private void SetPlayerSymbol(Message msg) { SymbolSelectionMsg selection = msg as SymbolSelectionMsg; if (selection.player == 0) { PlayerOneSymbol.sprite = selection.symbol; PlayerOneSymbol.color = activePlayerColor; } else { PlayerTwoSymbol.sprite = selection.symbol; PlayerTwoSymbol.color = inactivePlayerColor; if (gameBoard.BoardSize == 0) { gameBoard.SetPlayerSymbols(PlayerOneSymbol.sprite, PlayerTwoSymbol.sprite); gameBoard.CreateGameBoard(3); } else { ResetGame(); } } }
private IEnumerator MakeSelection(int index) { symbolImages[index].GetComponent <Image>().color = Color.gray; symbolImages[index].GetComponent <Button>().interactable = false; selectionParticles.transform.position = symbolImages[index].transform.position; Vector3 particleDest = player == 0 ? playerOneIcon.position : playerTwoIcon.position; float moveTime = 0f; float movePercent; selectionParticles.Play(); while (selectionParticles.transform.position != particleDest) { movePercent = moveTime / particleTravelTime; selectionParticles.transform.position = Vector3.Lerp(selectionParticles.transform.position, particleDest, movePercent); moveTime += Time.deltaTime; yield return(null); } selectionParticles.Stop(); SymbolSelectionMsg msg = new SymbolSelectionMsg(); msg.player = player; msg.symbol = symbolImages[index].GetComponent <Image>().sprite; Messenger.GetInstance().BroadCastMessage(msg); player++; SetTitleText(); if (player > 1) { CloseMenu(); } }