public void SetUp() { containingObject = new GameObject(); subject = containingObject.AddComponent <SurfaceLocator>(); validSurface = GameObject.CreatePrimitive(PrimitiveType.Cube); searchOrigin = new GameObject(); }
public void SetUp() { Physics.autoSimulation = false; containingObject = new GameObject("ContainingObject"); subject = containingObject.AddComponent <SurfaceLocator>(); validSurface = GameObject.CreatePrimitive(PrimitiveType.Cube); searchOrigin = new GameObject("SearchOrigin"); }
public void SetUp() { Physics.autoSimulation = false; containingObject = new GameObject("ContainingObject"); subject = containingObject.AddComponent <SurfaceLocator>(); }