// Use this for initialization void Start() { for (int i = 0; i < Array.Length; i++) { Array[i].active = new bool[Array[i].switches.Length]; scene = GetComponent <SwapScene>(); } }
void Start() { swapScene = GetComponent <SwapScene>(); if (CheckIfUserAgreementAccepted() == 1) { StartCoroutine(LoadMainScene()); } }
// Use this for initialization void Start() { scene = GetComponent <SwapScene>(); reappear = new bool[button.Length]; }