// Use this for initialization void Start() { transform.position = buttons[startButton].transform.position; currentButton = startButton; rb = GetComponent <Rigidbody2D>(); gManager = FindObjectOfType <SwitchesGameManager>(); pause = FindObjectOfType <All_Screens_Manager>(); }
void Awake() { gmanager = FindObjectOfType <SwitchesGameManager>(); anim = GetComponent <Animator>(); }
// Use this for initialization void Start() { source = GetComponent <AudioSource>(); sprite = GetComponent <SpriteRenderer>(); gManager = FindObjectOfType <SwitchesGameManager>(); }
// Use this for initialization void Start() { gManager = FindObjectOfType <SwitchesGameManager>(); anim = GetComponent <Animator>(); audi = GetComponent <AudioSource>(); }