Exemple #1
0
 // Use this for initialization
 void Start()
 {
     tb     = GetComponent <TimeBehaviour>();
     player = GameObject.FindGameObjectWithTag("Player");
     if (player)
     {
         spc = player.GetComponent <SwitchablePlayerController>();
     }
 }
Exemple #2
0
 void Start()
 {
     sp              = GameObject.FindGameObjectWithTag("Player").GetComponent <SwitchablePlayerController>();
     cb              = GameObject.FindGameObjectWithTag("MainCamera").GetComponent <CameraBehaviour>();
     ams             = GameObject.FindGameObjectWithTag("Managers").GetComponentInChildren <AudioManagerScript>();
     isMaxGTLReached = false;
     gtlCounter      = 0.0f;
     timewarpSound   = GetComponents <AudioSource>()[3];
     gtlUp           = GetComponents <AudioSource>()[5];
     paused          = false;
 }
 void Start()
 {
     player = GameObject.FindGameObjectWithTag("Player");
     tm     = player.GetComponent <TimeManager>();
     spc    = player.GetComponent <SwitchablePlayerController>();
     timeBombPanel.SetActive(false);
     timeBomb.SetActive(true);
     bombs   = 1;
     bomb1Ok = true;
     TimeBomb1.fillAmount = 1.0f;
     dot.SetActive(false);
     symbol.SetActive(true);
     spc.emptyStockBombs = false;
     isPlayerRestored    = false;
     stopCharge          = false;
     resetBomb           = false;
 }
Exemple #4
0
 // Use this for initialization
 void Start()
 {
     player = GameObject.FindGameObjectWithTag("Player");
     UI     = GameObject.FindGameObjectWithTag("UI_InGame");
     //TimeBomb = GameObject.FindGameObjectWithTag("TimeBomb1");
     spc = player.GetComponent <SwitchablePlayerController>();
     gtm = UI.GetComponent <GTLManager>();
     //destroyArray = new List<GameObject>();
     alertList        = new List <Transform>();
     noLifesRemaining = false;
     PlayerColliders  = playercontrol.GetComponents <BoxCollider>();
     foreach (Transform child in alert.transform)
     {
         alertList.Add(child);
     }
     //Invulnerability First Time
     //TimeBombManager.stopChargeBomb = true;
     InvulnerableTimerSequence = InvulnerableSequence();
     StartCoroutine(InvulnerableTimerSequence);
 }
Exemple #5
0
 // Update is called once per frame
 void Update()
 {
     if (!player)
     {
         player = GameObject.FindGameObjectWithTag("Player");
         if (player)
         {
             spc = player.GetComponent <SwitchablePlayerController>();
         }
     }
     if (start)
     {
         transform.Translate(new Vector3(0.0f, 0.0f, -speed * Time.deltaTime * tb.scaleOfTime));
     }
     if (transform.position.z < -700.0f && !isTutorialTime && player.activeInHierarchy)
     {
         isTutorialTime = true;
         spc.onTutorial = true;
         spc.StopTimeTutorial3();
     }
 }
 // Use this for initialization
 void Start()
 {
     player = GameObject.FindGameObjectWithTag("Player");
     spc    = player.GetComponent <SwitchablePlayerController>();
 }