protected override void OnPreStartStateView()
    {
        _survivalGameState = GameState as SurvivalGameState;

        Controller.Link(_survivalGameState.TurretModel, _turretView);
        Controller.Link(_survivalGameState.WaveSystem, _waveSystemView);
    }
 protected override void OnEndStateView()
 {
     _survivalGameState = null;
 }