Exemple #1
0
	public BitmapFontAssetInfo readFontAsset( BMFontDefinition fontAsset )  {
		this.fontAsset = fontAsset;
		
		// Create context
		ctx = MovieClipPlayer.getRuntimeContent( "BMUserFonts");
		ctx.resourceLoader = MovieClip.rootResourceLoader;
			
		// Create dyn font
		fontInfo = BitmapTextField.createBitmapFont( fontAsset.fontName, ctx ); 
		fontInfo.name = fontAsset.fontName;
		fontInfo.size = fontAsset.size;
		fontInfo.color = Color.white;
		
#if !UNITY_WP8		
		// Convert to xml
        XmlDocument xmlDoc = new XmlDocument();
        xmlDoc.LoadXml( fontAsset.fontAsset.text );			
    	foreach (XmlNode node in xmlDoc) {
			if( node.Name == "font" ) {
				HandleFontTag( node );
			}
		}
#endif		
		
		return fontInfo;
	}
Exemple #2
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="assetContext"></param>
 /// <param name="symbolName"></param>
 internal MovieClipPlayer(SwfAssetContext assetContext, string symbolName)
 {
     this.assetContext = assetContext;
     if (symbolName != null)
     {
         setSymbolName(symbolName);
     }
     if (totalFrames == 1)
     {
         m_PlayState = STATE_STOPPED;
     }
 }
Exemple #3
0
        /// <summary>
        ///
        /// </summary>
        /// <param name="assetContext"></param>
        /// <param name="cid"></param>
        internal void setSymbolByCid(SwfAssetContext assetContext, int cid)
        {
            m_MovieClipInfo   = assetContext.getMovieInfoByCid(cid);
            this.assetContext = assetContext;
            m_FrameNum        = -1;
            m_SymbolName      = "cid(" + cid + ")";
            if (m_MovieClipInfo != null)
            {
                m_SymbolName = m_MovieClipInfo.className;
            }

            setFrame(1);
        }