// Token: 0x060003B1 RID: 945 RVA: 0x00016228 File Offset: 0x00014628
    public void CreateResult(bool success, int _evtId, List <int> itemList, int goalNodeId)
    {
        this.evtId = _evtId;
        this.numBase_Clover.createNumObj(itemList[0], this.numBase_Clover.GetComponent <NumObjCreater>().prefub.transform.localPosition, (int)this.numBase_Clover.GetComponent <NumObjCreater>().prefub.transform.GetComponent <RectTransform>().sizeDelta.x);
        this.numBase_Ticket.createNumObj(itemList[1], this.numBase_Ticket.GetComponent <NumObjCreater>().prefub.transform.localPosition, (int)this.numBase_Ticket.GetComponent <NumObjCreater>().prefub.transform.GetComponent <RectTransform>().sizeDelta.x);
        itemList.RemoveAt(0);
        itemList.RemoveAt(0);
        if (!success)
        {
            this.MainUI.SetActive(false);
            this.SubUI.SetActive(true);
            return;
        }
        this.MainUI.SetActive(true);
        this.SubUI.SetActive(false);
        int num = itemList.FindIndex((int val) => val > 10000);

        if (num != -1)
        {
            CollectionDataFormat collectionDataFormat = SuperGameMaster.sDataBase.get_CollectDB_forId(itemList[num] - 10000);
            if (collectionDataFormat != null)
            {
                this.CollectionImage.GetComponent <Image>().sprite = collectionDataFormat.img;
            }
        }
        else
        {
            NodeDataFormat     nodeDataFormat     = SuperGameMaster.sDataBase.get_NodeDB_forId(goalNodeId);
            NodePrefDataFormat nodePrefDataFormat = SuperGameMaster.sDataBase.get_NodePrefDB_forId(nodeDataFormat.pathId);
            if (nodePrefDataFormat.collectionId == -1)
            {
                this.CollectionResultPanel.SetActive(false);
            }
            else if (SuperGameMaster.FindCollection(nodePrefDataFormat.collectionId))
            {
                CollectionDataFormat collectionDataFormat2 = SuperGameMaster.sDataBase.get_CollectDB_forId(nodePrefDataFormat.collectionId);
                if (collectionDataFormat2 != null)
                {
                    this.CollectionImage.GetComponent <Image>().sprite = collectionDataFormat2.img;
                    this.CompleteStampImage.SetActive(true);
                }
            }
            else
            {
                this.CollectionImage.GetComponent <Image>().sprite            = this.QuestionImg;
                this.CollectionImage.GetComponent <RectTransform>().sizeDelta = new Vector2(this.QuestionImg.rect.width, this.QuestionImg.rect.height);
            }
        }
        for (int i = 0; i < this.SpecialtyMax * 2; i += 2)
        {
            if (i >= itemList.Count)
            {
                GameObject gameObject = UnityEngine.Object.Instantiate <GameObject>(this.itemPref);
                gameObject.transform.SetParent(this.SpecialtyImagePanel.GetComponent <RectTransform>(), false);
            }
            else
            {
                int num2 = itemList[i];
                int num3 = itemList[i + 1];
                if (num2 >= 10000)
                {
                    itemList.RemoveAt(i);
                    itemList.RemoveAt(i);
                    i -= 2;
                }
                else
                {
                    GameObject gameObject2 = UnityEngine.Object.Instantiate <GameObject>(this.itemPref);
                    gameObject2.transform.SetParent(this.SpecialtyImagePanel.GetComponent <RectTransform>(), false);
                    ItemDataFormat itemDataFormat = SuperGameMaster.sDataBase.get_ItemDB_forId(num2);
                    if (itemDataFormat != null)
                    {
                        gameObject2.GetComponent <Image>().enabled = true;
                        gameObject2.transform.GetChild(0).GetComponentInChildren <Image>().sprite = itemDataFormat.img;
                        if (num3 > 1)
                        {
                            gameObject2.transform.GetChild(1).gameObject.SetActive(true);
                            gameObject2.GetComponentInChildren <Text>().text = "x" + num3;
                            if (SuperGameMaster.FindItemStock(num2) + num3 > 99)
                            {
                                gameObject2.GetComponentInChildren <Text>().color = new Color(1f, 0f, 0f);
                            }
                        }
                    }
                }
            }
        }
    }