private void SetSuspect(SuspectInteractable suspect) { sus = suspect; Name = ""; interaction.InteractWithObject(this); }
private void tiltCameraUp(SuspectInteractable suspect) { cameraTargets = null; transform.rotation = Quaternion.Euler(-70f, 0f, 0f); }
private void Disable(SuspectInteractable sus) { gameObject.SetActive(false); }