private void Start() { player = GetComponent <Player>(); ActivateWeapon(DefaultGunType); networkID = GetComponent <NetworkID>(); syncPropertyAgent = GetComponent <SyncPropertyAgent>(); }
void Start() { hpSlider.minValue = 0; hpSlider.maxValue = maxHp; networkId = GetComponent <NetworkID>(); syncPropertyAgent = gameObject.GetComponent <SyncPropertyAgent>(); remoteEventAgent = gameObject.GetComponent <RemoteEventAgent>(); }
void Start() { bossState = BossState.Idle; healthBar = GetComponentInChildren <HealthBar>(); spriteRenderer = GetComponentInChildren <SpriteRenderer>(); defaultMaterial = spriteRenderer.material; rb2D = GetComponent <Rigidbody2D>(); boxCollider2D = GetComponent <BoxCollider2D>(); networkID = GetComponent <NetworkID>(); remoteEventAgent = GetComponent <RemoteEventAgent>(); syncPropertyAgent = GetComponent <SyncPropertyAgent>(); }
void Start() { anim = GetComponentInChildren <Animator>(); movement = GetComponent <Movement>(); shoot = GetComponent <Shoot>(); networkID = GetComponent <NetworkID>(); remoteEventAgent = GetComponent <RemoteEventAgent>(); syncPropertyAgent = GetComponent <SyncPropertyAgent>(); healthBar = GetComponentInChildren <HealthBar>(); if (networkID.IsMine) { CameraFollow cameraFollow = Camera.main.GetComponent <CameraFollow>(); cameraFollow.Target = transform; } }
void Start() { syncPropertyAgent = GetComponent <SyncPropertyAgent>(); }
// Start is called before the first frame update void Start() { syncPropertyAgent = GetComponent <SyncPropertyAgent>(); networkID = GetComponent <NetworkID>(); }