Exemple #1
0
        public void Suspend_Resume_WhileSeeking_Succeeds(string clipTitle)
        {
            RunPlayerTest(clipTitle, async context =>
            {
                var suspendOperation = new SuspendOperation();
                var resumeOperation  = new ResumeOperation();

                suspendOperation.SetPreconditions(
                    // Wait for playing state & running clock
                    () => Task.WhenAll(WaitForState.Observe(context.Service, PlayerState.Playing, context.Token, context.Timeout),
                                       RunningClockTask.Observe(context.Service, context.Token, context.Timeout)),

                    // Let it run
                    () => Task.Delay(SuspendOperation.GetRandomTimeSpan(TimeSpan.FromSeconds(2)), context.Token),

                    // Execute seek.
                    () =>
                {
                    var randomSeekPos = SuspendOperation.GetRandomTimeSpan(context.Service.Duration - TimeSpan.FromSeconds(10));
                    _ = context.Service.SeekTo(randomSeekPos);
                    return(Task.CompletedTask);
                });

                // Suspend
                suspendOperation.Prepare(context);
                await suspendOperation.Execute(context);

                // Resume
                await resumeOperation.Execute(context);
            }, false);
        }
Exemple #2
0
        public void Suspend_Resume_WhileStartingPlaybackAndSeeking_Succeeds(string clipTitle)
        {
            RunPlayerTest(clipTitle, async context =>
            {
                var suspendOperation = new SuspendOperation();
                var resumeOperation  = new ResumeOperation();

                suspendOperation.SetPreconditions(
                    () =>
                {
                    var randomSeekPos = SuspendOperation.GetRandomTimeSpan(context.Service.Duration - TimeSpan.FromSeconds(10));
                    _ = context.Service.SeekTo(randomSeekPos);
                    return(Task.CompletedTask);
                });

                // Suspend
                suspendOperation.Prepare(context);
                await suspendOperation.Execute(context);

                // Resume
                await resumeOperation.Execute(context);
            });
        }
Exemple #3
0
        public void Suspend_Resume_WhilePlaying_Succeeds(string clipTitle)
        {
            RunPlayerTest(clipTitle, async context =>
            {
                var suspendOperation = new SuspendOperation();
                var resumeOperation  = new ResumeOperation();

                suspendOperation.SetPreconditions(
                    // Wait for playing state & running clock
                    () => Task.WhenAll(WaitForState.Observe(context.Service, PlayerState.Playing, context.Token, context.Timeout),
                                       RunningClockTask.Observe(context.Service, context.Token, context.Timeout)),

                    // Let it run for a moment
                    () => Task.Delay(SuspendOperation.GetRandomTimeSpan(TimeSpan.FromSeconds(2)), context.Token));

                // Suspend
                suspendOperation.Prepare(context);
                await suspendOperation.Execute(context);

                // Resume
                await resumeOperation.Execute(context);
            }, false);
        }