void Start() { caminarHacia = transform.position; pies = transform.Find("Pies").gameObject; syncAnimator = transform.GetComponent <SyncAnimator>(); escenario = FindObjectOfType <NavMap>(); }
// Start is called before the first frame update public override void OnAwake() { base.OnAwake(); animator = transform.GetNestedComponentInChildren <Animator, NetObject>(true); syncAnimator = transform.GetNestedComponentInChildren <SyncAnimator, NetObject>(true); syncTransform = GetComponent <SyncTransform>(); syncLauncher = transform.GetNestedComponentInChildren <SyncCannon, NetObject>(true); syncHitscan = transform.GetNestedComponentInChildren <SyncContactScan, NetObject>(true); }
private void Start() { currentHealth = totalHealth; syncAnimator = GetComponent <SyncAnimator>(); skillController = GetComponent <SkillController>(); basicAttackController = GetComponent <BasicAttackController>(); coll = GetComponent <CapsuleCollider2D>(); statusController = GetComponent <StatusController>(); battleArena = FindObjectOfType <BattleArena>(); }
private void Start() { navChar = GetComponent <NavChar>(); basicAttackController = GetComponent <BasicAttackController>(); skillController = GetComponent <SkillController>(); healthController = GetComponent <HealthController>(); sprite = GetComponent <SpriteRenderer>(); syncAnimator = GetComponent <SyncAnimator>(); sfx = GetComponent <SyncSFX>(); originalWalkingSpeed = navChar.speed; originalBasicAttackSpeed = basicAttackController.debounceTime; rb = GetComponent <Rigidbody2D>(); }
private void Start() { localStats = GetComponent <Stats>(); animator = GetComponent <SyncAnimator>(); instance = this; if (hand.childCount > 0) { currentWeapon = hand.GetComponentInChildren <WeaponBase>(); if (currentWeapon != null) { currentWeapon.CallStart(); } currentExplosive = hand.GetComponentInChildren <ExplosiveBase>(); if (currentExplosive != null) { currentExplosive.CallStart(); } } Console.Toggle(); }
public override void OnEnable() { base.OnEnable(); t = target as SyncAnimator; if (!t) { return; } if (t) { a = t.GetComponent <Animator>(); } if (a) { t.RebuildIndexedNames(); } /// Initialize short term settings memory uid = t.GetInstanceID(); if (!showSummary.ContainsKey(uid)) { showSummary[uid] = false; } if (!showAdvancedParams.ContainsKey(uid)) { showAdvancedParams[uid] = false; } }
void Awake() { animator = GetComponent <SyncAnimator>(); }
private void Start() { syncAnimator = GetComponent <SyncAnimator>(); navChar = GetComponent <NavChar>(); sfx = GetComponent <SyncSFX>(); }