Exemple #1
0
        virtual public void SetState(SymbolState nextState, bool useOverlap = true)
        {
            if (useOverlap == false && _currentState == nextState)
            {
                return;
            }

            _currentState = nextState;

            switch (_currentState)
            {
            case SymbolState.Null:
                Reset();
                break;

            case SymbolState.Idle:
                Idle();
                break;

            case SymbolState.Spin:
                Spin();
                break;

            case SymbolState.Stop:
                Stop();
                break;

            case SymbolState.Scatter:
                Scatter();
                break;

            case SymbolState.Trigger:
                Trigger();
                break;

            case SymbolState.Win:
                Win();
                break;

            case SymbolState.Fix:
                Fix();
                break;
            }
        }
Exemple #2
0
        public bool VerifyState(BrokerState expectedBrokerState, SymbolState expectedSymbolState, int timeout)
        {
            if (debug)
            {
                log.Debug("VerifyState broker " + expectedBrokerState + ", symbol " + expectedSymbolState + ", timeout " + timeout);
            }
            long startTime = Factory.TickCount;

            count = 0;
            TickBinary binary = new TickBinary();

            while (Factory.TickCount - startTime < timeout * 1000)
            {
                if (propagateException != null)
                {
                    throw propagateException;
                }
                try {
                    if (!TryDequeueTick(ref binary))
                    {
                        if (SyncTicks.Enabled && symbolState == SymbolState.RealTime)
                        {
                            tickSync.RemoveTick(ref binary);
                        }
                    }
                    else
                    {
                        Thread.Sleep(100);
                    }
                } catch (QueueException ex) {
                    if (HandleQueueException(ex))
                    {
                        break;
                    }
                }
                if (brokerState == expectedBrokerState && symbolState == expectedSymbolState)
                {
                    return(true);
                }
            }
            return(false);
        }
Exemple #3
0
        void AlignSymbols(float offsetY = 0f, SymbolState state = SymbolState.Null)
        {
            var ypos = GetStartSymbolPos();

            var len = _symbols.Count;

            for (var i = 0; i < len; ++i)
            {
                var symbol = _symbols[i];
                symbol.Y = ypos;
                ypos    -= symbol.Height;

                if (state != SymbolState.Null)
                {
                    symbol.SetState(state);
                }
            }

            _symbolContainer.localPosition = new Vector3(0f, offsetY, 0f);
        }
        /// <summary>
        /// Only runs if the symbol state is SystemSymbol. Basically this will write the version marker,
        /// write all imported table names, and move to the local symbols
        /// </summary>
        /// <param name="writeIvm">Whether to write the Ion version marker</param>
        private void StartLocalSymbolTableIfNeeded(bool writeIvm)
        {
            if (_symbolState != SymbolState.SystemSymbols)
            {
                return;
            }

            if (writeIvm)
            {
                _symbolsWriter.WriteIonVersionMarker();
            }

            _symbolsWriter.AddTypeAnnotationSymbol(Symbols.GetSystemSymbol(SystemSymbols.IonSymbolTableSid));

            _symbolsWriter.StepIn(IonType.Struct); // $ion_symbol_table:{}
            if (_importContext.Parents.Length > 0)
            {
                _symbolsWriter.SetFieldNameSymbol(Symbols.GetSystemSymbol(SystemSymbols.ImportsSid));
                _symbolsWriter.StepIn(IonType.List); // $imports: []

                foreach (var importedTable in _importContext.Parents)
                {
                    _symbolsWriter.StepIn(IonType.Struct); // {name:'a', version: 1, max_id: 33}
                    _symbolsWriter.SetFieldNameSymbol(Symbols.GetSystemSymbol(SystemSymbols.NameSid));
                    _symbolsWriter.WriteString(importedTable.Name);
                    _symbolsWriter.SetFieldNameSymbol(Symbols.GetSystemSymbol(SystemSymbols.VersionSid));
                    _symbolsWriter.WriteInt(importedTable.Version);
                    _symbolsWriter.SetFieldNameSymbol(Symbols.GetSystemSymbol(SystemSymbols.MaxIdSid));
                    _symbolsWriter.WriteInt(importedTable.MaxId);
                    _symbolsWriter.StepOut();
                }

                _symbolsWriter.StepOut(); // $imports: []
            }

            _symbolState = SymbolState.LocalSymbolsWithImportsOnly;
        }
 /// <summary>
 /// sets volume symbols
 /// use VolumeID enum and SymbolState enum as argument
 /// </summary>
 /// <param name="volumeid">id of volume symbol</param>
 /// <param name="symbolstate">symbol state</param>
 public void SetVolume(VolumeID volumeid, SymbolState symbolstate)
 {
     //create handle for datagram
     Byte[] btDatagram = new Byte[64];
     try
     {
         //create datagram
         btDatagram[0x00] = 0x04;                        //count of successive bytes
         btDatagram[0x01] = 0x1b;                        //header (fix value)
         btDatagram[0x02] = 0x30;                        //command: set a symbol
         btDatagram[0x03] = Convert.ToByte(volumeid);    //ID of volume symbol
         btDatagram[0x04] = Convert.ToByte(symbolstate); //required state of symbol
         //send command
         SendCommand(btDatagram);
     }
     catch (Exception ex)
     {
         throw new Exception("Setting volume symbol failed: ", ex);
     }
 }
Exemple #6
0
 public void Init()
 {
     _thisState = SymbolState.Close;
     GetValue();
 }