// Start is called before the first frame update
    void Start()
    {
        Switch1image = Switch1.GetComponent <SpriteRenderer>();
        Switch2image = Switch2.GetComponent <SpriteRenderer>();
        Switch3image = Switch3.GetComponent <SpriteRenderer>();
        Switch4image = Switch4.GetComponent <SpriteRenderer>();
        Switch5image = Switch5.GetComponent <SpriteRenderer>();
        Switch6image = Switch6.GetComponent <SpriteRenderer>();
        Switch7image = Switch7.GetComponent <SpriteRenderer>();
        Switch8image = Switch8.GetComponent <SpriteRenderer>();

        Switch1OnOff = Switch1.GetComponent <LeverActivate>();
        Switch2OnOff = Switch2.GetComponent <LeverActivate>();
        Switch3OnOff = Switch3.GetComponent <LeverActivate>();
        Switch4OnOff = Switch4.GetComponent <LeverActivate>();
        Switch5OnOff = Switch5.GetComponent <LeverActivate>();
        Switch6OnOff = Switch6.GetComponent <LeverActivate>();
        Switch7OnOff = Switch7.GetComponent <LeverActivate>();
        Switch8OnOff = Switch8.GetComponent <LeverActivate>();

        Switch1active = false;
        Switch2active = false;
        Switch3active = false;
        Switch4active = false;
        Switch5active = false;
        Switch6active = false;
        Switch7active = false;
        Switch8active = false;

        states = 0;
    }
Exemple #2
0
        public bool ChangeSwitchStands(int switchNumber)
        {
            switch (switchNumber)
            {
            case 1:
                Switch1.ChangeSwitchState();
                return(true);

            case 2:
                Switch2.ChangeSwitchState();
                return(true);

            case 3:
                Switch3.ChangeSwitchState();
                return(true);

            case 4:
                Switch4.ChangeSwitchState();
                return(true);

            case 5:
                Switch5.ChangeSwitchState();
                return(true);
            }
            return(false);
        }
    // Start is called before the first frame update
    void Start()
    {
        //initiallize anything not dopped in from Unity
        Switch1move = Switch1.GetComponent <Transform>();
        Switch2move = Switch2.GetComponent <Transform>();
        Switch3move = Switch3.GetComponent <Transform>();
        Switch4move = Switch4.GetComponent <Transform>();

        Switch1image = Switch1.GetComponent <SpriteRenderer>();
        Switch2image = Switch2.GetComponent <SpriteRenderer>();
        Switch3image = Switch3.GetComponent <SpriteRenderer>();
        Switch4image = Switch4.GetComponent <SpriteRenderer>();

        Switch1OnOff = Switch1.GetComponent <LeverActivate>();
        Switch2OnOff = Switch2.GetComponent <LeverActivate>();
        Switch3OnOff = Switch3.GetComponent <LeverActivate>();
        Switch4OnOff = Switch4.GetComponent <LeverActivate>();

        Switch1active = false;
        Switch2active = false;
        Switch3active = false;
        Switch4active = false;

        states = 0;
    }
Exemple #4
0
    // Start is called before the first frame update
    void Start()
    {
        Switch1image = Switch1.GetComponent <SpriteRenderer>();
        Switch2image = Switch2.GetComponent <SpriteRenderer>();
        Switch3image = Switch3.GetComponent <SpriteRenderer>();
        Switch4image = Switch4.GetComponent <SpriteRenderer>();

        Switch1OnOff = Switch1.GetComponent <LeverActivate>();
        Switch2OnOff = Switch2.GetComponent <LeverActivate>();
        Switch3OnOff = Switch3.GetComponent <LeverActivate>();
        Switch4OnOff = Switch4.GetComponent <LeverActivate>();

        Switch1active = false;
        Switch2active = false;
        Switch3active = false;
        Switch4active = false;

        states = 0;
    }