public SupportAttribute(string version, SupportRange range, bool isSupported, bool isTested) { this.version = version; this.State = range; this.IsSupported = isSupported; this.IsTested = isTested; }
public SupportAttribute(String version, SupportRange range, Boolean isSupported, Boolean isTested) { this.version = version; this.range = range; this.isSupported = isSupported; this.isTested = isTested; }
public virtual void TakeDamage(float damage) { if (!isAlive || damage <= 0.0f) { return; } if (SupportRange.InSupportRange(gameObject)) { damage *= 0.75f; } HeroUIScript.Damage(damage * (1.0f - dmgDamp * 0.01f), transform.position + Vector3.up * 10.0f); currHP -= damage * (1.0f - dmgDamp * 0.01f); Attacked?.Invoke(); if (currHP <= 0.0f) { currHP = 0.0f; isAlive = false; if (!(this is PortalInfo)) { gameObject.SetActive(false); if (destroyable) { Destroy(gameObject, 1.0f); } } Destroyed?.Invoke(); } }
protected override void Start() { base.Start(); ps = GetComponentInChildren <ParticleSystem>(); supprang = heroInfo.GetComponentInChildren <SupportRange>(); }
private void Update() { damage = SupportRange.InSupportRange(gameObject) ? baseDamage * 1.5f : baseDamage; }