void Start() { gameUI = FindObjectOfType <SurvivalGameUI>(); gameTime = 0; SetRoom(); }
void Start() { survivalManager = FindObjectOfType <SurvivalGameManager>(); survivalUI = FindObjectOfType <SurvivalGameUI>(); }
void Start() { gameUI = FindObjectOfType <SurvivalGameUI>(); gameTime = 0; SetRoom(); }
void Start() { survivalManager = FindObjectOfType <SurvivalGameManager>(); survivalUI = FindObjectOfType <SurvivalGameUI>(); }