/// <summary>Getting distance from the surface directly under the lander, but we don't need to find the surface
        /// elements under the lander.</summary>
        public static int GetDistanceFromSurface(Lander lander, SurfaceZone leftZone, SurfaceZone rightZone)
        {
            if (rightZone == null || leftZone == null)
            {
                return(int.MaxValue);
            }
            var zoneAngle = Trigonometry
                            .GetAngle(new Point(leftZone.LeftX, leftZone.LeftY), new Point(rightZone.LeftX, rightZone.LeftY));
            var landerXInZone    = lander.Situation.X - leftZone.LeftX;
            var surfaceYPosition = leftZone.LeftY +
                                   Math.Round(Trigonometry.GetNewYPosition(zoneAngle, landerXInZone));

            return((int)Math.Round(lander.Situation.Y - surfaceYPosition));
        }
 private void SetLandingZone()
 {
     _landingZone        = _surfaceZones.First(zone => zone.LeftY == zone.RightY);
     _centerLandingZoneX = (_landingZone.LeftX + _landingZone.RightX) / 2;
 }