Exemple #1
0
 public void SwitchWorld(SwitchWorld rpc)
 {
     if (isServer)
     {
         rpc.receiver = rpc.user;
         Send(rpc);
         Destroy();
     }
     else
     {
         SceneManager.LoadScene(rpc.world);
         Send(new BufferedRPCRequest(userName));
         NetworkProgramUnity.currentInstance.NetworkInstantiate(_pfPlayer);
     }
 }
Exemple #2
0
 void SwitchWorld(SwitchWorld rpc)
 {
     _worldByUser[rpc.user] = rpc.world;
 }
Exemple #3
0
 public void SwitchWorld(SwitchWorld rpc)
 {
     if (isServer)
     {
         rpc.receiver = rpc.user;
         Send(rpc);
         Destroy();
     }
     else
     {
         SceneManager.LoadScene(rpc.world);
         Send(new BufferedRPCRequest(userName));
         NetworkProgramUnity.currentInstance.NetworkInstantiate(_pfPlayer);
     }
 }