Exemple #1
0
 void Awake()
 {
     Debug.Log("[ColorPickerPopup:Awake]");
     if (singleton == null)
     {
         Debug.Log("ColorPickerPopup checking in.");
         singleton = this;
         swatches  = new SwatchData[NUM_SWATCHES + 1];
         for (int ii = 0; ii <= NUM_SWATCHES; ++ii)
         {
             swatches[ii] = new SwatchData();
         }
         swatchButtons    = new Button[NUM_SWATCHES + 1];
         swatchButtons[0] = swatchButton0;
         swatchButtons[1] = swatchButton1;
         swatchButtons[2] = swatchButton2;
         swatchButtons[3] = swatchButton3;
         swatchButtons[4] = swatchButton4;
         swatchButtons[5] = swatchButton5;
         swatchButtons[6] = backgroundSwatchButton;
         selectedSwatch   = 0;
         gameObject.SetActive(false);
     }
     else
     {
         Debug.Log("ColorPickerPopup checking out.");
         GameObject.Destroy(gameObject);
     }
 }
Exemple #2
0
 public SwatchData(SwatchData copy)
 {
     _coords      = copy._coords;
     _value       = copy._value;
     _color       = copy._color;
     _brightColor = copy._brightColor;
 }
Exemple #3
0
 public void InitializeAllSwatches()
 {
     for (int ii = 0; ii < NUM_SWATCHES; ii++)
     {
         swatches[ii] = new SwatchData(MapEditorManager.singleton.swatchData[ii]);
         UpdateButtonColor(ii);
     }
     swatches[BACKGROUND_SWATCH] = new SwatchData(MapManager.singleton.backgroundSwatch);
     UpdateButtonColor(BACKGROUND_SWATCH);
 }
Exemple #4
0
 public SerializableSwatch(SwatchData copy)
 {
     x = copy.coords.x;
     y = copy.coords.y;
     v = copy.value;
 }