Exemple #1
0
    // Update is called once per frame
    void Update()
    {
        Vector3 dir = Vector3.zero;

        if (Input.GetKey("up"))
        {
            dir += Vector3.forward;
        }

        if (Input.GetKey("down"))
        {
            dir += Vector3.back;
        }

        if (Input.GetKey("left"))
        {
            dir += Vector3.left;
        }

        if (Input.GetKey("right"))
        {
            dir += Vector3.right;
        }

        if (player != null)
        {
            player.Swim(dir);
        }
    }