindex = 0; string titit; FileSystem.CreateDirectory(outputFolder); using (var entries = extractor.ExtractAllEntries()) while (entries.MoveToNextEntry()) { if (!entries.Entry.IsDirectory) { try { titit = Path.Combine(outputFolder, Path.GetFileName(entries.Entry.Key)); using (FileStream fs = File.Create(titit)) { entries.WriteEntryTo(fs); fs.Flush(); } myList[true].Add(entries.Entry); } catch (System.Exception) { myList[false].Add(entries.Entry); } } extractedindex++; if (progress_callback != null) { syncContext.Post(new SendOrPostCallback(delegate { progress_callback?.Invoke(extractor, new ExtractProgress(total, extractedindex)); }), null); } } return(new ArchiveExtractResult(myList)); }
/// <summary> /// Sets enemy career and prepares entity settings. /// </summary> public void SetEnemyCareer(MobileEnemy mobileEnemy, EntityTypes entityType) { // Try custom career first career = GetCustomCareerTemplate(mobileEnemy.ID); if (career != null) { // Custom enemy careerIndex = mobileEnemy.ID; stats.SetPermanentFromCareer(career); if (entityType == EntityTypes.EnemyMonster) { // Default like a monster level = mobileEnemy.Level; maxHealth = Random.Range(mobileEnemy.MinHealth, mobileEnemy.MaxHealth + 1); for (int i = 0; i < ArmorValues.Length; i++) { ArmorValues[i] = (sbyte)(mobileEnemy.ArmorValue * 5); } } else { // Default like a class enemy level = GameManager.Instance.PlayerEntity.Level; maxHealth = FormulaHelper.RollEnemyClassMaxHealth(level, career.HitPointsPerLevel); } } else if (entityType == EntityTypes.EnemyMonster) { careerIndex = mobileEnemy.ID; career = GetMonsterCareerTemplate((MonsterCareers)careerIndex); stats.SetPermanentFromCareer(career); // Enemy monster has predefined level, health and armor values. // Armor values can be modified below by equipment. level = mobileEnemy.Level; maxHealth = UnityEngine.Random.Range(mobileEnemy.MinHealth, mobileEnemy.MaxHealth + 1); for (int i = 0; i < ArmorValues.Length; i++) { ArmorValues[i] = (sbyte)(mobileEnemy.ArmorValue * 5); } } else if (entityType == EntityTypes.EnemyClass) { careerIndex = mobileEnemy.ID - 128; career = GetClassCareerTemplate((ClassCareers)careerIndex); stats.SetPermanentFromCareer(career); // Enemy class is levelled to player and uses similar health rules // City guards are 3 to 6 levels above the player level = GameManager.Instance.PlayerEntity.Level; if (careerIndex == (int)MobileTypes.Knight_CityWatch - 128) { level += UnityEngine.Random.Range(3, 7); } maxHealth = FormulaHelper.RollEnemyClassMaxHealth(level, career.HitPointsPerLevel); } else { career = new DFCareer(); careerIndex = -1; return; } this.mobileEnemy = mobileEnemy; this.entityType = entityType; name = career.Name; minMetalToHit = mobileEnemy.MinMetalToHit; team = mobileEnemy.Team; short skillsLevel = (short)((level * 5) + 30); if (skillsLevel > 100) { skillsLevel = 100; } for (int i = 0; i <= DaggerfallSkills.Count; i++) { skills.SetPermanentSkillValue(i, skillsLevel); } // Generate loot table items DaggerfallLoot.GenerateItems(mobileEnemy.LootTableKey, items); // Enemy classes and some monsters use equipment if (careerIndex == (int)MonsterCareers.Orc || careerIndex == (int)MonsterCareers.OrcShaman) { SetEnemyEquipment(0); } else if (careerIndex == (int)MonsterCareers.Centaur || careerIndex == (int)MonsterCareers.OrcSergeant) { SetEnemyEquipment(1); } else if (careerIndex == (int)MonsterCareers.OrcWarlord) { SetEnemyEquipment(2); } else if (entityType == EntityTypes.EnemyClass) { SetEnemyEquipment(UnityEngine.Random.Range(0, 2)); // 0 or 1 } // Assign spell lists if (entityType == EntityTypes.EnemyMonster) { if (careerIndex == (int)MonsterCareers.Imp) { SetEnemySpells(ImpSpells); } else if (careerIndex == (int)MonsterCareers.Ghost) { SetEnemySpells(GhostSpells); } else if (careerIndex == (int)MonsterCareers.OrcShaman) { SetEnemySpells(OrcShamanSpells); } else if (careerIndex == (int)MonsterCareers.Wraith) { SetEnemySpells(WraithSpells); } else if (careerIndex == (int)MonsterCareers.FrostDaedra) { SetEnemySpells(FrostDaedraSpells); } else if (careerIndex == (int)MonsterCareers.FireDaedra) { SetEnemySpells(FireDaedraSpells); } else if (careerIndex == (int)MonsterCareers.Daedroth) { SetEnemySpells(DaedrothSpells); } else if (careerIndex == (int)MonsterCareers.Vampire) { SetEnemySpells(VampireSpells); } else if (careerIndex == (int)MonsterCareers.DaedraSeducer) { SetEnemySpells(SeducerSpells); } else if (careerIndex == (int)MonsterCareers.VampireAncient) { SetEnemySpells(VampireAncientSpells); } else if (careerIndex == (int)MonsterCareers.DaedraLord) { SetEnemySpells(DaedraLordSpells); } else if (careerIndex == (int)MonsterCareers.Lich) { SetEnemySpells(LichSpells); } else if (careerIndex == (int)MonsterCareers.AncientLich) { SetEnemySpells(AncientLichSpells); } } else if (entityType == EntityTypes.EnemyClass && (mobileEnemy.CastsMagic)) { int spellListLevel = level / 3; if (spellListLevel > 6) { spellListLevel = 6; } SetEnemySpells(EnemyClassSpells[spellListLevel]); } // Chance of adding map DaggerfallLoot.RandomlyAddMap(mobileEnemy.MapChance, items); if (!string.IsNullOrEmpty(mobileEnemy.LootTableKey)) { // Chance of adding potion DaggerfallLoot.RandomlyAddPotion(3, items); // Chance of adding potion recipe DaggerfallLoot.RandomlyAddPotionRecipe(2, items); } OnLootSpawned?.Invoke(this, new EnemyLootSpawnedEventArgs { MobileEnemy = mobileEnemy, EnemyCareer = career, Items = items }); FillVitalSigns(); }
public void FinishGaming() { stateManager.StateNow = GameStateManager.State.GameEnd; gaming = false; gameFinish?.Invoke(this, new GameFinishEventArgs()); }
public void KeyMethod2() { systemHandler.Invoke(this, System.EventArgs.Empty); }
public static ArchiveExtractResult Unrar(RarArchive extractor, string outputFolder, System.EventHandler <ExtractProgress> progress_callback) { Dictionary <bool, List <SharpCompress.Common.IEntry> > myList = new Dictionary <bool, List <SharpCompress.Common.IEntry> >(); myList.Add(true, new List <SharpCompress.Common.IEntry>()); myList.Add(false, new List <SharpCompress.Common.IEntry>()); int total = extractor.Entries.Count; int extractedindex = 0; using (var entries = extractor.ExtractAllEntries()) while (entries.MoveToNextEntry()) { try { FileInfo fi = new FileInfo(Path.Combine(outputFolder, entries.Entry.Key)); FileSystem.CreateDirectory(fi.DirectoryName); using (FileStream fs = fi.Create()) { entries.WriteEntryTo(fs); fs.Flush(); } myList[true].Add(entries.Entry); } catch (System.Exception) { myList[false].Add(entries.Entry); } extractedindex++; if (progress_callback != null) { syncContext.Post(new System.Threading.SendOrPostCallback(delegate { progress_callback?.Invoke(extractor, new ExtractProgress(total, extractedindex)); }), null); } } return(new ArchiveExtractResult(myList)); }
public static ArchiveExtractResult Extract7z(SharpCompress.Archives.SevenZip.SevenZipArchive extractor, string outputFolder, System.EventHandler <ExtractProgress> progress_callback) { Dictionary <bool, List <SharpCompress.Common.IEntry> > myList = new Dictionary <bool, List <SharpCompress.Common.IEntry> >(); myList.Add(true, new List <SharpCompress.Common.IEntry>()); myList.Add(false, new List <SharpCompress.Common.IEntry>()); int total = extractor.Entries.Count; int extractedindex = 0; using (var entries = extractor.ExtractAllEntries()) while (entries.MoveToNextEntry()) { try { FileInfo fi = new FileInfo(Path.Combine(outputFolder, entries.Entry.Key)); FileSystem.CreateDirectory(fi.DirectoryName); using (FileStream fs = fi.Create()) { entries.WriteEntryTo(fs); fs.Flush(); } myList[true].Add(entries.Entry); } catch (System.Exception) { myList[false].Add(entries.Entry); } extractedindex++; if (progress_callback != null) { syncContext.Post(new System.Threading.SendOrPostCallback(delegate { progress_callback?.Invoke(extractor, new ExtractProgress(total, extractedindex)); }), null); } } return(new ArchiveExtractResult(myList)); /*Dictionary<bool, List<ArchiveFileInfo>> myList = new Dictionary<bool, List<ArchiveFileInfo>>(); * myList.Add(true, new List<ArchiveFileInfo>()); * myList.Add(false, new List<ArchiveFileInfo>()); * extractor.ExtractArchive(outputFolder); * if (progress_callback != null) * extractor.Extracting += progress_callback; * foreach (var node in extractor.ArchiveFileData) * { * if (!node.IsDirectory) * { * if (File.Exists(Path.Combine(outputFolder, node.FileName))) * myList[true].Add(node); * else * myList[false].Add(node); * } * } * return (new SevenZipExtractResult(myList));//*/ }
/// <summary> /// Raises the FancyControls.MoveableControl.PushedPixelAmountChanged event. /// </summary> /// <param name="e"> /// A System.EventArgs that contains the event data. /// </param> protected void OnPushedPixelAmountChanged(System.EventArgs e) { PushedPixelAmountChanged?.Invoke(this, e); }
/// <summary> /// Raises the FancyControls.MoveableControl.HoverPixelAmountChanged event. /// </summary> /// <param name="e"> /// A System.EventArgs that contains the event data. /// </param> protected void OnHoverPixelAmountChanged(System.EventArgs e) { HoverPixelAmountChanged?.Invoke(this, e); }
private void Paint(P3dInputManager.Finger finger, bool down, bool up) { var link = GetLink(finger); if (spacing > 0.0f) { var tail = finger.SmoothPositions[0]; if (down == true) { link.Distance = 0.0f; if (storeStates == true) { P3dStateManager.StoreAllStates(); } PaintAt(tail, false, finger.Pressure, link); onFingerHitBegin?.Invoke(this, finger.PositionA); } for (var i = 1; i < finger.SmoothPositions.Count; i++) { var head = finger.SmoothPositions[i]; var dist = Vector2.Distance(tail, head); var steps = Mathf.FloorToInt((link.Distance + dist) / spacing); for (var j = 0; j < steps; j++) { var remainder = spacing - link.Distance; tail = Vector2.MoveTowards(tail, head, remainder); PaintAt(tail, false, finger.Pressure, link); dist -= remainder; link.Distance = 0.0f; } link.Distance += dist; tail = head; } } else { if (showPreview == true) { if (up == true) { if (storeStates == true) { P3dStateManager.StoreAllStates(); } PaintAt(finger.PositionA, false, finger.Pressure, link); } else { PaintAt(finger.PositionA, true, finger.Pressure, link); } } else if (down == true) { if (storeStates == true) { P3dStateManager.StoreAllStates(); } PaintAt(finger.PositionA, false, finger.Pressure, link); } } if (up == true) { BreakHits(link); //ClearAll(); } }
/// <summary> /// Method use to update download-speed. /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void DsTimer_Elapsed(object sender, System.Timers.ElapsedEventArgs e) { // Download Speed In Kb/s = ( Downloaded-Length In KB ) / ( Total Seconds From Point Of Start ). dSpeed = (cLength) / ((System.DateTime.Now - dt).TotalSeconds); eSpeed.Invoke(null, DownloadingSpeed); // Call the event-handler. }