protected override void Awake()
 {
     base.Awake();
     character             = GetComponent <Character>();
     synchronizedTransform = GetComponent <SynchronizedTransform>();
 }
 protected override void Awake()
 {
     base.Awake();
     selfRigidbody         = GetComponent <Rigidbody>();
     synchronizedTransform = GetComponent <SynchronizedTransform>();
 }