Exemple #1
0
 public void SetData(SwimControllerData data)
 {
     if ((bool)data && !data.IsDestroyed)
     {
         mutableData = UnityEngine.Object.Instantiate(data);
     }
 }
 private void checkForDivingGameController(SwimControllerData data = null)
 {
     if (!base.gameObject.GetComponent <DivingGameController>())
     {
         DivingGameController divingGameController = base.gameObject.AddComponent <DivingGameController>();
         if (data != null)
         {
             divingGameController.SetData(data);
         }
     }
 }
 public void DivingTriggerEnter(SwimControllerData data = null)
 {
     checkForDivingGameController(data);
     setUnderWater();
 }
 private void Start()
 {
     mutableData = Object.Instantiate(MasterData);
 }