Exemple #1
0
            public TextureWrapper(Header header, Stream imageData)
            {
                Header    = header;
                ImageData = imageData;

                Name = Hashing.CreateHashString(header.Hash);

                Width      = header.Width;
                Height     = header.Height;
                ArrayCount = (uint)(header.ArrayCount > 0 ? header.ArrayCount : 1);
                MipCount   = 1;
                Platform   = new SwitchSwizzle(FormatList[header.Format]);
                Runtime.TextureCache.Add(this);
            }
        public BntxTexture(BntxFile bntx, Texture tex)
        {
            Texture  = tex;
            BntxFile = bntx;

            Name              = tex.Name;
            Width             = tex.Width;
            Height            = tex.Height;
            MipCount          = tex.MipCount;
            ArrayCount        = tex.ArrayLength;
            DisplayProperties = tex;
            Platform          = new SwitchSwizzle(FormatList[tex.Format])
            {
                BlockHeightLog2 = (uint)tex.BlockHeightLog2,
                Target          = BntxFile.PlatformTarget != "NX  " ? 0 : 1,
            };

            RedChannel   = SetChannel(tex.ChannelRed);
            GreenChannel = SetChannel(tex.ChannelGreen);
            BlueChannel  = SetChannel(tex.ChannelBlue);
            AlphaChannel = SetChannel(tex.ChannelAlpha);
            if (Texture.Format.ToString().Contains("SRGB"))
            {
                IsSRGB = true;
            }

            if (tex.SurfaceDim == SurfaceDim.Dim2DArray)
            {
                SurfaceType = STSurfaceType.Texture2D_Array;
            }
            if (tex.SurfaceDim == SurfaceDim.DimCube)
            {
                SurfaceType = STSurfaceType.TextureCube;
            }
            if (tex.SurfaceDim == SurfaceDim.DimCubeArray)
            {
                SurfaceType = STSurfaceType.TextureCube_Array;
            }

            DisplayPropertiesChanged = (o, e) =>
            {
                OnPropertyChanged();
            };
        }