/// <summary> /// Remove a surface from the list of targets that the scene should render to. /// </summary> /// <param name="target"></param> public void RemoveSurface(Surface target) { if (Surfaces == null) { Surfaces = new List <Surface>(); } Surfaces.Remove(target); }
/// <summary> /// Remove a surface from the list of surfaces that the entity should render to. /// </summary> /// <param name="target"></param> public void RemoveSurface(Surface target) { Surfaces.Remove(target); }
/// <summary> /// Remove a surface from the list of surfaces to be rendered to the window. /// </summary> /// <param name="surface">The surface to remove.</param> public void RemoveSurface(Surface surface) { Surfaces.Remove(surface); }