public void startSupplyPlane(SupplyAirplane.FlyInfo data)
 {
     GameObject lPlane = create(data.startX, data.heightY);
     if(lPlane)
     {
         initPlane(lPlane, data);
     }
 }
 void initPlane(GameObject pPlane, SupplyAirplane.FlyInfo data)
 {
     SupplyAirplane lSupplyAirplane = pPlane.GetComponent<SupplyAirplane>();
     lSupplyAirplane.startPlane(data);
     initSupplyObjectFunc(lSupplyAirplane.supplyBox);
 }