public void SwitchWorld(SwitchWorld rpc) { if (isServer) { rpc.receiver = rpc.user; Send(rpc); Destroy(); } else { SceneManager.LoadScene(rpc.world); Send(new BufferedRPCRequest(userName)); NetworkProgramUnity.currentInstance.NetworkInstantiate(_pfPlayer); } }
void SwitchWorld(SwitchWorld rpc) { _worldByUser[rpc.user] = rpc.world; }