/// <summary>
        /// Attempts to reserve a position on a texture atlas for the specified surface, and if the reservation
        /// is successful, blits the surface to the atlas.
        /// </summary>
        private static Boolean BlitSurfaceToDynamicTextureAtlas(DynamicTextureAtlas atlas, Surface2D surface)
        {
            if (!atlas.TryReserveCell(surface.Width, surface.Height, out var reservation))
            {
                return(false);
            }

            surface.ProcessAlpha(true, Color.Magenta);
            surface.Blit(atlas.Surface, new Point2(reservation.X, reservation.Y), atlas.IsFlipped ?
                         SurfaceFlipDirection.Vertical : SurfaceFlipDirection.None);

            return(true);
        }