private IEnumerator OnTriggerEnter2D(Collider2D collision)
    {
        Player winner = collision.gameObject.GetComponent <Player>();

        if (!this.triggered && winner != null)
        {
            this.triggered = false;

            PlayerManager playerManager = PlayerManager.Instance;
            PointSystem   player        = PointSystem.Instance;
            int           loser         = winner.playerNumber == 1 ? 2 : 1;
            Finish        finish        = Finish.Instance;
            HUD.Hide();
            finish.ShowFinish(PlayerManager.Instance.GetPlayerName(winner.playerNumber) + " won!");

            Player player1 = playerManager.GetPlayer(1);
            Player player2 = playerManager.GetPlayer(2);
            player1.movementEnabled = player1.abilityEnabled = false;
            player2.movementEnabled = player2.abilityEnabled = false;
            yield return(new WaitForSeconds(2f));

            finish.HideFinish();

            LevelIntro intro = this.intros[1];
            this.StartCoroutine(intro.PlayIntro(
                                    new Dictionary <string, Transform>
            {
                { "player-winner", playerManager.GetPlayer(winner.playerNumber).transform },
                { "player-loser", playerManager.GetPlayer(loser).transform },
                { "heart", this.transform }
            },
                                    new Dictionary <string, string>
            {
                { "player-winner", playerManager.GetPlayerName(winner.playerNumber) },
                { "player-loser", playerManager.GetPlayerName(loser) },
                { "heart", "Heart" }
            }
                                    ));

            yield return(new WaitForSeconds(intro.Time));

            CameraMovement.Instance.TrackPlayers(1.5f);
            yield return(new WaitForSeconds(2f));

            SwitchScene switchScene = SwitchScene.Instance;

            switchScene.ShuffleLevel();
            SceneManager.LoadSceneAsync(switchScene.GetLevel());
        }
    }