// Use this for initialization void Start() { Cursor.lockState = CursorLockMode.Locked; character = GetComponent <Rigidbody>(); mouseLook = GetComponent <CustomMouseLook>(); rotator = GetComponent <CharacterRotator>(); sMovement = GetComponent <SurfaceMovement>(); grappleGun = GetComponent <GrappleGun>(); if (grappleGun) { grappleGun.controller = this; } grappled = false; justFired = false; }
// Use this for initialization void Start() { Cursor.lockState = CursorLockMode.Locked; character = GetComponent<Rigidbody>(); mouseLook = GetComponent<CustomMouseLook>(); rotator = GetComponent<CharacterRotator>(); sMovement = GetComponent<SurfaceMovement>(); grappleGun = GetComponent<GrappleGun>(); if (grappleGun) grappleGun.controller = this; grappled = false; justFired = false; }