void AddSupportsGLTextures(XElement application)
        {
            var assemblyAttrs =
                Assemblies.SelectMany(path => SupportsGLTextureAttribute.FromCustomAttributeProvider(Resolver.GetAssembly(path)));

            // Add unique items by Name to the manifest
            foreach (var feature in assemblyAttrs)
            {
                if (!application.Parent.Descendants("supports-gl-texture").Any(x => (string)x.Attribute(attName) == feature.Name))
                {
                    application.AddBeforeSelf(feature.ToElement(PackageName));
                }
            }
        }
Exemple #2
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        void AddSupportsGLTextures(XElement application, List <string> selectedWhitelistAssemblies)
        {
            // Look in user assemblies + whitelist (like Maps)
            var check_assemblies = Assemblies.Union(selectedWhitelistAssemblies);

            var assemblyAttrs =
                check_assemblies.SelectMany(path => SupportsGLTextureAttribute.FromCustomAttributeProvider(Resolver.GetAssembly(path)));

            // Add unique items by Name to the manifest
            foreach (var feature in assemblyAttrs)
            {
                if (!application.Parent.Descendants("supports-gl-texture").Any(x => (string)x.Attribute(attName) == feature.Name))
                {
                    application.AddBeforeSelf(feature.ToElement(PackageName));
                }
            }
        }