void Start() { survivor = GameObject.FindGameObjectWithTag("player"); survivorManager = survivor.GetComponent<SurvivorManager>(); playerHealth = survivorManager.PlayerHealth; isPlayerDead = survivorManager.IsPlayerDead; coolDownTimer = 0; damage = -10; a = GetComponent<Animation>(); r = GetComponent<Rigidbody>(); myTransform = GetComponent<Transform>(); a.wrapMode = WrapMode.Loop; }
public void Init(ContentManager content) { isRunning = false; soundMgr = DayGameEngineImp.getGameEngine().getSoundManager(); uiMgr = new NightUiManagerImpl(); menuMgr = DayGameEngineImp.getGameEngine().getMenuManager(); mapMgr = DayGameEngineImp.getGameEngine().getMapManager(); zombieMgr = new ZombieManagerImplementation(); effectsMgr = new EffectsManagerImp(); survivorMgr = new SurvivorManagerIMP(); nightSimMgr = new NightSimMgrImpl(); nightSimMgr.init(); effectsMgr.Init(content); //uiMgr.init(); //menuMgr.Init(content); // gets init in the daygameengine //mapMgr.Init(); zombieMgr.init(content); survivorMgr.init(content); nightview = content.Load<Texture2D>("Images//nightclouds"); }