/// <summary> /// 打开UI窗体 /// </summary> /// <param name="uiFormId"></param> /// <param name="userData"></param> internal void OpenUIForm(int uiFormId, object userData = null) { if (IsExists(uiFormId)) { return; } //读表 Sys_UIFormEntity entity = GameEntry.DataTable.DataTableManager.Sys_UIFormDBModel.Get(uiFormId); if (entity == null) { Debug.LogError(uiFormId + " 当前表不存在"); return; } #if DISABLE_ASSETBUNDLE && UNITY_EDITOR UIFormBase formBase = GameEntry.UI.Dequeue(uiFormId); if (formBase == null) { string assetString = string.Empty; switch (GameEntry.Localization.CurrLanguage) { case GameLanguage.Chinese: assetString = entity.AssetPath_Chinese; ; break; case GameLanguage.English: assetString = entity.AssetPath_English; ; break; default: break; } string path = string.Format("Assets/Download/UI/UIPrefab/{0}.prefab", assetString); //加载镜像 Object obj = UnityEditor.AssetDatabase.LoadAssetAtPath <GameObject>(path); GameObject uiObj = Object.Instantiate(obj) as GameObject; uiObj.SetParent(GameEntry.UI.GetUIGroup(entity.UIGroupId).Group); uiObj.transform.localPosition = Vector3.zero; uiObj.transform.localScale = Vector3.one; formBase = uiObj.GetComponent <UIFormBase>(); formBase.Init(uiFormId, entity.UIGroupId, entity.DisableUILayer == 1, entity.IsLock == 1, userData); } else { formBase.gameObject.SetActive(true); formBase.Open(userData); } m_OpenUIList.AddLast(formBase); #endif }
/// <summary> /// 打开UI窗体 /// </summary> /// <param name="uiFormId"></param> /// <param name="userData"></param> internal void OpenUIForm(int uiFormId, object userData = null) { if (IsExists(uiFormId)) { return; } Sys_UIFormEntity entity = GameEntry.DataTable.DataTableManager.Sys_UIFormDBModel.Get(uiFormId); if (entity == null) { Debug.Log("对应的UI窗体数据不存在,id:" + uiFormId); return; } UIFormBase formBase = GameEntry.UI.Dequeue(uiFormId); if (formBase == null) { //TODO:异步加载UI需要时间 过滤正在加载的UI string assetPath = string.Empty; switch (GameEntry.Localization.CurrLanguage) { case LocalizationComponent.LanguageEnum.Chinese: assetPath = entity.AssetPath_Chinese; break; case LocalizationComponent.LanguageEnum.English: assetPath = entity.AssetPath_English; break; } LoadUIAsset(assetPath, (ResourceEntity resourceEntity) => { GameObject UIObj = Object.Instantiate((Object)resourceEntity.Target) as GameObject; //把克隆出来的资源加入实例对象资源池 GameEntry.Pool.RegisterInstanceResource(UIObj.GetInstanceID(), resourceEntity); UIObj.transform.SetParent(GameEntry.UI.GetUIGroup(entity.UIGroupId).Group); UIObj.transform.localPosition = Vector3.zero; UIObj.transform.localScale = Vector3.one; formBase = UIObj.GetComponent <UIFormBase>(); formBase.Init(uiFormId, entity.UIGroupId, entity.DisableUILayer == 1, entity.IsLock == 1, userData); m_OpenUIFormList.AddLast(formBase); }); } else { formBase.gameObject.SetActive(true); formBase.Open(userData); m_OpenUIFormList.AddLast(formBase); } }
/// <summary> /// 打开ui窗口 /// </summary> /// <param name="uiFormID">UI的对应id</param> /// <param name="userData">要传的数据</param> /// <param name="onOpen">回调</param> internal void OpenUIForm(int uiFormID, object userData = null, BaseAction <UIFormBase> onOpen = null) { if (IsExists(uiFormID)) { return; } //1.读表 Sys_UIFormEntity entity = GameEntry.DataTable.DataTableManager.Sys_UIFormDBModel.Get(uiFormID); if (entity == null) { Debug.Log(uiFormID + "对应的UI窗体不存在"); return; } UIFormBase formBase = GameEntry.UI.Dequeue(uiFormID); if (formBase == null) { //TODO:异步加载ui需要时间 此处需要处理过滤加载中的ui string assetPath = null; switch (GameEntry.Localization.CurrLanguage) { case TQLanguage.Chinese: assetPath = entity.AssetPath_Chinese; break; case TQLanguage.English: assetPath = entity.AssetPath_English; break; } LoadUIAsset(assetPath, (ResourceEntity resourceEntity) => { GameObject uiObj = UnityEngine.Object.Instantiate((UnityEngine.Object)resourceEntity.Target) as GameObject; //把克隆出来的资源 加入实例资源池 GameEntry.Pool.RegisterInstanceResource(uiObj.GetInstanceID(), resourceEntity); uiObj.transform.SetParent(GameEntry.UI.GetGroup(entity.UIGroupId).Group); uiObj.transform.localPosition = Vector3.zero; uiObj.transform.localScale = Vector3.one; RectTransform rect = uiObj.GetComponent <RectTransform>(); rect.offsetMax = new Vector2(0, 0); rect.offsetMin = new Vector2(0, 0); formBase = uiObj.GetComponent <UIFormBase>(); formBase.Init(uiFormID, entity.UIGroupId, entity.DisableUILayer == 1, entity.IsLock == 1, userData); m_OpenUIFormList.AddLast(formBase); if (onOpen != null) { onOpen(formBase); } }); } else { formBase.gameObject.SetActive(true); formBase.Open(userData); m_OpenUIFormList.AddLast(formBase); if (onOpen != null) { onOpen(formBase); } } }