public void RestartGame() { pauseMenu.SetActive(false); Time.timeScale = 1f; surrounding.ResetAll(); }
public void RestartGame() { Time.timeScale = 1f; surrounding.ResetAll(); }
public void RestartGame() { pauseMenu.SetActive(false); Time.timeScale = 1f; surrounding.ResetAll(); }
public void RestartGame() { Time.timeScale = 1f; surrounding.ResetAll(); }