public void InputSymbol(SymbolNew _symbol) { foreach (var item in _inputArray) { if (item == _symbol.value) { return; } } RpcSetSymbol(_symbol.value); StartCoroutine(Renew_defer(1)); }
private void HintPanel(SymbolNew _symbol) { _symbol.Highlight(); if (_symbol.value == TargetNumber0) { _targetFinishSymbol [_symbol.value].gameObject.SetActive(true); _targetFinishSymbol [_symbol.value].Play(); } if (_symbol.value == TargetNumber1) { _targetFinishSymbol [_symbol.value].gameObject.SetActive(true); _targetFinishSymbol [_symbol.value].Play(); } if (_symbol.value == TargetNumber2) { _targetFinishSymbol [_symbol.value].gameObject.SetActive(true); _targetFinishSymbol [_symbol.value].Play(); } }