public void Play() { if (Status != PlayStatus.Stop) { StartPlayClick(); } Status = PlayStatus.Play; SuspendManualResetEvent.Set(); }
private void StartPlayClick() { if (PlayThread == null) { PlayThread = new Thread(new ThreadStart(() => { var NextWord = false; var Word = new WordMode(""); List <WordMode> Words = new List <WordMode>(); WordsRecords.Clear(); while (true) { var work = Task.Run(new Func <bool>(() => { Words = TypeWordViewMode.Instance.TypeWord.FindAll((index) => !index.IsOk); if (Words == null) { return(false); } if (Words.Count <= 0) { return(false); } again: if (Random) { WordIndex = ran.Next(0, Words.Count); } else { WordIndex += 1; if (WordIndex >= Words.Count) { WordIndex = 0; } } if (WordIndex < Words.Count) { Word = Words[WordIndex]; Word.AsynTrans(); } else { goto again; } return(true); })); DelayManualResetEvent.Reset(); //Thread.Sleep((int)(ShowTime * 1000)); NextWord = DelayManualResetEvent.WaitOne((int)(ShowTime * 1000)); SuspendManualResetEvent.WaitOne(); if (!NextWord) { Status = PlayStatus.Play; if (!work.Result) { Status = PlayStatus.Stop; return; } if (!NextWord) { while (WordPlayViewMode.Instance.WordOpacity > 0) { WordPlayViewMode.Instance.WordExplainingOpacity = WordPlayViewMode.Instance.WordOpacity -= (1f / 30f); //Thread.Sleep((int)(FadeOut / 30 * 1000)); if (NextWord = DelayManualResetEvent.WaitOne((int)(FadeOut / 30 * 1000))) { break; } } } WordPlayViewMode.Instance.Word = Word; WordPlayViewMode.Instance.Word.ShowCount++; if (!NextWord) { while (WordPlayViewMode.Instance.WordOpacity < 1) { WordPlayViewMode.Instance.WordExplainingOpacity = WordPlayViewMode.Instance.WordOpacity += 1f / 30f; //Thread.Sleep((int)(FadeOut / 30 * 1000)); if (NextWord = DelayManualResetEvent.WaitOne((int)(FadeOut / 30 * 1000))) { break; } } } } else { WordPlayViewMode.Instance.Word = Word; WordPlayViewMode.Instance.Word.ShowCount++; } if (NextWord) { WordPlayViewMode.Instance.WordOpacity = 1; WordPlayViewMode.Instance.WordExplainingOpacity = 1; } WordsRecords.Add(Word); BackIndex = WordsRecords.Count - 1; SpeakAsync(); } })); PlayThread.IsBackground = true; PlayThread.Start(); } SuspendManualResetEvent.Set(); DelayManualResetEvent.Set(); Status = PlayStatus.Play; }