void DrawingEnd() { if (focus == null) { return; } Swatch3d art = focus.GetComponent <Swatch3d>() as Swatch3d; focus = null; if (art.paintFinish() == false) { Destroy(art); } }
void HandleUp() { brush.gameObject.SetActive(false); Debug.Log("Finished " + focus); if (focus == null) { return; } Swatch3d art = focus.GetComponent <Swatch3d>() as Swatch3d; focus = null; if (art.paintFinish() == false) { Destroy(art); } }