Exemple #1
0
    void OnCollisionEnter2D(Collision2D collision)
    {
        GameObject collGO = collision.collider.gameObject;

        //Debug.Log("Collided with " + collGO.name);
        if (collGO.CompareTag("Target"))
        {
            if (collGO.name == "Player_Unit")
            {
                collGO.GetComponent <PlayerHealth>().doColliderHit();
                GameManager.damagePlayer(damageValue);
            }
            else
            {
                SupportStructure sStruct = collGO.GetComponent <SupportStructure>();
                sStruct.Health -= damageValue;
            }
            DoCollisionDestroy();
        }
        else if (collGO.CompareTag("Bullet"))
        {
            int Damage = collGO.GetComponent <Projectile>().damageValue;
            Health -= Damage;
            Destroy(collGO);
        }
    }
Exemple #2
0
    /// <summary>
    /// Sent each frame where a collider on another object is touching
    /// this object's collider (2D physics only).
    /// </summary>
    /// <param name="other">The Collision2D data associated with this collision.</param>
    void OnCollisionStay2D(Collision2D other)
    {
        SupportStructure sS = other.collider.GetComponent <SupportStructure>();

        if (other.collider.name == "Player_Unit")
        {
            GameManager.damagePlayer(Damage);
            other.collider.gameObject.GetComponent <PlayerHealth>().doColliderHit();
        }
        else if (sS != null)
        {
            sS.Health -= Damage;
        }
    }
Exemple #3
0
 // Use this for initialization
 void Start()
 {
     myHPBar          = gameObject.GetComponentInChildren <Slider>();
     mySS             = gameObject.GetComponent <SupportStructure>();
     myHPBar.maxValue = mySS.Health;
 }