private void Update() { if (hasFruit) { return; } Collider[] result = Physics.OverlapSphere(transform.position, 0.1f); foreach (var item in result) { SuperpowerFruit superpowerFruit = item.GetComponent <SuperpowerFruit>(); if (superpowerFruit != null) { PickUpFruit(superpowerFruit); break; } } }
private void PickUpFruit(SuperpowerFruit fruit) { fruit.PickUp(); hasFruit = true; }